Telegram RegisterThe public register of Telegram
Telegram profile photo for 𝕀𝕣𝕒𝕟 𝕍𝕚𝕕𝕖𝕠 𝔾𝕒𝕞𝕖s

Channel

𝕀𝕣𝕒𝕟 𝕍𝕚𝕕𝕖𝕠 𝔾𝕒𝕞𝕖s

@iranvideogame

On this record: Previous handles · Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

2,364subscribers

+0 since we began measuring on 5 August 2026

Risers and fallers across the register · movement among entries of 1,000–3,162.

Register entry

Telegram ID-1001005715377
TypeChannel
Username@iranvideogame
Created21 October 2015measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live16 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 16 August 2026
On Telegramt.me/iranvideogame

Previous handles

Recorded in 2019 as “اخبار صنعت بازی‌های ویدیویی — the title held for this same channel (matched by Telegram id, not by handle) in the Pushshift Telegram Dataset, a third-party archive captured in 2019-2020, years before this register made its own first observation. CC BY 4.0, Baumgartner, Zannettou, Squire & Blackburn (2020), Zenodo. A third party’s dated snapshot, not a measurement this register made itself.

Growth

2,3632,3672,3655 August 2026 — 2,364 subscribers6 August 2026 — 2,364 subscribers9 August 2026 — 2,367 subscribers12 August 2026 — 2,363 subscribers16 August 2026 — 2,364 subscribers2,3645 August 202616 August 2026
5 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,362–2,368 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
16 Aug 2026, 14:542,364+1
12 Aug 2026, 20:562,363-4
9 Aug 2026, 10:112,367+3
6 Aug 2026, 05:482,364no change
5 Aug 2026, 21:182,364first reading

Engagement

12 posts held, back to 4 August 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 2 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
8.76%
avg views ÷ 2,364 subscribers
Avg views / post
207
12 posts measured
Reaction rate
0.764%
reactions ÷ views · ER floor
Posts in window
12
of 12 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 9 of 12 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 6 August 2026
Posts held12 (4 August 20266 August 2026)
Views total2,484
Reactions total14
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken7 Aug 2026, 16:38 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
3m 36s
Average length
1m 48s

Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

12 reactions across 8 posts, in 3 distinct kinds. The most used accounts for 83.3% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
1083.3%
👍18.33%
👏18.33%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 9 of the 12 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 14reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 12 most recent posts we hold, published 4 August 2026 to 6 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

6 Aug 2026, 14:06 UTC146 viewsread 7 August 2026
Photo

#اخبار_بازی «چرا یکم از پای این سیستم بلند نمیشی بری بیرون؟!» اما دقیقاً کجا؟! 🏙️🎮 شاید وقت آن رسیده که از سرزنش کردن نوجوانان دست برداریم! روان‌شناسان و جامعه‌شناسان دست روی یک حقیقت تلخ گذاشته‌اند: کوچِ نوجوانان به دنیای بازی‌های آنلاین و دیسکورد تقصیر آن‌ها نیست؛ بلکه تنها پاسخ آن‌ها به نابودیِ «پاتوق‌های شهری» است! وقتی کلوپ‌های محلی، تفریحات ارزان‌قیمت و فضاهای امن از شهر حذف شده‌اند دنیای پیکسلی به تنها «پنا

6 Aug 2026, 08:28 UTC177 views1 reactionsread 7 August 2026
File

🎙️ #۶۰_ثانیه_تا_گیم (قسمت چهارم) 🚩 معافیت مالیاتی برای بازی‌سازان ویدیویی! 🌀 جزئیات کامل را بخوانید 👉 🌀 ثبت اطلاعات در سامانه همگرا👉 ◾️ @iranvideogame

1

5 Aug 2026, 13:01 UTC192 views2 reactionsread 7 August 2026
Forwarded from @gameresearchPhoto

🎮 از بحران بزرگ صنعت تا تولد دوباره بازی‌های ویدئویی؛ آغاز عصر ۸ بیتی! ✨ در ادامه سفرمان در تاریخ بازی‌های ویدئویی، به نسل سوم می‌رسیم؛ دورانی که پس از بحران بزرگ سال ۱۹۸۳، صنعت بازی دوباره جان گرفت و مسیر آینده آن برای همیشه تغییر کرد. این نسل را می‌توان دوران احیای کنسول‌های خانگی و آغاز سلطه بازی‌های داستان‌محور دانست. 🚀 🔹 چرا نسل سوم مهم بود؟ نینتندو با عرضه NES توانست اعتماد بازیکنان را دوباره به کنسول‌های خان

1👍1

5 Aug 2026, 10:01 UTC288 views1 reactionsread 7 August 2026
Photo

🎮📰 پیش از آنکه استریم‌ها، شبکه‌های اجتماعی و تولیدکنندگان محتوا به بخش جدایی‌ناپذیر دنیای گیم تبدیل شوند، این خبرنگاران و رسانه‌های تخصصی بودند که تاریخ صنعت بازی را روایت می‌کردند. از روزهای مجلات خاطره‌انگیزی مانند بازی‌نما، بازی‌رایانه و دنیای بازی تا ظهور رسانه‌های آنلاین و نسل جدید وب‌سایت‌های تخصصی، مسیر روزنامه‌نگاری گیم در ایران همواره هم‌قدم با رشد این صنعت بوده است؛ مسیری که با تلاش نویسندگان، مترجمان و خب

1

5 Aug 2026, 09:56 UTC183 viewsread 7 August 2026
Photo

#تاریخچه_بازی‌های_ویدیویی_در_ایران | قسمت هفتم 📅 سال ۱۳۷۱؛ ورود «میکرو» به خانه‌های ایرانی اگر متولد دهه ۶۰ یا ۷۰ باشید، احتمالاً اولین خاطره شما از بازی‌های ویدیویی با «میکرو» گره خورده است. در اوایل دهه ۷۰، کنسول Micro Genius که نسخه‌ای کپی‌شده از Famicom نینتندو بود، وارد ایران شد و به محبوب‌ترین کنسول آن دوران تبدیل شد. پس از آن مدل‌هایی مثل Dendy و Super Semtoni هم آمدند، اما هیچ‌کدام به محبوبیت میکرو نرسیدند

5 Aug 2026, 07:54 UTC323 viewsread 7 August 2026
Photo

🌀پاسخ به پرسش‌های متداول در مورد رشته کارشناسی طراحی و تولید بازی‌های رایانه‌ای ✅ بعد از سال‌ها پیگیری دانشگاه اصفهان، سرانجام سرفصل رشته کارشناسی طراحی و تولید بازی‌های رایانه‌ای که با راهبری این دانشگاه و همکاری اعضاء هیأت علمی دانشگاه‌های مختلف و نیز خبرگان صنعت بازی‌سازی و با حمایت بنیاد ملی بازی‌های رایانه‌ای تدوین شده بود، توسط شورای عالی انقلاب فرهنگی و وزارت علوم تصویب شد و دانشگاه‌های متقاضی می‌توانند برای

4 Aug 2026, 18:04 UTC211 views3 reactionsread 7 August 2026
Photo

📆 مهلت استفاده از معافیت مالیاتی برای استودیوهای بازی‌سازی تا ۲۰ مرداد ۱۴۰۵ 🖥 تمامی شرکت‌های فعال در حوزه تولید بازی ویدیویی که اطلاعات خود را در سامانه «همگرا» ثبت کرده باشند، مشمول این تسهیلات خواهند شد. ثبت‌نام در این سامانه، شرط اصلی بهره‌مندی از معافیت مالیاتی سال ۱۴۰۴ محسوب می‌شود. 💻 متقاضیانی که پس از تاریخ یادشده اقدام کنند، در نوبت‌های بعدی مورد بررسی قرار می‌گیرند. برای آگاهی از ضوابط کامل، به وب‌سایت بن

2👏1

4 Aug 2026, 15:55 UTC203 views1 reactionsread 7 August 2026
Video

🎥 امروز، در مسیر پیاده‌روی جاماندگان اربعین حسینی، جایی میان قدم‌های عاشقان سیدالشهدا (ع)، صدای دیگری هم شنیده می‌شد؛ صدای هیجان کودکانی که این‌بار، مقاومت را در قاب بازی‌های ویدیویی تجربه می‌کردند. 🎮 موکب بنیاد ملی بازی‌های رایانه‌ای با همکاری هیئت رزمندگان اسلام و قرارگاه جهادی رسانه‌ای شهید آوینی، میزبان خانواده‌هایی بود که برای دقایقی در کنار استراحت و پذیرایی، با ظرفیت‌های بازی‌های ایرانی آشنا شدند. ⛺️ در این

1

4 Aug 2026, 15:39 UTC197 views1 reactionsread 7 August 2026
Photo

📸 #گزارش_تصویری (۲) از غرفه بنیاد ملی بازی‌های رایانه‌ای در مسیر زائرین و جاماندگان اربعین حسینی 🎮 ◾️ @iranvideogame

1

4 Aug 2026, 15:38 UTC189 views1 reactionsread 7 August 2026
Photo

🕹️به بهانه روز اربعین: #معرفی_بازی کودکان اربعین 📱جزییات بازی: نام بازی: کودکان اربعین ناشر و توسعه دهنده: مهاد استودیو بازی و سرگرمی‌های ایرانی و اسلامی تاریخ انتشار: ۱۳۹۹ ژانر بازی: آموزشی سیستم عامل: اندروید نیاز به اینترنت: ندارد 🖇️ داستان بازی: کودکان اربعین یک بازی آموزشی ساده و جذاب برای کودکان است که آن‌ها را در قالب یک خانواده زائر، با تمام مراحل سفر معنوی پیاده‌روی اربعین همراه می‌کند. از تجمع خانواده‌ها

1

4 Aug 2026, 10:23 UTC196 views2 reactionsread 7 August 2026
Video

🎥 #گزارش_ویدیویی از غرفه بنیاد در مسیر زائرین و جاماندگان اربعین حسینی 🎮 ◾️ @iranvideogame

2

4 Aug 2026, 10:10 UTC≈179 views2 reactionsread 6 August 2026
Photo

📸 #گزارش_تصویری (۱) از غرفه بنیاد ملی بازی‌های رایانه‌ای در مسیر زائرین و جاماندگان اربعین حسینی 🎮 ◾️ @iranvideogame

Showing the 12 most recent of 12 posts we hold for @iranvideogame. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 4,718 of 1,480,975entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 18 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 16 August 2026 — this entry's latest reading, not the date you are reading this.

“𝕀𝕣𝕒𝕟 𝕍𝕚𝕕𝕖𝕠 𝔾𝕒𝕞𝕖s” (@iranvideogame), 2,364 subscribers as measured 16 August 2026. Telegram Register, tgregister.com/channel/iranvideogame.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.