Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.
Growth
60 measurements spanning 96 days, net +411. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11,030–11,601 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 60
Measured (UTC)
Subscribers
Change
10 Nov 2026, 20:01
11,515
+9
9 Nov 2026, 05:48
11,506
-4
7 Nov 2026, 20:26
11,510
-8
5 Nov 2026, 20:26
11,518
-4
4 Nov 2026, 17:40
11,522
+4
3 Nov 2026, 14:50
11,518
-5
2 Nov 2026, 17:06
11,523
+2
1 Nov 2026, 17:50
11,521
-4
31 Oct 2026, 17:06
11,525
-10
30 Oct 2026, 14:35
11,535
+1
29 Oct 2026, 12:51
11,534
+1
28 Oct 2026, 14:38
11,533
+5
27 Oct 2026, 14:28
11,528
-2
26 Oct 2026, 14:34
11,530
+7
25 Oct 2026, 11:38
11,523
-2
24 Oct 2026, 09:06
11,525
-3
23 Oct 2026, 12:35
11,528
+15
22 Oct 2026, 11:56
11,513
+45
21 Oct 2026, 07:59
11,468
+57
19 Oct 2026, 05:01
11,411
first reading
Engagement
82 posts held, back to 20 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 61 pages of Telegram’s post history, 20 posts per page.
ERR · 30 days
10.7%
avg views ÷ 11,515 subscribers
Avg views / post
1,230
31 posts measured
Reaction rate
0.483%
reactions ÷ views · ER floor
Posts in window
31
of 82 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 26 of 31 measured posts that carry a reaction reading, and over those same posts' views.
What these figures were computed from
Window
Rolling 30 days · latest post in window 10 November 2026
Posts held
82 (20 July 2026 – 10 November 2026)
Views total
38,262
Reactions total
158
Forwards / comments
not exposed by the public surface — not measured, not estimated
Readings taken
11 Nov 2026, 09:14 UTC
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
What this channel posts
Photos
≈898
Videos
≈1,170
Links
≈1,610
Lifetime counters from Telegram’s own channel header, read 11 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.
Video runtime
24m 48s
Average length
28s
Measured directly from 54 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
444 reactions across 69 posts, in 7 distinct kinds. The most used accounts for 32.0% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
🔥
142
32.0%
❤
136
30.6%
👍
132
29.7%
👎
14
3.15%
🤔
14
3.15%
🍌
3
0.676%
🤗
3
0.676%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 72 of the 82 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 452 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 82 most recent posts we hold, published 20 July 2026 to 10 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Advertising
Ad load
2.44%
2 of 82 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
1,270
over 2 measured posts
Median views · rest
1,330
over 80 measured posts
An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.
This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.
Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.
Advertising tokens recorded on this entry
erid
Posts
First seen
Last seen
2VtzqvH1tRh
1
19 August 2026
19 August 2026
2VtzqwqWSzn
1
20 July 2026
20 July 2026
A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.
Measured over the 82 most recent posts we hold, published 20 July 2026 to 10 November 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.
Recent posts
Telegram’s own ‘edited’ marker: 0 of 31 posts held from the last 30 days (0%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).
Epic Games выпустила превью Unreal Engine 5.9, созданное преимущественно с помощью AI-агентов
Обновление добавляет инструменты AI-разработки, поддержку запуска проектов в браузере через WebAssembly и WebGPU, а также улучшения Python, анимации, Lumen и Nanite.
Версия была собрана примерно за неделю, поэтому пока остаётся экспериментальной и может содержать ошибки.
#news
Alina Ledeneva представила технику создания псевдосферических планет в Unreal Engine 5 с помощью обычной плоской геометрии и тайловых текстур
Иллюзия объёма достигается преобразованием UV через стереографическую проекцию, а Blueprint отвечает за корректное перемещение текстуры при вращении камеры.
#inspiration #tutorials | Original
Old School Rally — аркадная гоночная игра от Frozen Lake Games, вдохновлённая классическими раллийными проектами конца 1990-х
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Гонки проходят в разных странах, включая Японию, Австралию и Германию; погодные условия и тип дорожного покрытия влияют на сцепление и…
Ichorous — пиксельный roguelike от Monster Crate, сочетающий мрачную эстетику Blasphemous и динамику Hollow Knight
Игрок управляет чернокнижником, заключившим сделку с изгнанным богом крови: нужно убивать чудовищ, собирать их кровь и обменивать её на проклятые улучшения.
Кровь используется не только для лечения, но и для усиления персонажа, причём мощные бонусы одновременно усложняют прохождение.
Между уровнями вс…
HELENA: Cloud District — бесплатная сюрреалистическая игра от небольшой инди-команды, в которой игрок исследует заброшенную гигантскую мегаструктуру и фотографирует необычные растения, чтобы через найденные снимки восстановить воспоминания о прошлом мира
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Студия Freshly Baked Games, состоящая всего из двух разработчиков, выпустила Queen’s Domain
Ретро-фэнтезийная RPG, вдохновлённая ранними играми FromSoftware, прежде всего King’s Field и Shadow Tower.
Игра сочетает исследование мира от первого лица с Soulslike-боевой системой: управлением выносливостью, заряженными атаками, прокачкой персонажа и особенностями разных видов оружия.
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Jueon Kim представил Silent Ruins — свою первую большую работу для портфолио, изображающую гигантского робота, рухнувшего внутрь разрушенного собора
Главным источником вдохновения стала Castle in the Sky от Studio Ghibli, а архитектурной основой послужил собор Шартра: автор использовал его планы, фасады и поперечные сечения, чтобы выдержать реальные пропорции и масштаб.
Сначала он собрал архитектуру и blockout в Un…
🤩 Дизайнеры, внимание! Для вас собрали топ необходимых каналов.
🤩t.me/Texture4Photoshop — канал с материалами для дизайнеров, внутри графика, текстуры, мокапы.
🤩t.me/Design_Loot — канал c быстрыми уроками в веб и графическом дизайне.
🤩t.me/Dezzzjobs — канал с вакансиями для дизайнеров, внутри есть заказы от частных лиц и от крупных компаний.
🤩t.me/Figma_Designers — канал с уроками для Figma
🤩t.me/Photoshop_Brus…
Инди-разработчик BartekDev показал зимний биом для своей дебютной пиксельной игры о мореплавании
В игре будут корабли, острова, дельфины, динамическая погода со штормами и морские сражения.
Особенно интересен технический подход к созданию кораблей: разработчик использует sprite stacking — сначала моделирует объект в 3D как основу, затем создаёт набор 2D-слоёв, смещает их вдоль оси Z, корректирует перспективу и доба…
Разработчик NasNakarus нашёл необычный способ высмеять волну AI-клонов инди-игр
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Основна…
👍5
Showing the 12 most recent of 82 posts we hold for @UEsoft. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Posts recorded as deleted after publishing
We recorded 3 posts on @UEsoft as deleted — posts this register held that were missing from the channel’s public page on two separate reads, taken from different network addresses at least an hour apart.
A deletion is not wrongdoing. This register can see that a post it held is no longer on the channel’s public page, and when — not why. Expired ad placements, reposts, rotating links and corrections all look the same. This is a count of recorded detections, not an exact total: it misses deletions we could not see, because only a post we held and later re-read inside the page can be seen to go, and it may include a small number of wrong records. How this is measured.
First seen missing
8 August 2026
Most recent seen missing
27 August 2026
Median time before seen missing
2 days
Seen missing in the last 30 days
0
Forward network
Republishes
Channels on the register whose posts this channel has forwarded.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Mentions
Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Appears in Telegram’s recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.
SECOND PILOTS | 3D | ANIMATION | Cg | Vfx | Motion | Blender | Houdini Fx | 2D @secondpilots_cg · 33,452 Telegram ranks this channel #7 of 71 here — alongside 70 others — read 4 September 2026
3D GRIPINSKY | INFO @gripinsky · 18,712 Telegram ranks this channel #32 of 75 here — alongside 74 others — read 5 October 2026
Blender Tricks @blender_tricks · 26,537 Telegram ranks this channel #33 of 78 here — alongside 77 others — read 12 September 2026
Blender 3D @Blend3d · 29,849 Telegram ranks this channel #34 of 81 here — alongside 80 others — read 8 September 2026
3D SHVYREV | Blender @shvyrev_3d · 30,846 Telegram ranks this channel #34 of 79 here — alongside 78 others — read 6 September 2026
Unity & Unreal | GameDev @unity_gamedev_unreal · 32,472 Telegram ranks this channel #34 of 76 here — alongside 75 others — read 4 September 2026
Blender: Free Universe @BlenderUniverse · 42,024 Telegram ranks this channel #34 of 63 here — alongside 62 others — read 31 August 2026
Графика и дизайн | IT @graphic_and_design · 22,896 Telegram ranks this channel #37 of 82 here — alongside 81 others — read 18 September 2026
Open Design @opendesign_it · 18,992 Telegram ranks this channel #38 of 85 here — alongside 84 others — read 2 October 2026
CG Freelance @cgfreelance · 60,961 Telegram ranks this channel #38 of 86 here — alongside 85 others — read 22 August 2026
CG 3D @flex_link · 23,765 Telegram ranks this channel #39 of 60 here — alongside 59 others — read 17 September 2026
3D Game Models @CG_Game_Models · 25,721 Telegram ranks this channel #39 of 62 here — alongside 61 others — read 14 September 2026
Polygon @poly3ds · 35,953 Telegram ranks this channel #39 of 72 here — alongside 71 others — read 2 September 2026
Pro Unreal Engine Assets Free - [Archive channel] @UE4FreeforFree · 21,642 Telegram ranks this channel #40 of 56 here — alongside 55 others — read 24 September 2026
Unreal Engine Free assets @Unreal_Engine_Free · 21,200 Telegram ranks this channel #41 of 62 here — alongside 61 others — read 26 September 2026
Motion designer hunter @motionhunter · 28,514 Telegram ranks this channel #42 of 83 here — alongside 82 others — read 10 September 2026
Game Assets Club [Unity, Unreal Engine] @game_assets_club · 28,333 Telegram ranks this channel #45 of 59 here — alongside 58 others — read 24 September 2026
VideoSmile @videosmile_ru · 27,231 Telegram ranks this channel #51 of 85 here — alongside 84 others — read 12 September 2026
GFX FATHER™ @graphicsfather · 68,392 Telegram ranks this channel #57 of 61 here — alongside 60 others — read 20 August 2026
After Effects / Motion Design @a_study · 47,259 Telegram ranks this channel #58 of 87 here — alongside 86 others — read 26 August 2026
Самозанятые @samozanyatiye · 71,332 Telegram ranks this channel #58 of 92 here — alongside 91 others — read 22 August 2026
CGPeers @Cg_peers · 71,152 Telegram ranks this channel #58 of 63 here — alongside 62 others — read 20 August 2026
Game Development Jobs @devjobs · 44,377 Telegram ranks this channel #66 of 93 here — alongside 92 others — read 28 August 2026
Creative Motion @creativemotion · 21,178 Telegram ranks this channel #83 of 89 here — alongside 88 others — read 23 September 2026
This channel appears in 25 seed channels' Telegram-generated recommendation lists in total, of which the 24 where it ranks highest are shown above. Each is Telegram’s list for THAT channel, not this one — see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 November 2026 — this
entry's latest reading, not the date you are reading this.
“Unreal Engine” (@UEsoft), 11,515 subscribers as measured 10 November 2026. Telegram Register, tgregister.com/channel/UEsoft.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.