Telegram RegisterThe public register of Telegram

Channel

Unity Jobs

@unity_jobs

On this record: Growth · Engagement · What this channel posts · Posts · Citations · Handles named that no longer answer · Cite this entry

4,658subscribers

+15 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001264743020
TypeChannel
Username@unity_jobs
DescriptionЗдесь публикуются предложения о работе для Unity разработчиков. Опубликовать предложение можно с помощь @unity_jobs_bot. Это бесплатно. ❤️ JetBrains
CreatedBetween 1 March 2018 and 30 June 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live10 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 10 August 2026
On Telegramt.me/unity_jobs

Growth

4,6434,6584,650.57 August 2026 — 4,643 subscribers7 August 2026 — 4,643 subscribers7 August 2026 — 4,645 subscribers10 August 2026 — 4,658 subscribers7 August 202610 August 2026
4 measurements spanning 3 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,641–4,660 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
10 Aug 2026, 18:334,658+13
7 Aug 2026, 13:324,645+2
7 Aug 2026, 08:004,643no change
7 Aug 2026, 07:504,643first reading

Engagement

20 posts held, back to 17 March 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 7 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
29.8%
avg views ÷ 4,658 subscribers
Avg views / post
1,390
2 posts measured
Reaction rate
this channel exposes no reaction counts
Posts in window
2
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 20 July 2026
Posts held20 (17 March 202620 July 2026)
Views total2,780
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Aug 2026, 05:39 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
23
Links
475

Lifetime counters from Telegram’s own channel header, read 12 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Recent posts

20 Jul 2026, 12:01 UTC≈1,390 viewsread 12 August 2026

#shaders #HLSL #GLSL #UnityRendering #mobileGPU #URP #BIRP #VFXGraph #ShaderGraph #renderpipeline #frametime #drawcalls #mobileoptimization #hypercasual #particlesystems #realtimerendering #postprocessing #bloom #GPUinstancing #tween #easingfunctions 🎮Graphic Programmer (Shader/VFX)🎮 Looking for a Graphic Programmer to join a Ukrainian hyper-casual studio whose games have been downloaded 300M+ times 🌍 Product — hy

20 Jul 2026, 11:44 UTC≈1,390 viewsread 12 August 2026

Вакансия: Консультант по Web Unity 3D (фриланс) Формат работы: разовая задача (фриланс), в дальнейшем можем договориться на постоянное сотрудничество. Локация: удалённо. Задача: Необходимо WCAG сделать внутри юнити элемента на странице - навигация с помощью клавиатуры и text to speech. Контакт для связи: @isblocked (Андрей).

26 Jun 2026, 19:34 UTC≈2,420 viewsread 12 August 2026

Ищу Level Designer для оформления карты в Unity Terrain Ищу левел-дизайнера, который поможет визуально оформить игровой террейн и подобрать подходящее сочетание текстур. У меня уже есть готовая форма террейна, пример карты и наборы ассетов: Alien Ground Materials — Grass https://assetstore.unity.com/packages/2d/textures-materials/nature/alien-ground-materials-grass-345460 Alien Ground Materials — Sand http

22 Jun 2026, 12:17 UTC≈2,410 viewsread 12 August 2026

💡 Unity Lighting Specialist (Специалист по настройке света) | Фриланс Ищем опытного специалиста для настройки качественного и атмосферного освещения игровой локации в Unity. 📍 Формат работы: Полностью удаленная работа (Remote) 💰 Занятость: Фриланс / Проектная работа (Оплата за результат) 📌 Суть проекта: Сейчас необходимо выполнить 1 конкретный заказ по настройке света на локации. 🛠 Чем предстоит заниматься: Настрой

22 Jun 2026, 12:17 UTC≈1,860 viewsread 12 August 2026

Senior Unity Developer Студия LOPPI POPPI Местоположение: Минск (возможна удаленная работа) О компании: LOPPI POPPI — это динамично развивающаяся студия, которая превращает идеи в игры мирового уровня: мы занимаемся созданием ярких и захватывающих впечатлений, которые делают жизнь людей более весёлой, приносят им моменты счастья и радости. Наша команда состоит из профессионалов, увлеченных своим делом, и мы ищем т

16 Jun 2026, 11:43 UTC≈2,240 viewsread 12 August 2026

🎮 Senior Unity Developer | Puzzle Point Puzzle Point — международная игровая компания — ищет Senior Unity Developer в команду. 📍 Что предлагаем: • Кипрское юрлицо • Фиксированная зарплата в евро независимо от страны проживания • Полностью удалённый формат работы • ДМС, компенсация спорта, обучения и других бенефитов • Регулярный пересмотр зарплаты и возможности для роста • Выстроенный процесс адаптации и сильная ко

11 Jun 2026, 12:22 UTC≈2,690 viewsread 12 August 2026

Игровая студия Original Games ищет разработчика на проект в жанре adventure / point-and-click. Движок: Adventure Game Studio https://www.adventuregamestudio.co.uk/ Формат работы: B2B, проектная работа Локация: полностью удалённо или гибрид в СПб Контакт для связи: @angelinavaikhel Идеально, если у вас уже есть опыт с Adventure Game Studio, но мы понимаем, что движок достаточно нишевый. Поэтому если прямого опыта с

29 Apr 2026, 10:44 UTC≈3,940 viewsread 12 August 2026

Студия Weappy (This is the Police 1-2, Rebel Cops, Hollywood Animal) ищет Unity разработчика. Сейчас мы работаем над новыми проектами для PC и консолей и расширяем команду. 📍Фулл-тайм Чего ожидаем от кандидата: - хорошо знает Unity и C# и не забыл линейную алгебру; - имеет опыт работы над полноценными игровыми механиками; - хорошо знаком с версткой интерфейсов; - способен придерживаться выработанных принципов разр

24 Apr 2026, 04:38 UTC≈4,110 viewsread 12 August 2026

Всем привет! Ищем разработчика для участия в проекте Snap Game (формат: фриланс / парт-тайм) На данный момент у игры: - более 4 000 участников в Discord и Telegram 💰💯 - свыше 50 000 подписчиков в социальных сетях 😀📱📹 - игра уже выпущена в Steam 🎮 Формат работы: - удалённо - парт-тайм - оплата за задачи или по договорённости (зависит от вашего вклада и занятости) Требования: - базовое знание английского языка - о

23 Apr 2026, 18:36 UTC≈3,120 viewsread 12 August 2026

Вакансия: Unity разработчик (фриланс) Формат работы: разовая задача (с возможным продолжением) Локация: удалённо Задача: Нужно доработать симулятор (тренажёр) машины в Unity. Игрок находится внутри машины (вид от первого лица) и взаимодействует с элементами управления в салоне. Что требуется реализовать: — отшлифовать проект (сделать поведение и взаимодействия более реалистичными и аккуратными) — добавить звуки (м

16 Apr 2026, 18:03 UTC≈2,730 viewsread 12 August 2026

Technical Artist Team Lead (Unity 2D) Mobile Games / LiveOps | Full Remote | Timezone: GMT+3 (BY) Мы ищем Technical Artist Team Lead - человека на стыке Unity 2D, техарта и продакшн‑менеджмента. Это не роль Unity программиста и не инженерный лид. Нам нужен тот, кто умеет руководить, работать руками, разруливать хаос и держать несколько потоков одновременно. Что предстоит делать -Вести команду ~13 Technical Artists

12 Apr 2026, 22:52 UTC≈2,780 viewsread 12 August 2026

🎮 Ищем C# Developer ( gamedev ) 📍Full-time, remote Куда: в игровую студию для работы над ММО с открытым миром. Игра в Steam, 300К+ игроков, активно развивается и набирает популярность. Что нужно делать: • Реализовывать новые фичи, включая серверную логику, игровые механики, UI • Работать с легаси • Участвовать в разработке инфраструктурных частей Требования: • Опыт с C# от 3 лет в геймдеве ( мультиплеерны

Showing the 12 most recent of 20 posts we hold for @unity_jobs. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 899,361 of 1,169,250entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 August 2026 — this entry's latest reading, not the date you are reading this.

“Unity Jobs” (@unity_jobs), 4,658 subscribers as measured 10 August 2026. Telegram Register, tgregister.com/channel/unity_jobs.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.