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Channel

Steam reports

@indiesteam

On this record: Growth · Engagement · Reactions · Posts · Citations · Telegram's recommendations · Cite this entry

419subscribers

+0 since we began measuring on 14 September 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001811496464
TypeChannel
Username@indiesteam
CreatedBetween 1 October 2022 and 30 September 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded14 September 2026
Last confirmed live15 September 2026
Measurements held2
Confirmed unchanged1 time, most recently 15 September 2026
On Telegramt.me/indiesteam

Growth

41914 Sept 2026, 23:22 — 419 subscribers15 Sept 2026, 23:20 — 419 subscribers14 Sept 2026, 23:2215 Sept 2026, 23:20
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 418–420 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
15 Sept 2026, 23:20419no change
14 Sept 2026, 23:22419first reading

Engagement

6 posts held, back to 1 August 2024 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 6 posts for this entry, the most recent from 8 September 2024. An engagement rate over an empty window would be a number about nothing.

Reaction mix

17 reactions across 6 posts, in 4 distinct kinds. The most used accounts for 70.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍1270.6%
🍌317.6%
❤15.88%
🤷‍♀15.88%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 6 of the 6 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 17 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 6 most recent posts we hold, published 1 August 2024 to 8 September 2024, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

8 Sept 2024, 17:39 UTC≈1,720 views5 reactionsread 14 September 2026
Photo

Steam продолжает бить рекорды по онлайну. На этот раз он достиг 37,63 миллионов геймеров. 🕹КиберТопор — Подписаться

👍4🍌1

13 Aug 2024, 13:06 UTC≈1,900 views1 reactionsread 14 September 2026
Forwarded from @gamedevreportsPhoto

Circana: Американский игровой рынок в июне 2024 года ▫️Общая выручка игрового рынка в июне 2024 года составила $4,569 миллиардов. Это на 5% меньше, чем годом ранее. ▫️Выручка первого полугодия 2024 года составила $27,320 миллиардов, на 1% больше, чем за аналогичный период 2023 года. С апреля по июнь, 2024 год идёт в отрицательной зоне по отношению к 2023 году. ▫️Выручка с продаж игр в июне составила $4,079 миллиар…

👍1

13 Aug 2024, 12:58 UTC≈1,810 views7 reactionsread 14 September 2026

Свежая версия библии инди "Маркетинг инди игр" https://docs.google.com/document/d/1VQBbh9USPiktLvNYMrYPUInL67DbBJjOCAX1wzV_AE4/edit?usp=sharing

👍5🍌1🤷‍♀1

13 Aug 2024, 12:58 UTC719 views1 reactionsread 14 September 2026

Стас уважаемый участник нашего сообщества сделал библию для инди-продвижения. Хочу сказать ему огромное спасибо. Делимся файлом и все рассказываем какой наш чат классный ^^

🍌1

12 Aug 2024, 12:47 UTC579 views2 reactionsread 14 September 2026
Forwarded from @gamedevreportsPhoto

GameDiscoverCo: В каких странах живут пользоваетли успешных игр в Steam Успешными играми считаются проекты с более чем 100 тысячами игроков. ▫️20,79% игроков в “хитовых” проектах - из США. 8,41% - из Китая, 5,66% из России. Это медианная цифра за всё время. ▫️При этом, если учитывать только запуски с 2024 года, видно, что подросла доля США (до 21,53%); сильно вырос Китай (до 11,45%), а Германия вышла на третью стр…

👍2

1 Aug 2024, 07:58 UTC709 views1 reactionsread 14 September 2026
Forwarded from @gamedevreportsPhoto

Newzoo: Результаты PC/консольных игр во втором квартале 2024 года Newzoo учитывает данные в США, Великобритании, Испании, Италии, Германии и Франции. ▫️Fortnite, EA Sports FC 24 и Call of Duty (MW2/MW3/Warzone) стали лидерами второго квартала по выручке на 6 учитываемых рынках. Elden Ring закончил квартал на 8 строчке, Ghost of Tsushima - на 10. На оба проекта суммарно пришлось 4,2% от всей игровой выручки квартала…

❤1

Showing the 6 most recent of 6 posts we hold for @indiesteam. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

НАШЫ ИГРЫ
@ixbtnashy · 22,855
Telegram ranks this channel #54 of 94 here — alongside 93 others — read 19 September 2026
Gamedev Jobs (Inflow)
@Gamedevjobs · 21,428
Telegram ranks this channel #89 of 96 here — alongside 95 others — read 23 September 2026
Работа в геймдеве (вакансии)
@rabota_v_gamedeve · 25,201
Telegram ranks this channel #90 of 95 here — alongside 94 others — read 14 September 2026

This channel appears in 3 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 15 September 2026 — this entry's latest reading, not the date you are reading this.

“Steam reports” (@indiesteam), 419 subscribers as measured 15 September 2026. Telegram Register, tgregister.com/channel/indiesteam.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.