Telegram RegisterThe public register of Telegram

Channel

Unity Free Asset

@unitymaker

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

5,255subscribers

+13 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001818206879
TypeChannel
Username@unitymaker
DescriptionЛс @nqgreen
CreatedBetween 1 October 2022 and 30 September 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live10 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 10 August 2026
On Telegramt.me/unitymaker

Growth

5,2425,2555,248.57 August 2026 — 5,242 subscribers7 August 2026 — 5,242 subscribers8 August 2026 — 5,247 subscribers10 August 2026 — 5,255 subscribers7 August 202610 August 2026
4 measurements spanning 3 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5,240–5,257 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
10 Aug 2026, 23:575,255+8
8 Aug 2026, 09:035,247+5
7 Aug 2026, 13:025,242no change
7 Aug 2026, 12:595,242first reading

Engagement

16 posts held, back to 26 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 7 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
19.8%
avg views ÷ 5,255 subscribers
Avg views / post
1,040
16 posts measured
Reaction rate
0.535%
reactions ÷ views · ER floor
Posts in window
16
of 16 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 8 August 2026
Posts held16 (26 July 20268 August 2026)
Views total16,623
Reactions total89
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Aug 2026, 04:33 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
142
Videos
58
Links
212

Lifetime counters from Telegram’s own channel header, read 12 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
11s
Average length
11s

Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

89 reactions across 16 posts, in 4 distinct kinds. The most used accounts for 68.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍6168.5%
2427.0%
👾22.25%
💊22.25%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 16 of the 16 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 89reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 16 most recent posts we hold, published 26 July 2026 to 8 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

8 Aug 2026, 11:04 UTC677 views5 reactionsread 12 August 2026
Photo

🚗 Simple Car Controller Простой контроллер автомобиля для Unity 2021.3.8f1, созданный. для 3D-игр на Universal Render Pipeline (URP). 🎮 Основа: Контроллер использует бесплатный пакет "Arcade Car" из Unity Asset Store, обеспечивающий базовое управление машиной. 🛠 Как использовать: 1. Создайте новый проект Unity с 3D Sample Scene и включенным URP. 2. Импортируйте пакет "Arcade Car" из Asset Store. 3. Создайте плоско

👍5

7 Aug 2026, 11:03 UTC794 views2 reactionsread 12 August 2026
Photo

YanSimAndroid 🏫 Неофициальный порт Yandere Simulator для Android. Проект основан на версии игры от 2019/05/02 и Unity 2023.1.20f. ⚠️ Статус: Разработка остановлена. Автор не имеет времени и сил на оптимизацию и доработку. ✅ Что сделано: · Декомпиляция исходников · Исправление декомпилированного кода · Работающие модели ❌ Что не сделано: · Очистка кода · Оптимизация для глобального использования · Переработка ше

👍2

6 Aug 2026, 11:04 UTC871 views5 reactionsread 12 August 2026
Photo

Voxelore 🧊 Высокооптимизированный открытый воксельный движок для Unity. Позволяет рендерить детализированные воксельные миры с мелкими блоками (1/16 метра) без использования рейтрейсинга. 🚀 Технические детали: · Размер вокселя: 1/16 метра (как пиксель в Minecraft) · Чанки: 32x32x32 вокселя (CPU-структура) · Супер-чанки: 8x8x8 чанков для оптимизации GPU-вызовов · Поддерживаются .vox-файлы MagicaVoxel (версии 150-20

👍5

5 Aug 2026, 11:04 UTC939 views7 reactionsread 12 August 2026
Photo

unity-save-system 💾 Простая система сохранения для Unity. Позволяет сохранять и загружать объекты сцены и их компоненты. ⚙️ Как использовать: · Сохранение/загрузка сцены через SaveLoadManager.Save(path) и SaveLoadManager.Load(path) · Добавьте компонент Savable на объект для сохранения · Используйте готовые SavableTransform и SavableRigidbody или создайте свои через атрибуты [Savable], [Save], [Load] 📦 Поддерживае

4👍3

4 Aug 2026, 11:03 UTC930 views6 reactionsread 12 August 2026
Photo

Ballance 🏐 Классическая головоломка про балансирование шара, воссозданная на Unity. Точная копия оригинальной игры с уровнями 1–13, физикой, приближенной к оригиналу на 85%, и дополнительными возможностями. ✨ Что добавлено: · Прямая загрузка NMO-файлов (только Windows) · Версии для Android, macOS и Linux · Собственный интерфейс для карт и редактор уровней · Поддержка модов на C# · Превью уровней и менеджер модов

6

3 Aug 2026, 11:01 UTC972 views6 reactionsread 12 August 2026
Video

Unity3D-FishingRodMotion 🎣 Доказательство концепции реалистичной физики удочки и лески в Unity 3D. Использует физику Верле, Line Renderer и стандартные компоненты Unity для симуляции заброса и подмотки. ⚙️ Особенности: · Реалистичное поведение лески на основе Verlet-интеграции · Синхронизация анимации удочки с физикой · Все параметры настраиваются в инспекторе 🎮 Управление в демо: · E — достать удочку · ЛКМ — за

4👍2

2 Aug 2026, 11:01 UTC≈1,040 views10 reactionsread 12 August 2026
Photo

Traverser 🏃 Бесплатный и открытый набор инструментов для передвижения игрока в Unity, включающий локомоцию, паркур и скалолазание. Система использует процедурную анимацию, физическую анимацию, собственный Motion Warping и Root Motion. 🎮 Возможности: Инструменты: · Расширенный Character Controller с прогнозированием столкновений · Процедурная анимация и активный ragdoll · Система Aim IK и настройка профилей Спосо

👍10

1 Aug 2026, 11:01 UTC≈1,080 views7 reactionsread 12 August 2026
Photo

UniWindowController 🪟 Библиотека для Unity, которая управляет окном приложения: делает его прозрачным, убирает рамки, позволяет перетаскивать и менять размер, а также принимать файлы перетаскиванием. Поддерживает Windows и macOS. ✨ Возможности: · Управление прозрачностью окна и его кликабельностью (сквозной клик по прозрачным областям) · Перемещение окна перетаскиванием за любой UI-элемент · Настройка позиции, раз

👍43

31 Jul 2026, 05:32 UTC≈1,100 views9 reactionsread 12 August 2026
Photo

Last Sacrifice 🗡️ Моя первая игра на Unity — 2D-стратегия о защите священного алтаря от вражеских волн. Каждое решение влияет на исход: управляйте ресурсами, стройте ловушки и жертвуйте рабочими ради победы. "Защити священное. Пожертвуй немногими. Спаси многих." 🎯 Цель: защитить алтарь, собирая ресурсы (кровь, древесина, кристаллы), расставлять ловушки и принести 25 рабочих в жертву. 🎮 Особенности: · ⚔️ Стратеги

👍9

30 Jul 2026, 12:26 UTC≈1,120 views1 reactionsread 12 August 2026
Photo

Подписывайтесь на Unity Assets Share. В канале публикуются раздачи юнити-ассетов со всего интернета.

1

30 Jul 2026, 11:04 UTC≈1,060 views6 reactionsread 12 August 2026
Photo

Mani! 🧩 Полноценная 2D-головоломка в жанре "три в ряд", созданная на Unity. ✨ Ключевые особенности: · 50 тщательно продуманных уровней с возрастающей сложностью · 6 типов кубиков, включая мощный "Белый куб", и механика препятствий · Продуманная система комбо и подсчёта очков · Эффективные визуальные эффекты разрушения через систему ParticleManager · Оптимизация производительности с использованием объектного пула ·

👍6

29 Jul 2026, 11:04 UTC≈1,120 views3 reactionsread 12 August 2026
Photo

Snow Boarder 🏂 Готовый прототип 2D-экшен-аркады про сноубординг на Unity. Игрок мчится вниз по склону, выполняя трюки и флипы, а главная опасность — приземлиться на голову. Проект создан в образовательных целях и отлично подходит для изучения физики, автоскроллинга и управления персонажем. 🎮 Управление: · W — ускорение · S — замедление · A / D — вращение (против/по часовой стрелке) · Space — прыжок ⚡ Особенности

👍3

Showing the 12 most recent of 16 posts we hold for @unitymaker. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 837,691 of 1,169,250entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 August 2026 — this entry's latest reading, not the date you are reading this.

“Unity Free Asset” (@unitymaker), 5,255 subscribers as measured 10 August 2026. Telegram Register, tgregister.com/channel/unitymaker.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.