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Channel

Gaming News Daily

@thegamingnewsdaily

On this record: Topic · Growth · Engagement · Reactions · Posts · Citations · Cite this entry

814subscribers

+718 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1003622235785
TypeChannel
Username@thegamingnewsdaily
CreatedBetween 1 December 2025 and 31 May 2026 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded9 August 2026
Last confirmed live26 September 2026
Measurements held9
Confirmed unchanged1 time, most recently 26 September 2026
On Telegramt.me/thegamingnewsdaily

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 20 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

968144557 August 2026 — 96 subscribers7 August 2026 — 118 subscribers9 August 2026 — 118 subscribers15 August 2026 — 208 subscribers21 August 2026 — 323 subscribers29 August 2026 — 520 subscribers7 September 2026 — 654 subscribers13 September 2026 — 745 subscribers26 September 2026 — 814 subscribers7 August 202626 September 2026
9 measurements spanning 50 days, net +718. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
26 Sept 2026, 13:57814+69
13 Sept 2026, 23:41745+91
7 Sept 2026, 02:00654+134
29 Aug 2026, 04:28520+197
21 Aug 2026, 11:48323+115
15 Aug 2026, 02:46208+90
9 Aug 2026, 04:48118no change
7 Aug 2026, 21:25118+22
7 Aug 2026, 05:0196first reading

Engagement

20 posts held, back to 2 August 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 8 August 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

18 reactions across 12 posts, in 5 distinct kinds. The most used accounts for 38.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤738.9%
🔥527.8%
👍316.7%
🥰211.1%
👏15.56%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 12 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 18 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 2 August 2026 to 8 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

8 Aug 2026, 21:45 UTC2 viewsread 9 August 2026
Photo

🛠 Konami Investigating Silent Hill 2 PS5 Performance Issues Konami has confirmed it is investigating Performance Mode problems on PS5 and PS5 Pro introduced by last week's Patch 1.07 for the Silent Hill 2 remake. Source

8 Aug 2026, 15:54 UTC4 views1 reactionsread 9 August 2026
Photo

🏢 Tencent Studio Lightspeed LA Lays Off 80, Shifts Last Sentinel Direction Lightspeed LA, the Los Angeles-based studio behind Tencent's open-world title Last Sentinel, has laid off 80 employees and announced it will "shift the creative and development direction" of the project. Last Sentinel had been described as a cyberpunk open-world game positioned as a Western rival to Grand Theft Auto. No details were given on…

🥰1

8 Aug 2026, 09:27 UTC6 views3 reactionsread 9 August 2026
Photo

🏢 Take-Two CEO Says Physical Games Already "Over 90% Digital" Strauss Zelnick says Take-Two's business is already over 90% digitally distributed, and discs "don't really make sense for the consumer." The company will still release physical editions "now and then," but Zelnick considers the disc era effectively finished. Source

❤1👍1🔥1

7 Aug 2026, 21:09 UTC7 views2 reactionsread 9 August 2026

🎮 GTA 6 Pre-Orders Deliver "Unprecedented" Profit — Take-Two Take-Two Interactive says GTA 6 has already generated an "unprecedented" level of profit through pre-order sales alone, ahead of the game's release. Source

👏1🔥1

7 Aug 2026, 15:45 UTC6 views1 reactionsread 9 August 2026
Photo

💻 Sony Labels PS5 Boxes With 2028 Disc Support Warning Sony is shipping physical notices inside new disc-equipped PS5 console boxes, reminding buyers that PlayStation will stop supporting physical media at the start of 2028 — reinforcing the company's previously announced decision to end disc-based game manufacturing. Source

🔥1

7 Aug 2026, 09:00 UTC10 views3 reactionsread 9 August 2026

🏢 Itch.io Bundle Raises $163K for Laid-Off Developers A Game Industry Hardship Fund bundle on Itch.io has raised more than $163,000 — surpassing its initial $100,000 goal — with seven days remaining before it closes on August 13. Organized by Necrosoft Games director Brandon Sheffield and the CWA-affiliated United Videogame Workers union, the bundle offers 127 games, including Skatebird, A Short Hike, and Arranger,…

❤2👍1

6 Aug 2026, 21:00 UTC9 views2 reactionsread 9 August 2026
Photo

💻 2027 RAM Already Sold Out as AI Demand Surges Samsung, SK Hynix, and Micron have sold out their entire 2027 DRAM and HBM production, with no plans to manufacture additional stock, according to DigiTimes. AI companies scaling up data centers have consumed the available supply, and manufacturers must honor contracts signed months in advance. For PC gamers and console buyers, the knock-on effect is shrinking compone…

❤1👍1

6 Aug 2026, 15:36 UTC14 views1 reactionsread 9 August 2026
Photo

🎮 GTA 6 "Extended Look" Debuts on Netflix August 27 Rockstar Games will premiere "Grand Theft Auto VI: An Extended Look" on Netflix on August 27 at 3 PM ET, with the same footage going live on Rockstar's YouTube channel six hours later at 9 PM ET. It marks the first time Rockstar has partnered with Netflix for a game reveal. The last GTA 6 trailer dropped in May 2025. New artwork released alongside the announcement…

❤1

6 Aug 2026, 08:54 UTC12 views1 reactionsread 9 August 2026
Photo

🏢 Valhalla Director Returns to Lead All Assassin's Creed Games Eric Baptizat, director of Assassin's Creed Valhalla, Black Flag, and Origins, has returned to Ubisoft and will serve as game director for the entire Assassin's Creed brand going forward. Source

❤1

5 Aug 2026, 20:54 UTC13 views1 reactionsread 9 August 2026
Photo

🎮 Minecraft Hits Switch 2 on October 27 With Visual Upgrades Mojang has confirmed Minecraft will launch natively on Nintendo Switch 2 on October 27, bringing a new "Vibrant Visuals" mode featuring enhanced lighting and shadows that takes advantage of the hardware. The upgrade isn't universal — split-screen play and certain Marketplace content won't support the visual improvements. The Super Mario Mash-Up pack, excl…

🥰1

5 Aug 2026, 15:36 UTC14 views1 reactionsread 9 August 2026

🎮 Black Ops 1 & 2 PS Ports Hit 11M Sales, $435M Revenue The Call of Duty: Black Ops 1 and 2 ports for PlayStation, shadow-dropped on July 9, sold over 11 million combined copies in under a month, generating approximately $435 million, according to industry analyst Rhys Elliott. Elliott estimates Black Ops 2 alone moved 8.2 million copies for ~$325M, while Black Ops 1 added 3 million copies for ~$110M. Both games — …

🔥1

5 Aug 2026, 08:54 UTC13 viewsread 9 August 2026
Photo

🏢 EA's $55B Saudi-Led Buyout Closes, Debt Fears Loom Electronic Arts is now a private company after its $55 billion acquisition closed on August 4. The deal was led by Saudi Arabia's Public Investment Fund, alongside Silver Lake and Jared Kushner's Affinity Partners. PIF will hold 93.4% of the new company. EA has been delisted from NASDAQ, and shareholders received $210 per share — a 25% premium over pre-announcemen…

Showing the 12 most recent of 20 posts we hold for @thegamingnewsdaily. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Named by 20 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 26 September 2026 — this entry's latest reading, not the date you are reading this.

“Gaming News Daily” (@thegamingnewsdaily), 814 subscribers as measured 26 September 2026. Telegram Register, tgregister.com/channel/thegamingnewsdaily.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.