Telegram RegisterThe public register of Telegram

Channel

Unity Новости

@unity_news

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

5,636subscribers

+4 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001109239206
TypeChannel
Username@unity_news
DescriptionНовости Unity, GameDev Groups: @unity3d_ru (@unity_flood) Tags: #releases #fix Contact: @dm0mb
Created7 July 2017measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live12 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 12 August 2026
On Telegramt.me/unity_news

Growth

5,6325,6365,6346 August 2026 — 5,632 subscribers6 August 2026 — 5,632 subscribers6 August 2026 — 5,633 subscribers9 August 2026 — 5,635 subscribers12 August 2026 — 5,636 subscribers6 August 202612 August 2026
5 measurements spanning 6 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5,631–5,637 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Aug 2026, 03:325,636+1
9 Aug 2026, 11:525,635+2
6 Aug 2026, 19:105,633+1
6 Aug 2026, 03:345,632no change
6 Aug 2026, 02:465,632first reading

Engagement

44 posts held, back to 29 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 8 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
18.0%
avg views ÷ 5,636 subscribers
Avg views / post
1,020
44 posts measured
Reaction rate
0.397%
reactions ÷ views · ER floor
Posts in window
44
of 44 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 34 of 44 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 11 August 2026
Posts held44 (29 July 202611 August 2026)
Views total44,701
Reactions total141
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Aug 2026, 04:02 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
117
Videos
6
Links
14,700

Lifetime counters from Telegram’s own channel header, read 12 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

69 reactions across 18 posts, in 6 distinct kinds. The most used accounts for 37.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍2637.7%
2231.9%
🔥1521.7%
😁34.35%
👎22.90%
🤬11.45%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 34 of the 44 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 141reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 44 most recent posts we hold, published 29 July 2026 to 11 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

11 Aug 2026, 21:15 UTC348 viewsread 12 August 2026
Photo

5 советов по использованию GitHub Copilot с Unity

8 Aug 2026, 14:00 UTC≈1,030 views0 reactionsread 12 August 2026

​​Интервью: Как Kidbash: Super Legend адаптирует графику в ретро-стиле к современному художественному процессу. Вместо создания традиционного 2.5D платформера, команда разрабатывает высококачественные 3D-модели в Blender, преобразует их в тщательно обработанные спрайт-листы в Aseprite и собирает финальную игру в Unity, воссоздавая ручную работу, характерную для классической графики Super Nintendo, одновременно исполь

8 Aug 2026, 12:00 UTC963 views1 reactionsread 12 August 2026

Преобразование ScriptableObjects в ресурсы среды выполнения | Объяснение игровых систем Скриптовые объекты отлично подходят для хранения общих данных предметов, но они не предназначены для изменения во время выполнения. В этом руководстве вы узнаете, как использовать шаблон проектирования «фабрика» для преобразования статических данных в предметы, которые можно хранить в инвентаре игрока во время выполнения.

👍1

8 Aug 2026, 09:00 UTC925 viewsread 12 August 2026

Работаю над руководствами по Burst и IJob, одновременно создавая примеры для документации Сегодня я работаю над обучающими материалами, демонстрируя, как создавать десятки тысяч объектов менее чем за один кадр и как рендерить сотни тысяч спрайтов в одной сцене без потери кадров. Для этого используются такие API, как AsParallelWriter, IJobParallelForBatch, ScheduleParallelByRef, а также некоторые встроенные API, связа

8 Aug 2026, 06:00 UTC860 views2 reactionsread 12 August 2026

Прекратите создавать неуклюжие боевые системы в Unity! Создайте чистую, готовую к использованию *систему боя для локального многопользовательского режима в Unity 6* с ударами кулаками, отбрасыванием, уроном и правильным разделением обязанностей.

👍2

7 Aug 2026, 18:00 UTC901 viewsread 12 August 2026

Насколько мощным является интерфейс командной строки Unity при работе с агентами искусственного интеллекта? Компания Unity недавно анонсировала новый Unity CLI и значительные изменения в Unity MCP, который теперь бесплатен. В сегодняшнем видео я покажу вам, нужен ли вам вообще MCP. Мы рассмотрим команды Unity CLI для управления редакторами и модулями, запуска кода C# с помощью eval, автоматизации сборок, запуска тест

7 Aug 2026, 16:00 UTC898 views4 reactionsread 12 August 2026

Создание кооперативной игры в мгновение ока! | Новый пример проекта на Unity Мало что может сравниться с удовольствием от игр с друзьями! У вас есть потрясающая идея для следующей грандиозной игры с друзьями, но вы не хотите неделями возиться с сетевым кодом? Корри Грин присоединяется к нам, и мы разберем новый пример многопользовательской игры от первого лица в Unity; небольшой, минималистичный проект, созданный, чт

🔥3👎1

7 Aug 2026, 14:00 UTC904 viewsread 12 August 2026

Unity VFX Graph - Урок по созданию эффекта вспышки выстрела Давайте посмотрим, как создать мощную вспышку выстрела в Unity с помощью Visual Effect Graph и добавить крутые текстуры с помощью Material Maker!

7 Aug 2026, 12:00 UTC887 views2 reactionsread 12 August 2026

​​Как сделать снимок экрана прямо из панели управления в окне игры. Итак, вот он (бесплатно)

2

7 Aug 2026, 10:00 UTC902 views2 reactionsread 12 August 2026

​​Несколько человек спросили, как я добился такого эффекта дизеринга в Unity URP. После того, как я выложил предыдущий видеоролик, несколько человек заинтересовались шейдером , поэтому я наконец-то написал подробный разбор. Это шейдер, который я использую в большинстве окружений и объектов Cubilete. Он сочетает в себе Shader Graph с пользовательской интеграцией HLSL для URP, освещения с привязкой к текселям, поканаль

👍2

7 Aug 2026, 08:00 UTC963 views18 reactionsread 12 August 2026

​​Да, это Unity 2022.x со встроенным конвейером рендеринга! Я годами работаю над трейлером к фильму, которого ещё не существует. На данный момент уже более 40 сцен, и их будет ещё больше. Я долго не решался что-либо публиковать, потому что не хотел испортить впечатление от трейлера до его завершения. Это детективная история. Нуар в научно-фантастическом ключе, но в цвете. Мир, где остались только роботы, киборги и ан

👍14🔥4

7 Aug 2026, 06:00 UTC980 views1 reactionsread 12 August 2026

​​Компания Unity вводит плату за установку для пользователей Unity Industry? Только что увидел ссылку на эту статью в электронном письме. Кто-нибудь ещё что-нибудь об этом знает? Я не вижу других форумов или статей, где бы это обсуждалось. Unity Industry IDAO

🤬1

Showing the 12 most recent of 44 posts we hold for @unity_news. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 1,071,280 of 1,169,250entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 August 2026 — this entry's latest reading, not the date you are reading this.

“Unity Новости” (@unity_news), 5,636 subscribers as measured 12 August 2026. Telegram Register, tgregister.com/channel/unity_news.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.