Telegram RegisterThe public register of Telegram
Telegram profile photo for Unreal Engine

Channel

Unreal Engine

@UEsoft

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Advertising · Posts · Citations · Telegram's recommendations · Cite this entry

11,388subscribers

+284 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001521619828
TypeChannel
Username@UEsoft
CreatedBetween 1 August 2021 and 28 February 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live25 September 2026
Measurements held32
Confirmed unchanged2 times, most recently 25 September 2026
On Telegramt.me/UEsoft

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

11,09611,38811,2426 August 2026 — 11,104 subscribers6 August 2026 — 11,104 subscribers7 August 2026 — 11,096 subscribers8 August 2026 — 11,101 subscribers10 August 2026 — 11,102 subscribers12 August 2026 — 11,100 subscribers13 August 2026 — 11,102 subscribers14 August 2026 — 11,104 subscribers15 August 2026 — 11,108 subscribers17 August 2026 — 11,116 subscribers18 August 2026 — 11,117 subscribers19 August 2026 — 11,118 subscribers20 August 2026 — 11,117 subscribers21 August 2026 — 11,120 subscribers22 August 2026 — 11,117 subscribers24 August 2026 — 11,121 subscribers25 August 2026 — 11,174 subscribers26 August 2026 — 11,241 subscribers27 August 2026 — 11,264 subscribers28 August 2026 — 11,270 subscribers29 August 2026 — 11,283 subscribers31 August 2026 — 11,282 subscribers1 September 2026 — 11,285 subscribers2 September 2026 — 11,284 subscribers3 September 2026 — 11,287 subscribers5 September 2026 — 11,285 subscribers9 September 2026 — 11,275 subscribers11 September 2026 — 11,332 subscribers13 September 2026 — 11,362 subscribers14 September 2026 — 11,370 subscribers16 September 2026 — 11,369 subscribers18 September 2026 — 11,388 subscribers6 August 202618 September 2026
32 measurements spanning 43 days, net +284. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11,052–11,432 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 32
Measured (UTC)SubscribersChange
18 Sept 2026, 20:5711,388+19
16 Sept 2026, 14:2011,369-1
14 Sept 2026, 21:2111,370+8
13 Sept 2026, 10:4011,362+30
11 Sept 2026, 17:1611,332+57
9 Sept 2026, 01:2111,275-10
5 Sept 2026, 19:5811,285-2
3 Sept 2026, 17:4111,287+3
2 Sept 2026, 07:5611,284-1
1 Sept 2026, 04:3711,285+3
31 Aug 2026, 01:3411,282-1
29 Aug 2026, 23:0711,283+13
28 Aug 2026, 19:4511,270+6
27 Aug 2026, 22:5911,264+23
26 Aug 2026, 21:5511,241+67
25 Aug 2026, 20:3811,174+53
24 Aug 2026, 17:5811,121+4
22 Aug 2026, 23:1411,117-3
21 Aug 2026, 11:4211,120+3
20 Aug 2026, 13:2411,117first reading

Engagement

51 posts held, back to 20 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 44 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
7.59%
avg views ÷ 11,388 subscribers
Avg views / post
864
6 posts measured
Reaction rate
0.656%
reactions ÷ views · ER floor
Posts in window
6
of 51 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 2 September 2026
Posts held51 (20 July 2026 – 2 September 2026)
Views total5,184
Reactions total34
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken3 Sept 2026, 01:35 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
17m 37s
Average length
30s

Measured directly from 35 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.

Reaction mix

286 reactions across 45 posts, in 7 distinct kinds. The most used accounts for 38.1% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤10938.1%
🔥7827.3%
👍7526.2%
🤔124.20%
👎72.45%
🤗31.05%
🍌20.699%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 46 of the 51 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 294 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 51 most recent posts we hold, published 20 July 2026 to 2 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
3.92%
2 of 51 posts carry an ad marker
Regulatory tokens
2
posts carrying an erid · 2 distinct tokens
Median views · ads
1,270
over 2 measured posts
Median views · rest
1,440
over 49 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor. A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2VtzqvH1tRh119 August 202619 August 2026
2VtzqwqWSzn120 July 202620 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 51 most recent posts we hold, published 20 July 2026 to 2 September 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

2 Sept 2026, 14:25 UTC494 views4 reactionsread 3 September 2026
Video

HoYoverse представила Nodusfall — мифологическую кооперативную RPG на Unreal Engine 5 с большим фэнтезийным миром Игроки выступают в роли Weavers и вместе сражаются с существами и загадочными Dreadnodus, используя тактику, которая меняется прямо по ходу боя. Мир объединяет мифологию разных культур и постепенно раскрывает новые регионы, истории и персонажей. #games | Original

👍3🤗1

1 Sept 2026, 14:34 UTC737 views3 reactionsread 3 September 2026
Video

Unrelated Studio представила Lofsöng — атмосферную adventure-puzzle игру в духе Limbo и Inside Игрок исследует постапокалиптический мир вместе с необычным оригами-компаньоном, который может превращаться в воздушного змея, планёр и парусную лодку. Пазлы основаны на взаимодействии с архитектурой, звуком и окружающим миром. #games | Original

❤2🔥1

31 Aug 2026, 14:55 UTC870 views3 reactionsread 3 September 2026
Video

Castle Away — игра от трёх разработчиков, где игрок строит собственную летающую крепость и отправляется на ней сражаться с демонами В процессе нужно расширять замок, устанавливать оружие, собирать ресурсы, выбирать маршруты и сражаться с 10 видами монстров и 5 боссами, включая Архидемона. Мир состоит из трёх регионов со случайными событиями и полу-процедурной генерацией. #games | Original

🔥2👍1

30 Aug 2026, 14:02 UTC973 views16 reactionsread 3 September 2026
Video

Ihor Fridman рассказал, как за год создал собственную систему мотоцикла для своей игры в Unreal Engine 5 Стандартная физика Chaos Vehicles не подошла для проекта, поэтому разработчик написал систему с нуля. Он отдельно прорабатывал устойчивость мотоцикла, физику движения и взаимодействие байка с мотоциклистом как единой системой. Перед этим Fridman несколько месяцев пытался адаптировать Chaos Vehicles и четыре раз…

❤12👍2🤔2

29 Aug 2026, 14:25 UTC≈1,010 views7 reactionsread 3 September 2026
Video

Morgane Muller показала процесс создания стилизованной сцены Spellbound Dormitory — от моделирования окружения до ручной прорисовки материалов Художница перенесла концепт Gabriel Nagypal в Blender и Unreal Engine, разбив сцену на отдельные элементы и вручную прорабатывая текстуры. Главной задачей было сохранить яркий, живописный вид оригинального концепта. #inspiration | Original

❤5🔥2

28 Aug 2026, 14:10 UTC≈1,100 views1 reactionsread 3 September 2026
Video

How to Fish — инди-симулятор рыбалки от Dazed Games — продался тиражом 1 миллион копий всего за два дня после релиза 20 августа Игра предлагает хаотичную физическую рыбалку на островах: игроки могут ловить рыбу практически чем угодно, продавать улов, покупать новое снаряжение, сражаться с боссами и вместе с друзьями добираться до новых островов. Забавная деталь: персонажи изначально были простыми человечками в форм…

👎1

27 Aug 2026, 14:25 UTC≈1,170 views1 reactionsread 3 September 2026
Video

Game Science показала 15-минутный геймплейный трейлер Black Myth: Zhong Kui Игра выглядит очень впечатляюще: в ролике показаны обычные противники, масштабный босс и зрелищные кат-сцены. Главный герой теперь сражается мечом вместо посоха, что заметно меняет боевую систему. Сюжет снова обращается к китайской мифологии. Игрок выступит в роли Чжун Куя — божества, которое охотится на призраков и перемещается между миро…

🤗1

26 Aug 2026, 13:45 UTC≈1,240 views5 reactionsread 3 September 2026
Video

Echograph — изометрический survival horror о девушке Лейле, которая спустя годы возвращается в разрушающееся семейное поместье, где погибла вся её семья Главная особенность игры — сочетание изометрического исследования и боя от первого лица: призраков нужно фотографировать специальной камерой, а ограниченные ресурсы заставляют тщательно выбирать, когда сражаться, а когда спасаться бегством. Игроку предстоит исследо…

🔥3❤2

25 Aug 2026, 16:01 UTC≈1,230 views10 reactionsread 3 September 2026
Video

Angelo Ciervo показал процесс превращения 2D-концепта в полноценное стилизованное 3D-окружение Художник сделал сцену с упором на Unreal Engine и Blender, самостоятельно создавая модульные элементы, деревья и другие детали окружения. Основной задачей былы не просто повторить концепт в 3D, а сохранить его живописный стиль и атмосферу. #inspiration | Original

🔥7❤2🤗1

24 Aug 2026, 06:38 UTC≈1,310 views1 reactionsread 3 September 2026
Video

Mortal Shell II, продолжение soulslike-хита 2020 года, вышло 20 августа Разработчики Cold Symmetry сохранили систему Shell, но значительно расширили игру: мир стал больше, появился полноценный экшен-RPG с восемью оболочками погибших воинов и их уникальными способностями. Главное изменение в боевой системе — полное отсутствие выносливости. Вместо неё используется Resolve, который заполняется успешными атаками. Кроме…

👍1

23 Aug 2026, 18:34 UTC≈1,240 views1 reactionsread 3 September 2026
Video

😄😆🥹😅😂🤣🥲🙂😉😞😏 ⬇️ Программы: Adobe Photoshop · Adobe Premiere Pro · Adobe After Effects · Adobe Media Encoder · Adobe Acrobat Pro · Adobe Lightroom · Adobe Illustrator · Adobe InDesign · DaVinci Resolve · Cinema 4D · 3ds Max · Zbrush (программы в закрепе канала) ⬇️ Материалы: Шрифты · Мокапы · Фигуры · Шаблоны · Текстуры · Кисти · Эффекты · Иконки. ⬇️ Эксклюзив: Заказы в закрытом чате · Публикация ваших работ · Чат …

❤1

23 Aug 2026, 14:35 UTC≈1,160 views3 reactionsread 3 September 2026
Video

Seb van den Beemt представил атмосферную анимацию ночного поезда, сделанную в Unreal Engine 5 Главный эффект — мост, который собирается прямо во время движения поезда. Вся система работает в реальном времени через Niagara и управляется одним Niagara System, разделённым на четыре состояния. Для создания проекта также использовались Blender, Houdini и Substance 3D Painter. Облака были созданы в Houdini и перенесены в…

🔥2❤1

Showing the 12 most recent of 51 posts we hold for @UEsoft. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

SECOND PILOTS | 3D | ANIMATION | Cg | Vfx | Motion | Blender | Houdini Fx | 2D
@secondpilots_cg · 33,290
Telegram ranks this channel #7 of 71 here — alongside 70 others — read 4 September 2026
Blender Tricks
@blender_tricks · 26,564
Telegram ranks this channel #33 of 78 here — alongside 77 others — read 12 September 2026
Blender 3D
@Blend3d · 29,879
Telegram ranks this channel #34 of 81 here — alongside 80 others — read 8 September 2026
3D SHVYREV | Blender
@shvyrev_3d · 30,924
Telegram ranks this channel #34 of 79 here — alongside 78 others — read 6 September 2026
Unity & Unreal | GameDev
@unity_gamedev_unreal · 32,817
Telegram ranks this channel #34 of 76 here — alongside 75 others — read 4 September 2026
Blender: Free Universe
@BlenderUniverse · 39,635
Telegram ranks this channel #34 of 63 here — alongside 62 others — read 31 August 2026
Графика и дизайн | IT
@graphic_and_design · 23,235
Telegram ranks this channel #37 of 82 here — alongside 81 others — read 18 September 2026
CG Freelance
@cgfreelance · 60,583
Telegram ranks this channel #38 of 86 here — alongside 85 others — read 22 August 2026
CG 3D
@flex_link · 23,806
Telegram ranks this channel #39 of 60 here — alongside 59 others — read 17 September 2026
3D Game Models
@CG_Game_Models · 25,120
Telegram ranks this channel #39 of 62 here — alongside 61 others — read 14 September 2026
Polygon
@poly3ds · 35,566
Telegram ranks this channel #39 of 72 here — alongside 71 others — read 2 September 2026
Pro Unreal Engine Assets Free - [Archive channel]
@UE4FreeforFree · 21,227
Telegram ranks this channel #40 of 56 here — alongside 55 others — read 24 September 2026
Unreal Engine Free assets
@Unreal_Engine_Free · 20,715
Telegram ranks this channel #41 of 62 here — alongside 61 others — read 26 September 2026
Motion designer hunter
@motionhunter · 28,021
Telegram ranks this channel #42 of 83 here — alongside 82 others — read 10 September 2026
Game Assets Club [Unity, Unreal Engine]
@game_assets_club · 28,641
Telegram ranks this channel #45 of 59 here — alongside 58 others — read 24 September 2026
VideoSmile
@videosmile_ru · 27,021
Telegram ranks this channel #51 of 85 here — alongside 84 others — read 12 September 2026
GFX FATHER™
@graphicsfather · 68,602
Telegram ranks this channel #57 of 61 here — alongside 60 others — read 20 August 2026
After Effects / Motion Design
@a_study · 47,250
Telegram ranks this channel #58 of 87 here — alongside 86 others — read 26 August 2026
Самозанятые
@samozanyatiye · 73,307
Telegram ranks this channel #58 of 92 here — alongside 91 others — read 22 August 2026
CGPeers
@Cg_peers · 69,631
Telegram ranks this channel #58 of 63 here — alongside 62 others — read 20 August 2026
Game Development Jobs
@devjobs · 43,795
Telegram ranks this channel #66 of 93 here — alongside 92 others — read 28 August 2026
Creative Motion
@creativemotion · 21,556
Telegram ranks this channel #83 of 89 here — alongside 88 others — read 23 September 2026
Магия Excel
@lemur_excel · 49,863
Telegram ranks this channel #95 of 95 here — alongside 94 others — read 25 August 2026

This channel appears in 23 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 18 September 2026 — this entry's latest reading, not the date you are reading this.

“Unreal Engine” (@UEsoft), 11,388 subscribers as measured 18 September 2026. Telegram Register, tgregister.com/channel/UEsoft.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.