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Channel

Unity & Unreal | GameDev

@unity_gamedev_unreal

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Stars · Posts · Posts recorded as deleted · Citations · Handles named that no longer answer · Telegram's recommendations · Cite this entry

32,449subscribers

-854 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 31,623–100,000.

Register entry

Telegram ID-1001744354328
TypeChannel
Username@unity_gamedev_unreal
DescriptionВсе для разработчиков игр на Unity и Unreal. Неофициальное сообщество. По всем вопросам: @kesh_keshh Ссылка на канал: https://t.me/+XfyJa-jxN343NWZi РКН: https://vk.cc/cHWH1j Биржа: https://telega.in/channels/unity_gamedev_unreal/card
CreatedBetween 1 December 2021 and 30 April 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live13 November 2026
Measurements held65
Confirmed unchanged1 time, most recently 13 November 2026
On Telegramt.me/unity_gamedev_unreal

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 9 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.

Growth

32,44933,30332,8767 August 202613 November 2026
65 measurements spanning 99 days, net -854. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32,321–33,431 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 65
Measured (UTC)SubscribersChange
13 Nov 2026, 20:4632,449-23
11 Nov 2026, 04:5332,472-13
9 Nov 2026, 12:1532,485-21
8 Nov 2026, 03:1632,506-9
7 Nov 2026, 00:4832,515-5
5 Nov 2026, 21:1932,520-4
4 Nov 2026, 23:3532,524-15
4 Nov 2026, 01:4932,539-8
3 Nov 2026, 04:4632,547-9
1 Nov 2026, 06:2132,556-9
31 Oct 2026, 05:5732,565-14
30 Oct 2026, 04:1832,579-18
29 Oct 2026, 03:3132,597-5
28 Oct 2026, 04:1832,602-12
27 Oct 2026, 03:2932,614-13
26 Oct 2026, 05:1532,627-12
25 Oct 2026, 03:1432,639-7
24 Oct 2026, 01:3832,646-5
23 Oct 2026, 02:1032,651-10
21 Oct 2026, 23:3132,661first reading

Engagement

127 posts held, back to 16 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 188 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
6.15%
avg views ÷ 32,449 subscribers
Avg views / post
1,990
34 posts measured
Reaction rate
0.259%
reactions ÷ views · ER floor
Posts in window
35
of 127 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 27 of 34 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 14 November 2026
Posts held127 (16 July 2026 – 14 November 2026)
Views total67,816
Reactions total146
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken15 Nov 2026, 00:10 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈3,290
Videos
≈444
Links
≈2,450

Lifetime counters from Telegram’s own channel header, read 15 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Video runtime
4m 23s
Average length
16s

Measured directly from 16 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.

Reaction mix

1,622 reactions across 111 posts, in 5 distinct kinds. The most used accounts for 43.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🤣71243.9%
❤54033.3%
👍17210.6%
🔥1438.82%
🤯553.39%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 114 of the 127 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,622 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 127 most recent posts we hold, published 16 July 2026 to 14 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
1
across the posts below
Posts paid on
1
of 126 we hold a reading for · 0.8%
Most on one post
1
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @unity_gamedev_unreal. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 127 most recent posts we hold for this entry, published 16 July 2026 to 14 November 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

Telegram’s own ‘edited’ marker: 1 of 35 posts held from the last 30 days (2.86%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).

13 Nov 2026, 06:11 UTC≈1,090 views8 reactionsread 15 November 2026
Photo

Плавная камера в Unity Резкие движения камеры могут сделать игру некомфортной. Чтобы добиться плавности, используйте сглаживание через Lerp: void LateUpdate() { Vector3 targetPosition = player.position + offset; transform.position = Vector3.Lerp( transform.position, targetPosition, smoothSpeed * Time.deltaTime ); } Почему LateUpdate? Камера обновляется после движения игрока, по…

👍5🔥2❤1

12 Nov 2026, 06:29 UTC≈1,180 viewsread 15 November 2026
Video

Эффектная анимация от Kuny #вдохновение Axe рэйджанул Вакансии | Free GPT

11 Nov 2026, 06:33 UTC≈1,400 views3 reactionsread 15 November 2026
Photo

Лайфхак для Unity: оптимизируйте освещение в игре! Хотите повысить FPS и сделать игру производительнее? Обратите внимание на освещение! Несколько полезных советов: 🔹 Используйте Baked Lighting для статичных объектов. 🔹 Ограничивайте количество динамических источников света. 🔹 Включайте Occlusion Culling, чтобы не рендерить невидимые объекты. 🔹 Используйте Light Probes для корректного освещения динамических объекто…

❤2🔥1

10 Nov 2026, 06:29 UTC≈1,460 views5 reactionsread 15 November 2026
Photo

Низкополигональный корабль Скачать бесплатно 👈 #модельки Вакансии | Free GPT

❤3👍1🔥1

9 Nov 2026, 06:04 UTC≈1,620 views0 reactions1 Starread 15 November 2026
Photo

У тебя возникли вопросы по Unity? Не стесняйся - задавай их в нашем чате. Вместе мы точно найдём ответы! Также этот чат - отличное место для обмена опытом и идей: делись своими работами, дари вдохновение и помогай другим участникам. Удачи! #полезно Вакансии | Free GPT

8 Nov 2026, 06:00 UTC≈1,730 views6 reactionsread 15 November 2026
Photo

Геймдев-дайджест: о чем шумит индустрия на этой неделе? Здорово, кодеры, геймдизайнеры и сочувствующие! Пока мы все пытаемся заставить нормально работать очередной хитрый шейдер или фиксим баги в физике, в мире разработки игр происходит много интересного. Собрали для вас главные новости, которые стоит обсудить: 1) Искусственный интеллект снова наступает: Крупные студии всё активнее внедряют генеративные нейросети д…

❤6

7 Nov 2026, 06:00 UTC≈1,660 viewsread 15 November 2026
Photo

Лайфхак для Unity: ускорьте игру с помощью Object Pooling Если вы часто создаёте и уничтожаете объекты — пули, врагов, частицы, предметы — это может вызывать резкие просадки FPS из-за нагрузки на сборщик мусора. Вместо постоянного Instantiate и Destroy: - создайте пул объектов заранее; - отключайте использованные объекты; - повторно активируйте их при необходимости; - расширяйте пул только при нехватке элементов. …

6 Nov 2026, 13:35 UTC≈1,560 views4 reactionsread 15 November 2026
Photo

Лайфхак для UR5: проверяйте TCP перед запуском программы Даже небольшая ошибка в настройке Tool Center Point может привести к неточному захвату, смещению траектории и столкновениям. Перед работой: - убедитесь, что TCP установлен по центру инструмента; - проверьте ориентацию инструмента; - выполните движение на малой скорости; - протестируйте несколько точек в безопасной зоне; - сохраните корректную конфигурацию ро…

❤2🤣2

6 Nov 2026, 06:53 UTC≈1,600 views3 reactionsread 15 November 2026
Photo

Фоновая музыка Скачать бесплатно 👈🏻 #Аудио Вакансии | Free GPT

👍2🔥1

5 Nov 2026, 11:57 UTC≈1,700 viewsread 15 November 2026
Photo

Action RPG Music Скачать бесплатно 👈🏻 #Аудио Вакансии | Free GPT

Showing the 12 most recent of 127 posts we hold for @unity_gamedev_unreal. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.

Posts recorded as deleted after publishing

We recorded 11 posts on @unity_gamedev_unreal as deleted — posts this register held that were missing from the channel’s public page on two separate reads, taken from different network addresses at least an hour apart.

A deletion is not wrongdoing. This register can see that a post it held is no longer on the channel’s public page, and when — not why. Expired ad placements, reposts, rotating links and corrections all look the same. This is a count of recorded detections, not an exact total: it misses deletions we could not see, because only a post we held and later re-read inside the page can be seen to go, and it may include a small number of wrong records. How this is measured.

First seen missing
18 August 2026
Most recent seen missing
9 November 2026
Median time before seen missing
4 days
Seen missing in the last 30 days
7

Mentions

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Channels Telegram recommends alongside this one

Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.

After Effects | Motion Design
@after_effects_motion · 64,706
#1
Unity Новости
@unity_news · 5,683
#2
C#/Unity Learning
@Unity_per_month · 3,230
#3
Unity Jobs
@unityjobs_pub · 12,041
#4
Библиотека Unity разработчика
@unitymaker · 5,680
#5
Baxx Studio | Claude GameDev
@baxxstudio · 8,544
#6
UNITY ASSETS FREE
@unity_assets_1 · 9,631
#7
Чекпоинт
@skillbox_media_gamedev · 5,473
#8
Game Development Jobs
@devjobs · 44,419
#9
Лавка Разработчика
@gamedevlavka · 4,094
#10
GameDev: разработка игр
@make_game · 7,595
#11
Unity Assets 3D
@UnityAsset3D · 8,975
#12
Kozlov Dev - Разработка игр
@kozlovDev · 4,273
#13
GameDev: разработка игр
@game_devv · 6,279
#14
Unity Assets VFX
@MaterialsShadersTextures · 5,525
#15
Работа в геймдеве 🍖
@gamedevjob · 46,263
#16
SECOND PILOTS | 3D | ANIMATION | Cg | Vfx | Motion | Blender | Houdini Fx | 2D
@secondpilots_cg · 33,452
#17
Григорий Дядиченко
@dev_game · 2,659
#18
Unity Jobs
@unity_jobs · 4,732
#19
Game Dev Diving
@unigamethread · 876
#20
GameDev Portal | Разработка Игр
@GameDevgx · 8,220
#21
3D FLEX
@flex_cg_vfx · 18,144
#22
GAMEDEV С ГРИШАКОВЫМ
@gamedev_club1 · 10,814
#23
💡GameDev Monkey — программирование и моделирование Unity, Unreal, Blender🔥
@gdmonkey · 650
#24
Пекарня
@pekagame · 1,117,078
#25
Цифровой Журнал | IT, Neiroseti
@chatgptv · 1,887,464
#26
Эксплойт
@exploitex · 2,021,350
#27
Роман Сакутин
@sakutin_csharp · 69,819
#28
Яковлев Илья | Всё про Unity-разработку
@yakovlev_gamedev · 6,918
#29
Unreal Engine Education
@ue_education · 7,853
#30
Programmer & IT Memes
@itmemes · 121,889
#31
Штаб Гришакова
@grishakof_gamedev · 9,852
#32
Polygon
@poly3ds · 35,966
#33
Unreal Engine
@UEsoft · 11,527
#34
Premiere Pro | Motion Design
@premiere_pro · 63,776
#35
Разработка игр 🍄
@progamedev · 23,465
#36
Хауди Хо - IT юмор, жизнь программиста
@howdyho_official · 77,355
#37
Blender 3D
@Blend3d · 29,836
#38
Substance Painter/Designer
@SubstanceDP · 9,793
#39
C# (C Sharp) programming
@csharp_ci · 17,949
#40
GameDev Goethe
@GameDevGoethe · 1,672
#41
CodeCamp
@codecamp · 177,377
#42
NuclearBand
@nuclearband · 430
#43
GitHub Community
@github · 155,116
#44
IT Portal
@IT_Portal · 119,125
#45
Python Developer
@python_tg · 21,200
#46
Не баг, а фича
@bugfeature · 550,064
#47
Gamedev suffering
@gamedev_suffering · 11,946
#48
C# Portal | Программирование
@KodBlog · 13,158
#49
Яндекс Игры — Новости для разработчиков
@yangamesdevnews · 14,248
#50
Технотренды
@techno_media · 925,681
#51
C# | Вопросы собесов
@easy_c_sharp · 4,995
#52
Алексей Козорезов | Архитектура unity проектов
@UniArchitect · 5,246
#53
Геймдизайн 🎲
@disdoc · 11,243
#54
Графика и дизайн | IT
@graphic_and_design · 22,884
#55
ArtStation Community
@myArtStation · 14,615
#56
Библиотека шарписта | C#, F#, .NET, ASP.NET
@csharpproglib · 21,457
#57
3D SHVYREV | Blender
@shvyrev_3d · 30,839
#58
Programmer memes
@programmer_memes · 50,487
#59
Инди Алëша
@indiealesha · 3,951
#60
C# 1001 notes
@csharp_1001_notes · 6,673
#61
3D Models Education
@educ3ds · 7,404
#62
Сазонов
@mirrahtml5 · 4,206
#63
Backend Portal | Программирование
@BackendPortal · 16,377
#64
Porscode | CMD
@porscode_tg · 28,080
#65
Путь Инди 2.0
@theindieway · 3,899
#66
Frontend — вакансии и стажировки
@senior_frontender · 9,260
#67
TriangleStudio
@Zodiyack_GameDev · 2,406
#68
Python и 1000 уязвимостей
@osint_pythons · 36,456
#69
C++ Learning
@cplusplus_tg · 10,167
#70
IT Pirate | Back-end, Front-end, Design, Python, Java, C++
@it_pirate_tg · 23,989
#71
Заметки Бэкендера
@backend_it · 18,673
#72
Простой Python | Программирование
@python_piton_javascript · 123,536
#73
Pinterest | Дизайн
@pinterest_design_art · 67,760
#74
Free Unity Unreal Engine assets
@Unity_Unreal_assets · 19,015
#75
Windows Community
@wind_community · 40,841
#76

Read from Telegram’s recommendation API, most recently 4 September 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

After Effects | Motion Design
@after_effects_motion · 64,706
Telegram ranks this channel #15 of 78 here — alongside 77 others — read 21 August 2026
Pinterest | Дизайн
@pinterest_design_art · 67,760
Telegram ranks this channel #42 of 95 here — alongside 94 others — read 20 August 2026
Простой Python | Программирование
@python_piton_javascript · 123,536
Telegram ranks this channel #82 of 84 here — alongside 83 others — read 13 August 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 November 2026 — this entry's latest reading, not the date you are reading this.

“Unity & Unreal | GameDev” (@unity_gamedev_unreal), 32,449 subscribers as measured 13 November 2026. Telegram Register, tgregister.com/channel/unity_gamedev_unreal.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.