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Channel

AI Worlds

@aiworldsgames

On this record: Topic · Growth · Engagement · Reactions · Posts · Telegram's recommendations · Cite this entry

29,681subscribers

-2,251 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002132379568
TypeChannel
Username@aiworldsgames
CreatedBetween 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live15 October 2026
Measurements held38
Confirmed unchanged1 time, most recently 15 October 2026
On Telegramt.me/aiworldsgames

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 9 September 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

29,68131,93230,806.57 August 2026 — 31,932 subscribers8 August 2026 — 31,911 subscribers9 August 2026 — 31,857 subscribers10 August 2026 — 31,819 subscribers11 August 2026 — 31,775 subscribers12 August 2026 — 31,730 subscribers13 August 2026 — 31,707 subscribers14 August 2026 — 31,665 subscribers16 August 2026 — 31,633 subscribers17 August 2026 — 31,580 subscribers18 August 2026 — 31,548 subscribers19 August 2026 — 31,521 subscribers20 August 2026 — 31,500 subscribers21 August 2026 — 31,460 subscribers23 August 2026 — 31,395 subscribers25 August 2026 — 31,325 subscribers25 August 2026 — 31,294 subscribers26 August 2026 — 31,259 subscribers27 August 2026 — 31,230 subscribers29 August 2026 — 31,202 subscribers29 August 2026 — 31,172 subscribers30 August 2026 — 31,145 subscribers31 August 2026 — 31,111 subscribers1 September 2026 — 31,089 subscribers2 September 2026 — 31,043 subscribers4 September 2026 — 30,985 subscribers6 September 2026 — 30,934 subscribers9 September 2026 — 30,814 subscribers11 September 2026 — 30,742 subscribers13 September 2026 — 30,698 subscribers15 September 2026 — 30,669 subscribers17 September 2026 — 30,596 subscribers25 September 2026 — 30,290 subscribers3 October 2026 — 30,024 subscribers8 October 2026 — 29,904 subscribers12 October 2026 — 29,783 subscribers14 October 2026 — 29,717 subscribers15 October 2026 — 29,681 subscribers7 August 202615 October 2026
38 measurements spanning 69 days, net -2,251. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29,343–32,270 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 38
Measured (UTC)SubscribersChange
15 Oct 2026, 11:4829,681-36
14 Oct 2026, 09:4529,717-66
12 Oct 2026, 17:3529,783-121
8 Oct 2026, 06:1529,904-120
3 Oct 2026, 17:1930,024-266
25 Sept 2026, 01:4230,290-306
17 Sept 2026, 04:0030,596-73
15 Sept 2026, 07:1830,669-29
13 Sept 2026, 19:2130,698-44
11 Sept 2026, 22:0130,742-72
9 Sept 2026, 11:1830,814-120
6 Sept 2026, 05:1630,934-51
4 Sept 2026, 01:3730,985-58
2 Sept 2026, 17:1331,043-46
1 Sept 2026, 19:3431,089-22
31 Aug 2026, 21:2531,111-34
30 Aug 2026, 21:2531,145-27
29 Aug 2026, 23:5631,172-30
29 Aug 2026, 01:5631,202-28
27 Aug 2026, 23:2431,230first reading

Engagement

114 posts held, back to 27 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 112 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
0.61%
avg views ÷ 29,681 subscribers
Avg views / post
181
40 posts measured
Reaction rate
5.11%
reactions ÷ views · ER floor
Posts in window
40
of 114 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 15 October 2026
Posts held114 (27 July 2026 – 15 October 2026)
Views total7,245
Reactions total370
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken15 Oct 2026, 09:49 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

1,071 reactions across 114 posts, in 11 distinct kinds. The most used accounts for 87.4% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤93687.4%
👏524.86%
🔥292.71%
🤝161.49%
👍141.31%
⚡100.934%
☃70.654%
🤓40.373%
❤‍🔥10.093%
😇10.093%
🤩10.093%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 114 of the 114 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1,071 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 114 most recent posts we hold, published 27 July 2026 to 15 October 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

15 Oct 2026, 09:31 UTC10 views5 reactionsread 15 October 2026
Photo

🔬 What if you could test a world before players enter it? What happens when a key resource disappears? When a major trade route closes? Or when a city suddenly loses access to food? Every change can trigger a chain reaction. Resource shortages affect production. Broken trade routes disrupt local economies. Cities may struggle to survive, and players must adapt to new conditions. Simulating these scenarios before l…

❤3⚡1👏1

14 Oct 2026, 11:31 UTC81 views8 reactionsread 15 October 2026
Photo

🎛️ AI can help create the world. You decide what belongs in it. AI can help creators explore ideas, generate possibilities, and experiment with different approaches to game design. Need a new character concept? An alternative mechanic? A different direction for your world? AI can help you explore the options faster. But generating possibilities is only part of the process. The creator defines the vision, establi…

❤7🤝1

14 Oct 2026, 09:31 UTC66 views9 reactionsread 15 October 2026
Photo

🧠 What if NPCs remembered more than your name? Imagine meeting an NPC who remembers your previous encounters. You helped them during a dangerous mission. Promised to return with a rare resource. Or made a decision that affected their community. The next time you meet, that history could influence the conversation, their attitude, and how they interact with you. Instead of treating every encounter as a fresh start…

❤8👏1

13 Oct 2026, 11:31 UTC118 views12 reactionsread 15 October 2026
Photo

🌍 Don’t just build another game. Build a world worth playing. Great gameplay isn’t always about adding more quests, bigger maps, or more content. It’s about creating systems that interact with each other, giving players meaningful choices, and letting their actions shape what happens next. Imagine a world where trade influences politics, alliances change the balance of power, and every decision creates new opportu…

❤9⚡1❤‍🔥1👏1

13 Oct 2026, 09:31 UTC106 views9 reactionsread 15 October 2026
Photo

🧪 What if you could actually build that weird idea you’ve always had? Not another RPG. Not another survival game with the same familiar mechanics. Imagine building a massive trading empire, creating a network of diplomatic alliances, managing an evolving economy, or designing a world where conflict isn’t even part of the gameplay. For a long time, ideas like these required significant development resources, comple…

❤8👏1

12 Oct 2026, 11:31 UTC158 views9 reactionsread 15 October 2026
Photo

👀 The most interesting game mechanic might be the one you didn’t plan One system interacts with another. Players react to the unexpected result. The economy shifts. New strategies emerge. Other players adapt, creating even more possibilities. A mechanic designed for one purpose might become useful in a completely different situation once it connects with other systems. You don’t need to predict every possible out…

❤8🤝1

12 Oct 2026, 09:31 UTC152 views9 reactionsread 15 October 2026
Photo

🔄 What if every mechanic had a second use? Food becomes a resource. Resources fuel trade. Trade creates competition. Competition can spark conflict. Now imagine all these mechanics interacting inside the same world. A shortage of food could affect prices. Higher prices could create new opportunities for traders. Competition over supplies could lead to conflicts between players or entire regions. One mechanic beco…

❤8👏1

9 Oct 2026, 11:31 UTC216 views10 reactionsread 15 October 2026
Photo

🗺️ A bigger map isn’t always a bigger world. A huge map can still feel empty when there’s little to do beyond moving from one location to another. A smaller world can feel much deeper when its systems constantly interact. Trade affects resources. Resources affect cities. Cities create opportunities for players. Player decisions can change markets, alliances, and entire regions. The difference isn’t the size of th…

❤9👏1

9 Oct 2026, 09:31 UTC200 views9 reactionsread 15 October 2026
Photo

🧩 Stop asking “what content should we add?” Ask a different question: “What system could create more content by itself?” Instead of manually designing every event, quest, or interaction, think about the rules that could generate them. A resource shortage could create competition. Competition could lead to conflict. Conflict could change trade routes and open new opportunities for players. One connected system ca…

❤8👏1

8 Oct 2026, 11:31 UTC218 views9 reactionsread 15 October 2026
Photo

🧠 What if “meta” was actually part of the world? A player discovers an effective strategy. Others notice it and start copying it. Demand changes. The market reacts. Players adapt. New strategies emerge. The meta doesn’t have to exist outside the game as something players discuss separately. It can become part of the world itself – influencing economies, player behavior, and the systems around them. 👉 aiworlds.g…

❤8⚡1

8 Oct 2026, 09:31 UTC198 views10 reactionsread 15 October 2026
Photo

🧨 Your players will break your game. That’s useful. Players will always find ways to use mechanics you never expected. They’ll combine systems differently. Discover exploits. Find shortcuts. Create strategies that weren’t part of the original design. And that’s not necessarily a problem. Sometimes the most interesting gameplay starts exactly where the designer’s original plan ends. The goal isn’t to predict ever…

❤9👏1

7 Oct 2026, 11:31 UTC211 views11 reactionsread 15 October 2026
Photo

🎭 What if the game designer wasn’t the only storyteller? The creator defines the rules and builds the foundations of the world. Then players start interacting with it. They create situations the designer may never have planned – through their choices, strategies, conflicts, cooperation, and interactions with other systems. AI can help connect those systems and make more of these interactions possible. The design…

❤8🤝2⚡1

Showing the 12 most recent of 114 posts we hold for @aiworldsgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Channels Telegram recommends alongside this one

Telegram’s own answer, not this register’s. When this register asks Telegram’s API what is similar to this channel, this is the list it returns, in the exact order Telegram returns it — never re-sorted by subscribers or by anything else this register measures. The relationship, and the order, are Telegram’s; we record them and date them, and make no claim of our own about which of these channels actually resemble this one.

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#8
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@tonstationgames · 3,048,264
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@Monkey_on_TON · 786,039
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@catgoldminerann · 868,481
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@dotcoincommunity · 3,806,587
#13
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@nasduck_official · 217,771
#14
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@gameechannel · 1,834,138
#15
Obix Community 🚀
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#16
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@TonPartyAnn · 390,263
#17
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#18
CEX.IO's Official Community Channel
@CEXIO_Announcements · 2,399,169
#19
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@Birds_announcement · 1,476,682
#20
CEDEX
@cedex_io · 1,067,736
#21
Boinkers News
@boinkersnews · 2,473,120
#22
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@xyro_io · 929,153
#23
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MoonPlay
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#25
Dormint Announcements 🌙
@DormintAnnouncements · 471,681
#26
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@else_app · 323,857
#27
GemsWall Announcement
@gemswall · 1,339,180
#28
TOK Kombat Official ⚔️
@TONKombatOfficial · 2,809,604
#29
OGCommunity
@OGC_Announcements_Hub · 448,413
#30
Yumify News
@yumify · 241,203
#31
TRUST Community🤝
@trust_empire_en · 802,206
#32
BOON TOKEN (BABOON)
@TheBaboonToken · 566,556
#33
GOATS Channel
@realgoats_channel · 4,445,958
#34
Yescoin
@theyescoin · 5,430,741
#35
HEXN.IO Channel
@hexnio · 1,917,888
#36
Vertus Announcements
@the_vertus · 2,069,335
#37
Amio Community
@AmioCommunity · 1,632,204
#38
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@WagmiHub_News · 1,048,312
#39
Not Bored Puppies news (Ex-Topcoin)
@notboredpuppies_news · 1,104,943
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@Bitget_Wallet_Announcement · 3,755,548
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#44
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#45
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@dragonz_land_announcement · 664,073
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Read from Telegram’s recommendation API, most recently 6 September 2026. Telegram holds a list like this for a small and growing share of the register — how this is measured, and why most channel pages show nothing here.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Stability World AI - Channel
@StabilityworldAI · 45,268
Telegram ranks this channel #11 of 80 here — alongside 79 others — read 26 August 2026
BOSS FIGHTERS - shoot, smash, win!
@PlayBossFighters_ann · 143,924
Telegram ranks this channel #11 of 82 here — alongside 81 others — read 18 August 2026
Forward Protocol
@ForwardProtocol · 44,712
Telegram ranks this channel #35 of 80 here — alongside 79 others — read 27 August 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 15 October 2026 — this entry's latest reading, not the date you are reading this.

“AI Worlds” (@aiworldsgames), 29,681 subscribers as measured 15 October 2026. Telegram Register, tgregister.com/channel/aiworldsgames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.