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Channel

GameDev: разработка игр

@game_devv

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

6,382subscribers

-15 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001332087917
TypeChannel
Username@game_devv
CreatedBetween 1 March 2018 and 30 June 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live13 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 13 August 2026
On Telegramt.me/game_devv

Growth

6,3826,3976,389.56 August 2026 — 6,397 subscribers6 August 2026 — 6,397 subscribers7 August 2026 — 6,395 subscribers10 August 2026 — 6,389 subscribers13 August 2026 — 6,382 subscribers6 August 202613 August 2026
5 measurements spanning 7 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6,380–6,399 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
13 Aug 2026, 15:486,382-7
10 Aug 2026, 06:546,389-6
7 Aug 2026, 13:416,395-2
6 Aug 2026, 17:156,397no change
6 Aug 2026, 16:536,397first reading

Engagement

20 posts held, back to 24 March 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 9 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
6.35%
avg views ÷ 6,382 subscribers
Avg views / post
405
1 post measured
Reaction rate
1.48%
reactions ÷ views · ER floor
Posts in window
1
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 25 July 2026
Posts held20 (24 March 202625 July 2026)
Views total405
Reactions total6
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Aug 2026, 03:13 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
24m 40s
Average length
4m 56s

Measured directly from 5 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

178 reactions across 18 posts, in 11 distinct kinds. The most used accounts for 33.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍6033.7%
🤡3720.8%
🔥2815.7%
😁2614.6%
👎95.06%
73.93%
🖕42.25%
💩31.69%
🤷‍♂21.12%
👾10.562%
🤮10.562%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 18 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 178reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 24 March 2026 to 25 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

25 Jul 2026, 11:10 UTC405 views6 reactionsread 12 August 2026

🚀 Подборка полезных IT каналов в Max Системное администрирование, DevOps 📌 https://max.ru/i_odmin Все для системного администратора https://max.ru/bash_srv Bash Советы https://max.ru/sysadminof Книги для админов, полезные материалы https://max.ru/i_odmin_book Библиотека Системного Администратора https://max.ru/i_devops DevOps: Пишем о Docker, Kubernetes и др. https://max.ru/tipsysdmin Типичный Сисадмин https://max

🤡5👍1

30 Jun 2026, 15:26 UTC≈1,220 views6 reactionsread 12 August 2026
Photo

Как «ужать» мегаполис до размеров iPhone 4 Помните времена, когда трава была зеленее, мобильный интернет помегабайтным, а Apple осваивала непаханые поля смартфоно-игровых ферм? Начало 2010-х было очень интересным временем, когда мобильные студии создавали целые новые жанры, пытались перенести или адаптировать старые концепции и игры, попутно решая задачи, от которой у десктопного разработчика начинал дергаться глаз.

👍6

21 Jun 2026, 20:13 UTC≈1,340 views9 reactionsread 12 August 2026
Photo

Создаём графику, как будто на дворе 1993 год Catlantean 3D — это хобби-проект, который я неспешно пишу в своё свободное время уже больше года. В следующем году я планирую выпустить его в Steam. Я хочу создать завершённый, готовый к выпуску шутер от первого лица при помощи методик, характерных для начала 90-х, при этом позволив себе роскошь пользования современным компилятором и слоем абстракций платформы. https://

👍9

18 Jun 2026, 15:03 UTC≈1,560 views11 reactionsread 12 August 2026
Photo

👾Rockstar показали официальную обложку игры GTA VI и анонсировали предзаказы на 25 июня Релиз долгожданной игры стартует 19 ноября. #gamedev 👉 @game_devv

👍9🤷‍♂2

24 May 2026, 08:27 UTC≈1,580 views11 reactionsread 12 August 2026

🚀 Подборка полезных IT каналов в Max Системное администрирование, DevOps 📌 https://max.ru/i_odmin Все для системного администратора https://max.ru/bash_srv Bash Советы https://max.ru/sysadminof Книги для админов, полезные материалы https://max.ru/i_odmin_book Библиотека Системного Администратора https://max.ru/i_devops DevOps: Пишем о Docker, Kubernetes и др. https://max.ru/tipsysdmin Типичный Сисадмин Excel лайф

🤡11

19 May 2026, 11:04 UTC≈1,210 views8 reactionsread 12 August 2026
Photo

10+ шейдеров Content: [+] Snow Shader [+] Lava(3D) Shader [+] Dissolve Shader [+] Ocean Shader [+] Simple Sine Wave Shader [+] Force Field Shader [+] Outline Shader [+] Plasma Shader [+] Grass Sway Shader [+] Plexus Effect [+] Blur Shader [+] Depth Mask Edge Detection Shader [+] Edge Detection Shader https://assetstore.unity.com/packages/vfx/shaders/ultimate-10-shaders-168611 #gamedev 👉 @game_devv

👍5🔥3

19 May 2026, 09:02 UTC≈1,160 viewsread 12 August 2026
Photo

🎮 Открытый урок «Zenject в создании игр на Unity» 🗓 21 мая в 20:00 МСК 🆓 Бесплатно. Урок в рамках старта курса «Unity-разработчик. Продвинутый уровень» от Otus. Сначала всё просто, но со временем связи между объектами усложняются, изменения начинают ломать систему, а поддержка требует всё больше времени. Без управления зависимостями проект становится трудно масштабируемым. 🎯 На открытом уроке разберём, как испол

19 May 2026, 06:23 UTC≈1,170 views10 reactionsread 12 August 2026
Video

Когда сцена должна выглядеть хорошо только с одного ракурса 😁 #gamedev 👉 @game_devv

😁10

8 May 2026, 06:53 UTC≈1,730 views11 reactionsread 12 August 2026
Video

Этот проект содержит исходный код игр Command & Conquer: Tiberian Dawn и Command & Conquer: Red Alert, выпущенных как часть сборника Command & Conquer Remastered Collection. Код распространяется под лицензией GPL v3 и предоставляет возможность энтузиастам и разработчикам модифицировать, изучать и использовать движок в рамках условий лицензии. В проекте используется C++ и множество современных практик разработки, а т

🔥11

28 Apr 2026, 05:44 UTC≈1,720 views8 reactionsread 12 August 2026
Photo

Game++. Building arcs Прежде чем рассказать про архитектуры игровых движков, я подумал, что будет полезно немного рассказать о том, как я понимаю архитектуру ПО и как это связано с играми. Во-первых они (архитектуры) есть, чтобы бы там не врали про игрострой. Во-вторых их оказывается больше одной. Это, возможно, поможет вам понять, почему остальные статьи написаны в таком порядке, или без какого-то порядка. В худшем

👍43👾1

26 Apr 2026, 05:19 UTC≈1,310 views12 reactionsread 12 August 2026

🚀 Подборка полезных IT каналов в Max Системное администрирование, DevOps 📌 https://max.ru/i_odmin Все для системного администратора https://max.ru/bash_srv Bash Советы https://max.ru/sysadminof Книги для админов, полезные материалы https://max.ru/i_odmin_book Библиотека Системного Администратора https://max.ru/i_devops DevOps: Пишем о Docker, Kubernetes и др. https://max.ru/tipsysdmin Типичный Сисадмин 1C разрабо

🤡11👍1

Showing the 12 most recent of 20 posts we hold for @game_devv. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 1,075,418 of 1,169,250entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 August 2026 — this entry's latest reading, not the date you are reading this.

“GameDev: разработка игр” (@game_devv), 6,382 subscribers as measured 13 August 2026. Telegram Register, tgregister.com/channel/game_devv.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.