Telegram RegisterThe public register of Telegram

Channel

D2C powered by Xsolla

@d2cgames

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

1,044subscribers

+31 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 1,000–3,162.

Register entry

Telegram ID-1002653982365
TypeChannel
Username@d2cgames
CreatedBetween 1 March 2025 and 31 July 2025— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live12 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 12 August 2026
On Telegramt.me/d2cgames

Growth

1,0131,0441,028.56 August 2026 — 1,013 subscribers6 August 2026 — 1,015 subscribers6 August 2026 — 1,015 subscribers9 August 2026 — 1,030 subscribers12 August 2026 — 1,044 subscribers6 August 202612 August 2026
5 measurements spanning 6 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,008–1,049 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Aug 2026, 00:521,044+14
9 Aug 2026, 05:041,030+15
6 Aug 2026, 13:061,015no change
6 Aug 2026, 11:401,015+2
6 Aug 2026, 02:201,013first reading

Engagement

20 posts held, back to 3 June 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
62.3%
avg views ÷ 1,044 subscribers
Avg views / post
651
6 posts measured
Reaction rate
2.23%
reactions ÷ views · ER floor
Posts in window
6
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 5 August 2026
Posts held20 (3 June 20265 August 2026)
Views total3,905
Reactions total87
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken6 Aug 2026, 13:06 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

215 reactions across 19 posts, in 7 distinct kinds. The most used accounts for 36.3% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍7836.3%
🔥6228.8%
5425.1%
💯104.65%
🤝41.86%
🥰41.86%
👏31.40%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 19 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 215reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 3 June 2026 to 5 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

5 Aug 2026, 12:20 UTC228 views7 reactionsread 6 August 2026

Вьетнам и Индия: сначала лицензии, потом платежи Два рынка, для выхода на которые стоит подготовиться особенно внимательно: без соблюдения локальных требований монетизация проекта может оказаться невозможной. 🇻🇳 Вьетнам — Декрет 147/2024 запрещает трансграничную дистрибуцию игр без создания местного юридического лица. Иностранному издателю нужно открыть предприятие, получить необходимые разрешения и организовать де

3👍2🥰2

31 Jul 2026, 11:28 UTC496 views12 reactionsread 6 August 2026

💬 Неожиданный пятничный вопрос: выигрывает ли кто-то от роста стоимости трафика? И такой же неочевидный ответ: те, у кого уже есть собственная база. Стоимость трафика растёт почти везде. Хорошие кампании окупаются дольше, ошибки стоят дороже, масштабирование через UA становится роскошью. ➡️ В такой ситуации собственная база игроков это уже не приятный бонус, а конкурентное преимущество. Игрок, который уже знает ва

7👍5

29 Jul 2026, 07:24 UTC628 views13 reactionsread 6 August 2026

😱 Каннибализация: страх, который стоит вам новой выручки Главное возражение против вебшопа, которое звучит внутри студии: «мы просто перельём деньги из стора в веб — ничего не выиграем, но вполне возможно, сломаем уже работающую систему». Звучит вроде бы логично, и почти всегда неверно. ➡️ Когда игроку дают ещё одно место для покупки, он чаще тратит больше, а не приносит ту же сумму в новый магазин: вебшоп не повто

👍7💯3🔥3

24 Jul 2026, 08:11 UTC824 views13 reactionsread 6 August 2026

💸 Экран оплаты — новая зона юридической ответственности Три страны, три прецедента, один вывод: то, как выглядит ваш чекаут, теперь юридически значимо. Экран оплаты всё чаще становится объектом внимания регуляторов и судов. 🇪🇺 ЕС, 19 июня 2026 — теперь для всех онлайн-договоров, в отношении которых действует право на отказ, обязательна кнопка отказа от покупки (withdrawal button). Она должна быть легко доступна, а

👍5🔥43💯1

22 Jul 2026, 07:52 UTC738 views22 reactionsread 6 August 2026

Posted without readable text

🔥12👍5🤝4👏1

15 Jul 2026, 13:28 UTC991 views20 reactionsread 6 August 2026

🔥 Google готов открыть Play Store для сторонних магазинов уже на следующей неделе Epic и Google отозвали совместное ходатайство об изменении судебного решения: теперь Google обязан разрешить распространение сторонних магазинов приложений через Google Play и предоставить им доступ к каталогу Play. Напомним: в 2024 году суд признал монополию Google незаконной и обязал открыть Play Store конкурентам. Google сопротивля

🔥95👍4👏2

13 Jul 2026, 13:11 UTC888 views14 reactionsread 6 August 2026

Лутбоксы становятся юридическим риском Механика лутбоксов не запрещена, однако в ряде юрисдикций она уже стала зоной юридической ответственности. В разных странах регуляторы перешли к реальным штрафам, и география охвата расширяется. Что уже работает: 🇧🇪 Бельгия — платные лутбоксы попадают под азартное регулирование, если соответствуют установленным законом критериям. Возможны штрафы до €800 000 или уголовная отве

🔥7👍5🥰2

13 Jul 2026, 13:08 UTC617 views15 reactionsread 6 August 2026
Video message

Video message, posted without a caption

10👍5

9 Jul 2026, 12:00 UTC873 views6 reactionsread 6 August 2026

Дайджест: посты, которые стоит прочитать 📌 Собрали материалы, которые могли потеряться в ленте, но точно заслуживают внимания. Типичные ошибки студий на пути к D2C Разбор самых частых проблем, с которыми сталкиваются студии при запуске прямых продаж. Если только планируете запускать собственный D2C-канал — начните отсюда. Отчёт Pocketgamer о D2C-платежах Дмитрий Бышонков, CBDO MY.GAMES и автор канала @gamedevrepo

🔥41👍1

1 Jul 2026, 12:06 UTC893 views15 reactionsread 6 August 2026

🎬 Игровые студии стали медиа. Готовы вы к этому или нет. Раньше взаимодействие студии с игроком фактически сводилось к минимуму после запуска проекта. Сегодня игроки следят за разработкой, обсуждают баланс и обновления, смотрят стримы. Если студия молчит, вакуум заполняют слухи и чужие интерпретации. Игроки стали требовательнее. Им важно понимать, куда развивается игра, почему принимаются те или иные решения, кто с

6👍5💯4

26 Jun 2026, 11:45 UTC822 views13 reactionsread 6 August 2026

🌎 Латинская Америка давно уже вышла за рамки «развивающегося рынка», однако многие студии продолжают относиться к ней именно так. Xsolla и GamesBeat изучили регион и выпустили отчёт State of the LATAM Games Industry 2026. Что внутри: 🇧🇷 Бразилия — крупнейший рынок региона с уровнем проникновения видеоигр выше 70%, 1 000+ разработчиков и одной из самых вовлечённых аудиторий в мире. 🇲🇽 Мексика — 72,6 млн игроков, об

🔥92👍2

Showing the 12 most recent of 20 posts we hold for @d2cgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 51,996 of 1,151,006entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 16 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 August 2026 — this entry's latest reading, not the date you are reading this.

“D2C powered by Xsolla” (@d2cgames), 1,044 subscribers as measured 12 August 2026. Telegram Register, tgregister.com/channel/d2cgames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.