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GameDev Reports - powered by Xsolla

@gamedevreports

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Polls · Citations · Telegram's recommendations · Cite this entry

6,758subscribers

-25 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001477331775
TypeChannel
Username@gamedevreports
DescriptionReports & Numbers (website: https://gamedevreports.com/) Powered by Xsolla (https://xsolla.ru) Owner - @byshonkov
Created5 December 2019 — measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live9 November 2026
Measurements held21
Confirmed unchanged1 time, most recently 9 November 2026
On Telegramt.me/gamedevreports

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 12 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.

Growth

6,7586,7836,770.56 August 2026 — 6,783 subscribers6 August 2026 — 6,782 subscribers10 August 2026 — 6,783 subscribers13 August 2026 — 6,782 subscribers17 August 2026 — 6,778 subscribers20 August 2026 — 6,776 subscribers24 August 2026 — 6,772 subscribers27 August 2026 — 6,775 subscribers30 August 2026 — 6,774 subscribers2 September 2026 — 6,776 subscribers7 September 2026 — 6,778 subscribers16 September 2026 — 6,773 subscribers30 September 2026 — 6,767 subscribers7 October 2026 — 6,769 subscribers13 October 2026 — 6,771 subscribers16 October 2026 — 6,765 subscribers19 October 2026 — 6,763 subscribers22 October 2026 — 6,761 subscribers25 October 2026 — 6,762 subscribers3 November 2026 — 6,761 subscribers9 November 2026 — 6,758 subscribers6 August 20269 November 2026
21 measurements spanning 95 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6,754–6,787 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 21
Measured (UTC)SubscribersChange
9 Nov 2026, 17:466,758-3
3 Nov 2026, 08:386,761-1
25 Oct 2026, 10:586,762+1
22 Oct 2026, 11:406,761-2
19 Oct 2026, 07:186,763-2
16 Oct 2026, 14:086,765-6
13 Oct 2026, 13:496,771+2
7 Oct 2026, 04:566,769+2
30 Sept 2026, 00:376,767-6
16 Sept 2026, 01:216,773-5
7 Sept 2026, 22:176,778+2
2 Sept 2026, 17:236,776+2
30 Aug 2026, 15:246,774-1
27 Aug 2026, 17:416,775+3
24 Aug 2026, 08:156,772-4
20 Aug 2026, 20:046,776-2
17 Aug 2026, 09:476,778-4
13 Aug 2026, 13:056,782-1
10 Aug 2026, 02:516,783+1
6 Aug 2026, 18:276,782first reading

Engagement

38 posts held, back to 16 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 23 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
17.6%
avg views ÷ 6,758 subscribers
Avg views / post
1,190
22 posts measured
Reaction rate
0.49%
reactions ÷ views · ER floor
Posts in window
22
of 38 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 12 November 2026
Posts held38 (16 July 2026 – 12 November 2026)
Views total26,111
Reactions total128
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Nov 2026, 17:39 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈2,900
Links
≈1,850

Lifetime counters from Telegram’s own channel header, read 12 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Reaction mix

250 reactions across 37 posts, in 5 distinct kinds. The most used accounts for 44.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤11044.0%
🔥6827.2%
👍6425.6%
🎉72.80%
🤩10.4%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 38 of the 38 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 250 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 38 most recent posts we hold, published 16 July 2026 to 12 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

Telegram’s own ‘edited’ marker: 0 of 22 posts held from the last 30 days (0%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before — this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).

12 Nov 2026, 16:40 UTC342 views3 reactionsread 12 November 2026
Photo

Playgama: Как и в какие игры, сделанные AI, играют люди AI Game Index - рейтинг AI-агентов и моделей, оценивающий то, как люди играют в сделанные с помощью AI веб-игры. В индексе 8 719 игр, опубликованных через Playgama AI (вручную или через Playgama MCP прямо из агента), и 2,17 миллиона запусков. Данные на 12 ноября 2026 года. Агента и модель разработчик указывает сам при публикации, Playgama эти данные не проверя…

🔥2❤1

12 Nov 2026, 08:31 UTC702 views6 reactionsread 12 November 2026

Newzoo вместе с G2A выпустила большой отчёт о поведении PC/консольных игроков в 2026 году • 73% пользователей считают стоимость игр на старте продаж завышенной. • Игроки сказали, что в 58% случаев, совершают покупку игры после релизного месяца. • Но есть и хорошие новости. Подписки, похоже, не так сильно каннибализируют продажи, как принято считать. Полный разбор отчёта доступен по ссылке - приятного прочтения!

❤5🔥1

11 Nov 2026, 14:20 UTC798 views11 reactionsread 12 November 2026
Photo

🩵 Xsolla выпустила SDK версии 3.0 🩵 Встраивание платежей в игру стало проще. Xsolla переработала SDK, чтобы сделать путь до первых платежей короче. Основные изменения: ▫️Путь до приёма первого платежа свели к четырём API-вызовам. Специалисты Xsolla посчитали, что на первичную интеграцию уходит меньше 15 минут. Нужно настроить: 1️⃣ Authenticate: аутентификацию игрока 2️⃣ Load Catalog: загрузку каталога 3️⃣ Ini…

🔥5👍4❤2

10 Nov 2026, 12:40 UTC962 views3 reactionsread 12 November 2026

GameDiscoverCo: AI и игровые движки на октябрьском Steam Next Fest 2026 GameDiscoverCo собрала раскрытия использования AI со страниц демоверсий октябрьского Steam Next Fest 2026 и разбила их по категориям с помощью Claude. Движок игры определяли по файлам почти всех демоверсий фестиваля. Пока можно слегка выдохнуть - AI-проекты не захватывают топ-чарты, несмотря на высокий объём. Но игр становится значительно больш…

👍3

6 Nov 2026, 08:33 UTC≈1,490 views4 reactionsread 12 November 2026

GameDiscoverCo разобрал октябрьский Steam Next Fest Конкуренция серьёзно выросла, даже топовые проекты получили, по итогам, меньше подписчиков и вишлистов. Похоже, что популярность фестиваля выросла настолько, что полагаться на него (или только не него) не стоит. Полный разбор отчёта доступен по ссылке.

❤2👍2

5 Nov 2026, 08:35 UTC≈1,360 views10 reactionsread 12 November 2026

AppMagic выпустила новый отчёт, в котором разбирает, как новые игры в 2026 году доходят до первого миллиона $ IAP-выручки В отчёте есть интересные цифры. Так, например, если смотреть по медиане, то проекты, которые дольше доходят до первого миллиона, зарабатывают, опять же по медиане, больше. Но есть большая жанровая специфика, так как большая часть проектов, которые долго идут до этой отметки - пазлы. А среди прое…

❤8🎉2

4 Nov 2026, 16:10 UTC≈1,040 views8 reactionsread 12 November 2026
Photo

InvestGame: UA-финансирование мобильных студий в 2026 году InvestGame учитывает объявленные (committed) суммы кредитных линий на закупку трафика для мобильных игровых студий и приложений, а не реально выданные деньги. К инвестициям на ранних стадиях относятся гранты, seed, Series A и раунды без указания стадии. Рынок UA-финансирования ▫️За первые три квартала 2026 года мобильные студии получили $398 миллионов UA-ф…

🔥4❤2👍2

4 Nov 2026, 08:31 UTC≈1,090 views10 reactionsread 12 November 2026

На инди-игры в 2026 году пришлась большая часть новых хитов По данным Sensor Tower, за последний год число новых инди-хитов (с продажами больше 500 тысяч копий за месяц) выросло в 2,5 раза, в сравнении с предыдущим годом. Всё это - без каннибализации AA и AAA. Полная версия отчёта доступна по ссылке, приятного чтения!

👍4🔥4❤2

3 Nov 2026, 17:45 UTC977 views2 reactionsread 12 November 2026
Photo

Игры и цифры (21 октября — 3 ноября, 2026) PC/консольные игры ▫️Выручка франшизы Call of Duty за всю историю превысила $40 миллиардов. Об этом сообщила глава Xbox Аша Шарма после релиза Call of Duty: Modern Warfare 4. В апреле 2026 Activision называла цифру в $35 миллиардов. ▫️Phantom Blade Zero от S-GAME продалась тиражом свыше 4 миллионов копий за 72 часа после релиза. Пиковый онлайн в Steam составил почти 834 т…

❤1🔥1

2 Nov 2026, 08:30 UTC≈1,240 views5 reactionsread 12 November 2026
Photo

AppMagic: Самые зарабатывающие и загружаемые мобильные игры в октябре 2026 года AppMagic предоставляет данные по выручке за вычетом комиссии сторов и налогов. Не учитывается выручка с Android-сторов в Китае. ❗️AppMagic обновил оценки за сентябрь. Например, у Honor of Kings теперь $103,7 миллиона вместо $135 миллионов, которые были в прошлом выпуске. Все сравнения ниже - с обновлёнными цифрами. Выручка ▫️Honor of …

❤5

29 Oct 2026, 11:34 UTC≈1,320 views6 reactionsread 12 November 2026
Photo

🎃 Как заработать на сезонном трафике: Хэллоуин в вебшопе Октябрь - хороший месяц для активизации аудитории, потому что именно в этот месяц празднуется Хеллоуин. То ли праздник, то ли нет, но мероприятие хорошо узнаваемое во всех частях света. По данным Xsolla, во время сезонных событий покупки в вебшопе могут вырасти втрое, а средний чек — вдвое. Как с пользой использовать этот период, эксперты компании рассказали …

🔥3❤2👍1

28 Oct 2026, 13:40 UTC≈1,420 views5 reactionsread 12 November 2026
Photo

VAIA: Как игровые студии используют AI в 2026 году VAIA (исследовательское подразделение Vivrato) во втором и третьем кварталах 2026 года провела 101 конфиденциальное интервью с руководителями PC и консольных студий, в основном из Северной Америки и Европы. В исследовании учитываются шесть типов AI: генеративный AI, классическое машинное обучение, автоматизация на основе правил, RAG, дообученные на данных студии мод…

👍5

Showing the 12 most recent of 38 posts we hold for @gamedevreports. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Polls

The poll we hold for this entry, as Telegram rendered it when we read the post. A poll’s figures keep moving after that, so each one is dated.

20 Jul 2026, 15:42 UTCAnonymous Poll167 voters

Так как Telegram запустил новый формат для длинных материалов, провожу опрос. Как вам удобнее читать длинные материалы?

  1. В новом формате прямо внутри Telegram (пример выше)71%
  2. С переходом на внешний сайт, как было раньше29%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none. The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100. Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 38 most recent posts we hold, published 16 July 2026 to 12 November 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

Gamedev Jobs (Inflow)
@Gamedevjobs · 21,973
Telegram ranks this channel #18 of 96 here — alongside 95 others — read 23 September 2026
Gamedev Jobs - вакансии в геймдеве, CG
@young_gamedev · 19,155
Telegram ranks this channel #39 of 97 here — alongside 96 others — read 5 October 2026
Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 26,578
Telegram ranks this channel #44 of 95 here — alongside 94 others — read 14 September 2026
Game Development Jobs
@devjobs · 44,377
Telegram ranks this channel #46 of 93 here — alongside 92 others — read 28 August 2026
РЭД ЭКСПО
@redgameexpo · 28,042
Telegram ranks this channel #60 of 76 here — alongside 75 others — read 9 September 2026
Разработка игр 🍄
@progamedev · 23,464
Telegram ranks this channel #66 of 98 here — alongside 97 others — read 18 September 2026
Работа в геймдеве 🍖
@gamedevjob · 46,229
Telegram ranks this channel #68 of 95 here — alongside 94 others — read 28 August 2026

This channel appears in 7 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 9 November 2026 — this entry's latest reading, not the date you are reading this.

“GameDev Reports - powered by Xsolla” (@gamedevreports), 6,758 subscribers as measured 9 November 2026. Telegram Register, tgregister.com/channel/gamedevreports.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.