Telegram RegisterThe public register of Telegram

Channel

Unreal Engine

@UEsoft

On this record: Growth · Engagement · What this channel posts · Reactions · Advertising · Posts · Citations · Cite this entry

11,102subscribers

-2 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001521619828
TypeChannel
Username@UEsoft
Description№ 7112145487 Наш чат - @UE_Chat Реклама - @advband
CreatedBetween 1 August 2021 and 31 January 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live13 August 2026
Measurements held7
Confirmed unchanged1 time, most recently 13 August 2026
On Telegramt.me/UEsoft

Growth

11,09611,10411,1006 August 2026 — 11,104 subscribers6 August 2026 — 11,104 subscribers7 August 2026 — 11,096 subscribers8 August 2026 — 11,101 subscribers10 August 2026 — 11,102 subscribers12 August 2026 — 11,100 subscribers13 August 2026 — 11,102 subscribers11,1026 August 202613 August 2026
7 measurements spanning 7 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11,095–11,105 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
13 Aug 2026, 02:2311,102+2
12 Aug 2026, 04:1211,100-2
10 Aug 2026, 08:4411,102+1
8 Aug 2026, 08:5711,101+5
7 Aug 2026, 11:4211,096-8
6 Aug 2026, 10:5011,104no change
6 Aug 2026, 09:0411,104first reading

Engagement

25 posts held, back to 20 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 17 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
12.1%
avg views ÷ 11,102 subscribers
Avg views / post
1,350
25 posts measured
Reaction rate
0.557%
reactions ÷ views · ER floor
Posts in window
25
of 25 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 22 of 25 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 12 August 2026
Posts held25 (20 July 202612 August 2026)
Views total33,684
Reactions total164
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken13 Aug 2026, 04:24 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
881
Videos
1,110
Links
1,530

Lifetime counters from Telegram’s own channel header, read 13 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Video runtime
8m 08s
Average length
31s

Measured directly from 16 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

156 reactions across 21 posts, in 6 distinct kinds. The most used accounts for 36.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
5736.5%
🔥4528.8%
👍3925.0%
🤔106.41%
👎42.56%
🍌10.641%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 22 of the 25 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 164reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 25 most recent posts we hold, published 20 July 2026 to 12 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
4.00%
1 of 25 posts carry an ad marker
Regulatory tokens
1
posts carrying an erid · 1 distinct token
Median views · ads
1,560
over 1 measured post
Median views · rest
1,370
over 24 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor.A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VtzqwqWSzn120 July 202620 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 25 most recent posts we hold, published 20 July 2026 to 12 August 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

12 Aug 2026, 13:35 UTC525 views7 reactionsread 13 August 2026
Video

Художник по окружению Jensn Trevino представил атмосферную сцену в Unreal Engine 5 с храмом, каменными скульптурами и осенней растительностью Все ассеты он создал с нуля: растительность сделал в SpeedTree, а материалы — в Substance 3D Designer. #inspiration | Original

👍7

11 Aug 2026, 14:15 UTC862 views15 reactionsread 13 August 2026
Video

Igor Silva, художник из Blizzard, показал WIP-проект с реалистичной деформацией торса персонажа в Unreal Engine 5 Торс и руки деформируются с помощью примерно 15 костей с каждой стороны — без использования блендшейпов. #inspiration | Original

13🔥2

10 Aug 2026, 13:35 UTC997 views11 reactionsread 13 August 2026
Video

Мангака Инио Асано, автор Goodnight Punpun и Solanin, показал сельский городок, который он самостоятельно создал в Unreal Engine 5 для работы над новой мангой На создание окружения у него ушёл всего месяц, причём саму мангу он ещё даже не начал рисовать. Асано использует 3D ещё со времён Mujina into the Deep: моделирование выполняет в Blender, а остальную работу — в Unreal Engine. #inspiration | Original

11

7 Aug 2026, 08:32 UTC≈1,370 views1 reactionsread 13 August 2026
Video

Marcos Ivan Rebollo представил стилизованный материал крови для Unreal Engine 5, вдохновлённый визуальным стилем Resident Evil 9 Материал создан как процедурный шейдер с использованием Custom Node и нескольких функций шума, которые формируют детализированную поверхность. По словам автора, это пока первый тест, но он уже демонстрирует возможности такого подхода для создания стилизованных VFX и материалов в Unreal En

1

6 Aug 2026, 14:15 UTC≈1,280 views5 reactionsread 13 August 2026
Video

Couch Planes — предстоящая аркадная игра предложит динамичные воздушные соревнования, в которых игрокам предстоит уклоняться от ракет, собирать бонусы и бороться за первое место На релизе игроков ждут 15 вручную созданных трасс с разнообразными препятствиями, включая торнадо, поезда, мельницы и падающие камни. #games | Original

👍3🔥2

5 Aug 2026, 17:53 UTC≈1,290 views3 reactionsread 13 August 2026
Video

ScansFactory представила набор UE Scanned Ruins & Abandoned Environments Bundle для Unreal Engine 5 В коллекцию входят древние руины, храмы, заброшенные промышленные здания, городские локации, фэнтезийные окружения и другие сцены. Все ассеты получены путём сканирования реальных объектов, оптимизированы и полностью подготовлены для использования в Unreal Engine 5. #assets | Original

🔥3

5 Aug 2026, 14:36 UTC≈1,160 views1 reactionsread 13 August 2026
Photo

Одного знания Unreal Engine уже недостаточно 🎮 От 3D-художника по окружению ждут не просто умения собрать сцену из готовых ассетов. Важно понимать весь производственный пайплайн: создавать пропсы, работать с формой и текстурами, оптимизировать модели, выстраивать композицию и освещение, а затем собирать всё в цельную игровую локацию. На курсе «3D-художник по окружению» от Home Digital School вы: 🌫 освоите Blender,

👎1

5 Aug 2026, 13:01 UTC≈1,140 views11 reactionsread 13 August 2026
Video

William Faucher, автор популярного инструмента EasyFog, представил EasyWaterscape — систему для создания реалистичной воды в Unreal Engine 5.7+ Инструмент позволяет быстро настраивать океаны, озёра и другие водоёмы с симуляцией волн в реальном времени, используя один Blueprint-актор без необходимости писать C++ или подключать сторонние плагины. EasyWaterscape поддерживает физически корректную FFT-симуляцию поверхно

🔥11

5 Aug 2026, 09:18 UTC≈1,150 viewsread 13 August 2026
Video

Находка для тех, кто творит в Cinema 4D! В @cinema4dBand тщательно ищем и публикуем лучшие лайфхаки, интересные статьи и бесплатные материалы для работы.

4 Aug 2026, 14:20 UTC≈1,260 views15 reactionsread 13 August 2026
Video

VFX-художник Jesse Pitela продемонстрировал новые возможности симуляции воды в Unreal Engine 5.8, используя обновлённый Niagara Fluids В своих тестах автор в реальном времени симулирует около 1,3 млн GPU-частиц в секунду для воды и ещё 40 тыс. частиц для брызг и пены. Он также показал систему силового поля, которая реалистично отталкивает жидкость с разной интенсивностью, создавая более детализированные взаимодейст

🔥132

3 Aug 2026, 14:25 UTC≈1,240 views3 reactionsread 13 August 2026
Video

Malware Empire — симулятор с элементами idle-стратегии, в котором игрок строит подпольную империю по разработке и распространению вредоносного ПО Действие разворачивается на полностью воссозданном компьютере в стиле Windows 95. Игрок начинает с одного старого ПК, выполняет нелегальные заказы, пишет вирусы, автоматизирует процессы и постепенно превращает небольшие скрипты в масштабную систему, приносящую пассивный д

👍3

2 Aug 2026, 14:05 UTC≈1,300 views14 reactionsread 13 August 2026
Video

Студия Odd Men In Studios представила Oh, My Doug — метроидванию с рисованной анимацией в стиле мультфильмов 90-х Игрокам предстоит исследовать органы и системы тела, управляя двумя крошечными героями, которые объединяют свои способности для исследования и сражений. Игра сочетает чёрный юмор, странных существ и необычные локации вроде зубной полости или кишечника, создавая атмосферу, напоминающую классические мульт

🔥103👎1

Showing the 12 most recent of 25 posts we hold for @UEsoft. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 513,299 of 1,151,006entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 August 2026 — this entry's latest reading, not the date you are reading this.

“Unreal Engine” (@UEsoft), 11,102 subscribers as measured 13 August 2026. Telegram Register, tgregister.com/channel/UEsoft.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.