Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 97% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
33 measurements spanning 51 days, net +33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11,151–11,197 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 33
Measured (UTC)
Subscribers
Change
26 Sept 2026, 08:58
11,189
-2
19 Sept 2026, 10:37
11,191
+4
17 Sept 2026, 00:21
11,187
-5
15 Sept 2026, 01:01
11,192
+3
13 Sept 2026, 07:18
11,189
+2
11 Sept 2026, 06:59
11,187
+4
8 Sept 2026, 07:57
11,183
+1
5 Sept 2026, 00:41
11,182
+3
3 Sept 2026, 10:03
11,179
+1
2 Sept 2026, 05:18
11,178
-2
1 Sept 2026, 03:48
11,180
+4
31 Aug 2026, 00:26
11,176
+4
30 Aug 2026, 02:58
11,172
+3
29 Aug 2026, 01:16
11,169
+5
28 Aug 2026, 02:04
11,164
-7
26 Aug 2026, 23:33
11,171
+3
26 Aug 2026, 00:11
11,168
+1
25 Aug 2026, 03:35
11,167
+2
23 Aug 2026, 20:24
11,165
+1
22 Aug 2026, 07:46
11,164
first reading
Engagement
24 posts held, back to 5 May 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 43 pages of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 24 posts for this entry, the most recent from 27 August 2026. An engagement rate over an empty window would be a number about nothing.
What this channel posts
Video runtime
2s
Average length
2s
Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
572 reactions across 24 posts, in 25 distinct kinds. The most used accounts for 40.7% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
❤
233
40.7%
👍
97
17.0%
❤🔥
70
12.2%
🔥
55
9.62%
🤣
37
6.47%
💯
26
4.55%
😁
11
1.92%
🫡
7
1.22%
⚡
5
0.874%
✍
5
0.874%
👀
4
0.699%
🙏
3
0.524%
🌚
2
0.35%
🎉
2
0.35%
🏆
2
0.35%
👏
2
0.35%
😍
2
0.35%
😎
2
0.35%
🐳
1
0.175%
👌
1
0.175%
5 further kinds
5
0.874%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 24 of the 24 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 572 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 24 most recent posts we hold, published 5 May 2026 to 27 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Telegram Stars
Stars received
3
across the posts below
Posts paid on
3
of 24 we hold a reading for · 13%
Most on one post
1
single highest reading
A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @disdoc. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.
Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.
This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.
Counted over the 24 most recent posts we hold for this entry, published 5 May 2026 to 27 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.
Шикарное эссе о том, как создавалась музыка во времена Супер Нинтендо. Композиторы находились в очень ограниченном пространстве, что приводило к невероятно креативным решениям, которые впоследствии породили целую музыкальную культуру.
В общем, обязательно к просмотру:
https://www.youtube.com/watch?v=jvIzIAgRWV0
Вебшоп. LiveOps. D2C.
Когда только начинаешь разбираться в теме, кажется, что вокруг сплошные незнакомые слова.
Но на самом деле всё сводится к простому вопросу: как сделать так, чтобы игра приносила больше денег, а игроки возвращались за покупками снова.
В @d2cgames уже собраны практические разборы: как запустить вебшоп, какие механики действительно работают и каких ошибок лучше избежать.
Не нужно разбираться во…
Level Artist / Unity
Ищем Level Artist для участия в разработке кооперативной игры на Unity.
Чем предстоит заниматься:
– Собирать и доводить игровые локации непосредственно в Unity;
– Работать с ландшафтом, растительностью и природным окружением;
– Настраивать свет, материалы и общий визуал сцен;
– Наполнять уровни объектами окружения и небольшими деталями;
– Следить за производительностью локаций и заниматься их …
Ищем UX/UI дизайнера для кооперативного экшн-выживача (аутсорс, проектная работа)
Задачи:
– Проработка UX (логика интерфейсов, user flow, удобство)
– Дизайн UI (меню, HUD, инвентарь, крафт, лобби)
Требования:
– Опыт в игровом UX/UI не менее года.
– Наличие портфолио с интерфейсами
– Умение работать в связке с разработкой
Условия:
– Проектная работа (не в штат)
– Удалёнка
– Оплата обсуждается (фикс / по задачам)…
Автор протестировал 22+ инди-игры и поделился выводами. Полезно!
- Первые 30 секунд решают всё — если игрок запутался сразу, он не будет разбираться дальше
- Большинство разработчиков переоценивают интуитивность своих интерфейсов
- Игроки читают намного меньше текста, чем вы думаете — важную информацию нужно показывать визуально
- Звуковая обратная связь критически важна — даже простые звуки кликов улучшают восприят…
Книга по левел-дизайну от Роберта Янга. Пока это не то, чтобы прям книга, но скорее сборник прикольных статей для начинающих дизайнеров.
https://book.leveldesignbook.com/introduction
Доклад от чувака из студии thatgamecompany (создатели легендарной Journey) про ментальные карты в процессе проектировки игровых пространств.
https://youtu.be/Q1Tczf8vxCM
Прекрасный сайт, который по какой-то причине недостаточно популярен.
Тут вы можете посмотреть на устройство уровней многих легендарных игр. Есть как классика вроде Донки Конга и Метроида, так и относительно современные, вроде Супер Марио Одисси.
https://noclip.website/
Интересный разбор интерфейса карточной игры с дельными практическими советами:
https://app2top.ru/game_development/rabota-nad-oshibkami-owl-studio-razbiraet-interfejs-echo-of-combats-132626.html
👍14❤5🔥3🐳1
Showing the 12 most recent of 24 posts we hold for @disdoc. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.
Forward network
Republished by
Channels on the register that have forwarded this channel's posts into their own feed.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
Разработка игр 🍄 @progamedev · 23,463 Telegram ranks this channel #1 of 98 here — alongside 97 others — read 18 September 2026
Работа в геймдеве 🍖 @gamedevjob · 45,270 Telegram ranks this channel #3 of 95 here — alongside 94 others — read 28 August 2026
Gamedev Jobs (Inflow) @Gamedevjobs · 21,579 Telegram ranks this channel #11 of 96 here — alongside 95 others — read 23 September 2026
Game Development Jobs @devjobs · 43,795 Telegram ranks this channel #12 of 93 here — alongside 92 others — read 28 August 2026
НАШЫ ИГРЫ @ixbtnashy · 22,826 Telegram ranks this channel #14 of 94 here — alongside 93 others — read 19 September 2026
Работа в геймдеве (вакансии) @rabota_v_gamedeve · 25,201 Telegram ranks this channel #31 of 95 here — alongside 94 others — read 14 September 2026
Unity & Unreal | GameDev @unity_gamedev_unreal · 32,817 Telegram ranks this channel #54 of 76 here — alongside 75 others — read 4 September 2026
Макаренков об играх @makarenkoff_games · 28,567 Telegram ranks this channel #57 of 93 here — alongside 92 others — read 9 September 2026
This channel appears in 8 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 26 September 2026 — this
entry's latest reading, not the date you are reading this.
“Геймдизайн 🎲” (@disdoc), 11,189 subscribers as measured 26 September 2026. Telegram Register, tgregister.com/channel/disdoc.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.