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Channel

AI Worlds

@aiworldsgames

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Telegram's recommendations · Cite this entry

31,172subscribers

-760 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002132379568
TypeChannel
Username@aiworldsgames
DescriptionWelcome to AI Worlds Games! AI-powered text-based game platform where you can play and earn! 💸 🕹App: https://t.me/AIWorlds_games_bot https://linktr.ee/aiworldsgames
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live29 August 2026
Measurements held21
Confirmed unchanged1 time, most recently 29 August 2026
On Telegramt.me/aiworldsgames

Growth

31,17231,93231,5527 August 2026 — 31,932 subscribers8 August 2026 — 31,911 subscribers9 August 2026 — 31,857 subscribers10 August 2026 — 31,819 subscribers11 August 2026 — 31,775 subscribers12 August 2026 — 31,730 subscribers13 August 2026 — 31,707 subscribers14 August 2026 — 31,665 subscribers16 August 2026 — 31,633 subscribers17 August 2026 — 31,580 subscribers18 August 2026 — 31,548 subscribers19 August 2026 — 31,521 subscribers20 August 2026 — 31,500 subscribers21 August 2026 — 31,460 subscribers23 August 2026 — 31,395 subscribers25 August 2026 — 31,325 subscribers25 August 2026 — 31,294 subscribers26 August 2026 — 31,259 subscribers27 August 2026 — 31,230 subscribers29 August 2026 — 31,202 subscribers29 August 2026 — 31,172 subscribers7 August 202629 August 2026
21 measurements spanning 22 days, net -760. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31,058–32,046 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 21
Measured (UTC)SubscribersChange
29 Aug 2026, 23:5631,172-30
29 Aug 2026, 01:5631,202-28
27 Aug 2026, 23:2431,230-29
26 Aug 2026, 23:4431,259-35
25 Aug 2026, 21:5831,294-31
25 Aug 2026, 01:1631,325-70
23 Aug 2026, 11:5531,395-65
21 Aug 2026, 19:2831,460-40
20 Aug 2026, 12:5631,500-21
19 Aug 2026, 12:2431,521-27
18 Aug 2026, 12:3431,548-32
17 Aug 2026, 13:1431,580-53
16 Aug 2026, 03:3731,633-32
14 Aug 2026, 14:1631,665-42
13 Aug 2026, 07:3831,707-23
12 Aug 2026, 10:0731,730-45
11 Aug 2026, 11:1331,775-44
10 Aug 2026, 10:5331,819-38
9 Aug 2026, 11:1231,857-54
8 Aug 2026, 11:2831,911first reading

Engagement

50 posts held, back to 27 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 49 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
0.498%
avg views ÷ 31,172 subscribers
Avg views / post
155
40 posts measured
Reaction rate
6.00%
reactions ÷ views · ER floor
Posts in window
40
of 50 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 28 August 2026
Posts held50 (27 July 202628 August 2026)
Views total6,214
Reactions total373
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken30 Aug 2026, 07:00 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
1,680
Videos
239
Links
864

Lifetime counters from Telegram’s own channel header, read 30 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

475 reactions across 50 posts, in 10 distinct kinds. The most used accounts for 86.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
41386.9%
👏275.68%
🔥173.58%
👍61.26%
30.632%
🤓30.632%
20.421%
🤝20.421%
😇10.211%
🤩10.211%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 50 of the 50 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 475reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 50 most recent posts we hold, published 27 July 2026 to 28 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

28 Aug 2026, 11:31 UTC111 views8 reactionsread 30 August 2026
Photo

💰 What if players could become entrepreneurs? Not every path to success needs to involve combat. Create goods. Find customers. Open a shop. Trade with other players. Compete for the best locations and resources. In a player-driven economy, you could build your reputation and fortune through business instead of becoming the strongest fighter. Your next character might be an entrepreneur. 👉 aiworlds.games

7👏1

28 Aug 2026, 09:31 UTC101 views9 reactionsread 30 August 2026
Photo

⚔️ Communities can create their own rivalries Not every conflict needs to be written by developers. Imagine two groups competing for territory, while another controls the most valuable resources. A trading alliance starts expanding its influence. Other players decide to challenge it. What begins as simple competition can turn into alliances, rivalries, and long-running conflicts. The community can create stories

8👏1

27 Aug 2026, 11:31 UTC129 views8 reactionsread 30 August 2026
Photo

🏆 Your reputation follows you In a player-driven world, your actions can become part of your identity. Help other players → become a trusted ally. Keep your promises → build stronger relationships. Break them → people remember. Over time, your reputation can influence who trusts you, who wants to work with you, and what opportunities become available. The way you play can shape how the world sees you. 👉 aiworl

7👏1

27 Aug 2026, 09:31 UTC115 views7 reactionsread 30 August 2026
Photo

🤝 Build something no player could build alone Some worlds are simply too big for one player. Imagine a city built by dozens of people. A fortress where everyone has a role. A trading hub connecting different parts of the world. One player gathers resources. Another builds. Someone manages trade. Others protect what the community created. When players have reasons to cooperate, they can build things that would be

6🤝1

26 Aug 2026, 11:31 UTC147 views9 reactionsread 30 August 2026
Photo

🌅 The world should have a sense of time Time shouldn’t only change the clock on the screen. Seasons change the environment. Festivals bring new activities. Wildlife migrates between regions. Some resources become available, while others disappear. The same location can offer a completely different experience depending on when you return. A world feels more alive when it doesn’t wait for the player. Every return

8👏1

26 Aug 2026, 09:31 UTC129 views9 reactionsread 30 August 2026
Photo

🏚️ Cities should have a history Imagine returning to the same city a month later. The streets are familiar, but something has changed. A new district has appeared. An old building is gone. A player-created business has become a local landmark. Maybe a battle happened here. Maybe a community rebuilt an abandoned area. The city shouldn’t just be a backdrop for the players’ stories. It should remember them. When

8👍1

25 Aug 2026, 11:31 UTC135 views9 reactionsread 30 August 2026
Photo

🌋 What if natural disasters became gameplay? A storm closes an important route. A flood changes the landscape. An earthquake damages a settlement. A natural disaster shouldn’t exist just to make the world look more dramatic. It can create new gameplay situations: → New routes appear → Resources become harder to reach → Settlements need to adapt → Players find new opportunities When the world can react to unexpec

8👏1

25 Aug 2026, 09:31 UTC112 views10 reactionsread 30 August 2026
Photo

🐺 What if wildlife had its own ecosystem? Imagine entering a world where nature doesn’t exist just to fill the map. Predators hunt for food. Animals migrate between regions. Rare species appear only under certain conditions. Changes in one part of the ecosystem can affect another – creating new opportunities and challenges for players. Instead of exploring a static environment, players interact with a world that

9🤓1

24 Aug 2026, 11:31 UTC145 views10 reactionsread 30 August 2026
Photo

🌱 A forest shouldn’t stay the same forever What happens when the environment actually responds to what players do? Players cut down trees → new paths appear. Resources move → new trade routes emerge. Settlements grow → the surrounding economy changes. One small action can create a chain reaction across the world. That’s what happens when the environment isn’t just decoration, but part of the gameplay itself. A

81👍1

24 Aug 2026, 09:33 UTC141 views10 reactionsread 30 August 2026
Photo

🏗️ What if players could change the skyline? Imagine starting with a small settlement on the edge of the map. Over time, players build new houses, open businesses, create infrastructure, and expand the settlement. A village becomes a town. A town becomes a city. And eventually, an entire region can look completely different from where it started. Players aren’t just visiting the world or completing quests inside

9👏1

21 Aug 2026, 11:31 UTC214 views11 reactionsread 30 August 2026
Photo

🚚 What if transportation became gameplay? Moving an item from A to B doesn’t have to be boring. Imagine a rare resource that needs to cross the entire map. The route is dangerous. Someone has to transport it. Someone has to protect it. Others might try to intercept it. Trade routes, caravans, deliveries, and logistics can create completely new gameplay opportunities. A simple delivery can become a dangerous jour

9👏1🔥1

21 Aug 2026, 09:31 UTC188 views9 reactionsread 30 August 2026
Photo

🏴 What if players could build their own factions? Imagine a world where players aren’t limited to playing alone or joining predefined groups. They can create their own guilds, trading alliances, gangs, or explorer organizations – each with its own goals and identity. One faction controls a valuable trade route. Another explores dangerous territories. A third builds its influence through cooperation and commerce.

81

Showing the 12 most recent of 50 posts we hold for @aiworldsgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Stability World AI - Channel
@StabilityworldAI · 47,050
Telegram ranks this channel #11 of 80 here — alongside 79 others — read 26 August 2026
BOSS FIGHTERS - shoot, smash, win!
@PlayBossFighters_ann · 157,062
Telegram ranks this channel #11 of 82 here — alongside 81 others — read 18 August 2026
Forward Protocol
@ForwardProtocol · 46,315
Telegram ranks this channel #35 of 80 here — alongside 79 others — read 27 August 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 29 August 2026 — this entry's latest reading, not the date you are reading this.

“AI Worlds” (@aiworldsgames), 31,172 subscribers as measured 29 August 2026. Telegram Register, tgregister.com/channel/aiworldsgames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.