Telegram RegisterThe public register of Telegram

Channel

О геймдеве × KSI Games

@ksigames

On this record: Growth · Engagement · What this channel posts · Reactions · Advertising · Posts · Polls · Citations · Cite this entry

4,616subscribers

-1 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001849805854
TypeChannel
Username@ksigames
DescriptionПолезности из мира разработки игр и личные заметки на пути автора (@err0r04) в геймдеве! Интересные статьи и разборы по зарубежным материалам о геймдизайне, разработке и продвижению игр и многое другое! Бот для разработчиков - @GameDevHelper_bot
CreatedBetween 1 October 2022 and 31 August 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live9 August 2026
Measurements held3
Confirmed unchanged2 times, most recently 9 August 2026
On Telegramt.me/ksigames

Growth

4,6164,6174,616.56 Aug 2026, 03:39 — 4,617 subscribers6 Aug 2026, 04:01 — 4,617 subscribers6 Aug 2026, 16:30 — 4,616 subscribers6 Aug 2026, 03:396 Aug 2026, 16:30
3 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,616–4,617 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
6 Aug 2026, 16:304,616-1
6 Aug 2026, 04:014,617no change
6 Aug 2026, 03:394,617first reading

Engagement

14 posts held, back to 19 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 7 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
9.84%
avg views ÷ 4,616 subscribers
Avg views / post
454
14 posts measured
Reaction rate
2.22%
reactions ÷ views · ER floor
Posts in window
14
of 14 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 11 of 14 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 5 August 2026
Posts held14 (19 July 20265 August 2026)
Views total6,358
Reactions total110
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken12 Aug 2026, 05:43 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
541
Videos
49
Links
470

Lifetime counters from Telegram’s own channel header, read 12 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
1m 21s
Average length
41s

Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

110 reactions across 11 posts, in 9 distinct kinds. The most used accounts for 26.4% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
💯2926.4%
2421.8%
2119.1%
🔥1715.5%
👍1110.0%
🥱32.73%
🎉21.82%
🤯21.82%
🤔10.909%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 11 of the 14 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 110reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 14 most recent posts we hold, published 19 July 2026 to 5 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
7.14%
1 of 14 posts carry an ad marker
Regulatory tokens
1
posts carrying an erid · 1 distinct token
Median views · ads
368
over 1 measured post
Median views · rest
479
over 13 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor.A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2W5zFJQvbNZ130 July 202630 July 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 14 most recent posts we hold, published 19 July 2026 to 5 August 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

5 Aug 2026, 17:51 UTC278 views10 reactionsread 12 August 2026
Photo

Как сделать честный auto-aim в шутере × #геймдизайн #разработка Программист War Robots Кирилл Шариков разобрал, как команда перестраивала auto-aim в мобильном робо-шутере. Главная проблема старой системы — не «слабый aim assist», а непрозрачность: игроки и дизайнеры не понимали, почему прицел выбрал именно эту цель. × Зачем вообще auto-aim В мобильных и консольных шутерах прицеливание — узкое место управления. Auto

👍53🔥2

1 Aug 2026, 08:10 UTC389 views5 reactionsread 12 August 2026
Video

Скриншотник × #ScreenshotSaturday На прошлой неделе мне приглянулась процедурная генерация планет от @BreakingHara, люблю такие штуки. А какие у вас прогрессы и новости? Делитесь в комментариях и поддерживайте других! У меня на неделе произошел какой-то адский разгон времени, не успел ничего понять, а уже пятница... Немного порасслаблялся и покатал симрейсинг, но и без дела всё-таки не сидел - подетализировал сцен

🔥5

31 Jul 2026, 19:30 UTC409 views2 reactionsread 12 August 2026
Photo

Как оживить 2D-концепт в 3D × #арт Environment artist Анастасия Манаева рассказала, как перенесла 2D-иллюстрацию японского фестиваля Matsuri в Unreal Engine 5. Проект занял около 8 месяцев и стал её крупнейшей environment-сценой. Самое полезное — не список софта, а решения двух типовых проблем: «концепт показывает только фасад» и «сцена пустая без людей». × Концепт — это старт, а не инструкция Исходник из артбука «

👍2

30 Jul 2026, 09:03 UTC368 viewsread 12 August 2026
Advertisementerid 2W5zFJQvbNZ

Если вы делаете мобильную игру, то наверняка продаете игрокам внутриигровые предметы, валюту или боевые пропуски. Большинство таких покупок проходит через App Store или Google Play. Но есть и другой вариант — собственный вебшоп. Это отдельный магазин вашей игры, где игроки могут покупать те же товары напрямую. В @d2cgames простым языком рассказывают, как работают вебшопы, зачем они нужны и с чего начать, если хоти

28 Jul 2026, 14:38 UTC431 views8 reactionsread 12 August 2026
Photo

Радио в Cyberpunk 2077 × #звук #геймдизайн Достаточно свежий игро-музыкальный разбор от Дмитрия Бурдукова. В игре больше 100 оригинальных треков, в каждом из которых реальные артисты постарались перенестись в 2077-й, чтобы максимально органично звучать на радиостанциях Найт-Сити! Это долго. Это дорого. Это капец круто! Кто-то не послушает и половины, кто-то ничего не поймёт в текстах, но если всё-таки углубляться

8

25 Jul 2026, 07:35 UTC479 views2 reactionsread 12 August 2026
Video

Скриншотник × #ScreenshotSaturday В прошлый раз выделился прогресс крафтов и построек от @vertexcolor! А какие новости у вас? Присылайте свои наработки в комментарии и поддерживайте других! #мояигра чуть заскучала. За эту неделю даже проект не открывал, а на прошлой сделал небольшие улучшения для квестовой системы - вынес квесты в конфиги и перенастроил некоторые события для проверки выполнения квестовых задач. На

2

23 Jul 2026, 19:28 UTC516 views6 reactionsread 12 August 2026
Photo

Теперь вы точно знаете, что упаковка страницы игры – дело важное. А в потоке полировки перед релизом и активным маркетингом может не оказаться времени или очередного набора скиллов фотошопа. Стоит присмотреться к специалистам для помощи с артом для вашей страницы Steam! ART DOGS – команда, которая помогает упаковать игру так, чтобы она сильнее цепляла в Steam и лучше работала на вишлисты и продажи. Если у кого-то с

🔥321

22 Jul 2026, 15:58 UTC418 views12 reactionsread 12 August 2026
Photo

Почему Steam-капсула важнее, чем кажется × #продвижение #steam Капсула в Steam — это обложка игры (набор промо-изображений), которые Steam показывает везде: в поиске, рекомендациях, списках, на странице игры, в ивентах и т.д. Обычно у игры несколько капсул: - Small Capsule (маленькая для поиска, списков) - Header Capsule (шапка страницы) - Main Capsule (для крупных витрин) - Vertical Capsule (вертикальные промо-блок

6👍4🤔1🥱1

21 Jul 2026, 18:02 UTC528 views8 reactionsread 12 August 2026
Photo

Типы инвентаря × #геймдизайн #разработка Планирую оформить видео по этой теме, а пока базовая шпаргалка про типы инвентаря / варианты представления предметов игроку. Инвентарь — это не просто окно с предметами. Это способ управлять темпом, риском, экономикой и тем, какие решения игрок принимает между «подобрать всё» и «бросить аптечку ради патронов». × Безлимит и автосбор Подходит для игр, где менеджмент предметов

🔥71

19 Jul 2026, 13:46 UTC461 views51 reactionsread 12 August 2026

Как оно сегодня? 💯 - 5/5 ✍️ - познавательно 🤯 - много ошибок Всем хорошей недели!

💯2819🤯2🥱2

19 Jul 2026, 13:35 UTC496 viewsread 12 August 2026
Poll

Что делает «object pooling» (пул объектов)?

  1. Переиспользует заранее созданные объекты82%
  2. Объединяет игроков в общий лобби-пул6%
  3. Сжимает текстуры в один атлас9%
  4. Синхронизирует сохранения в облаке3%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

19 Jul 2026, 11:00 UTC531 viewsread 12 August 2026
Poll

Зачем в коде в Unity умножают перемещения на «delta time»?

  1. Чтобы сгладить резкость движений19%
  2. Чтобы уменьшить размер билда1%
  3. Чтобы скорость не зависела от частоты кадров80%
  4. Чтобы работало в мультиплеере1%

Shares as published, totalling 101%. No per-option vote count is published by Telegram, so none is shown.

Showing the 12 most recent of 14 posts we hold for @ksigames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Polls

The 4 polls we hold for this entry, as Telegram rendered them when we read the post. A poll’s figures keep moving after that, so each one is dated.

19 Jul 2026, 13:35 UTCAnonymous Quiz132 voters

Что делает «object pooling» (пул объектов)?

  1. Переиспользует заранее созданные объекты82%
  2. Объединяет игроков в общий лобби-пул6%
  3. Сжимает текстуры в один атлас9%
  4. Синхронизирует сохранения в облаке3%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

19 Jul 2026, 11:00 UTCAnonymous Quiz177 voters

Зачем в коде в Unity умножают перемещения на «delta time»?

  1. Чтобы сгладить резкость движений19%
  2. Чтобы уменьшить размер билда1%
  3. Чтобы скорость не зависела от частоты кадров80%
  4. Чтобы работало в мультиплеере1%

Shares as published, totalling 101%. No per-option vote count is published by Telegram, so none is shown.

19 Jul 2026, 09:47 UTCAnonymous Quiz173 voters

Какая игра популяризировала механику «bullet time» (замедление времени в бою)

  1. Half-Life4%
  2. Max Payne88%
  3. Halo3%
  4. Doom5%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

19 Jul 2026, 07:48 UTCAnonymous Quiz167 voters

К чему относятся приёмы вроде тряски экрана, хит-паузы и мигания врага?

  1. Механика перемещения2%
  2. UI16%
  3. Процедурная генерация2%
  4. Обратная связь81%

Shares as published, totalling 101%. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none.The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100.Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 14 most recent posts we hold, published 19 July 2026 to 5 August 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Citation-graph rank

Citation-graph rank — 662,833 of 1,151,006entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 5 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 6 August 2026 — this entry's latest reading, not the date you are reading this.

“О геймдеве × KSI Games” (@ksigames), 4,616 subscribers as measured 6 August 2026. Telegram Register, tgregister.com/channel/ksigames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.