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Telegram profile photo for InGameJob.com (official)

Channel

InGameJob.com (official)

@ingamejob

On this record: Also posting the same content · Growth · Engagement · Posts · Citations · Cite this entry

13,125subscribers

+80 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001290687949
TypeChannel
Username@ingamejob
CreatedBetween 1 April 2018 and 31 July 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live15 August 2026
Measurements held10
Confirmed unchanged1 time, most recently 15 August 2026
On Telegramt.me/ingamejob

Also posting the same content

This channel’s posts match, word for word or near enough, posts on 4 other registered channels, found by comparing text fingerprints across every channel on the register. That matching has been checked by hand against the live Telegram pages and found reliable — 0 wrong of 45 pairs re-read.

Which channel, if either, published first is deliberately not shown. The same hand-check found that reading wrong 18 of 45 times — 60%, no better than a coin flip — because it depends on how deep our own crawl happened to reach into each channel’s history, not on when the content was actually first posted. This list is ordered by subscriber count, the same as every other listing on this site, never by which channel we think came first. Word-for-word matching has several ordinary explanations besides copying — a channel mirroring itself, an unattributed repost, or two channels independently repeating the same wire story — and this measurement cannot tell those apart. How this is measured.

Growth

13,04513,12513,0856 August 2026 — 13,045 subscribers6 August 2026 — 13,056 subscribers7 August 2026 — 13,069 subscribers9 August 2026 — 13,081 subscribers10 August 2026 — 13,086 subscribers11 August 2026 — 13,101 subscribers11 August 2026 — 13,108 subscribers12 August 2026 — 13,113 subscribers14 August 2026 — 13,121 subscribers15 August 2026 — 13,125 subscribers6 August 202615 August 2026
10 measurements spanning 9 days, net +80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13,033–13,137 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
15 Aug 2026, 16:3413,125+4
14 Aug 2026, 06:5613,121+8
12 Aug 2026, 21:4013,113+5
11 Aug 2026, 21:2213,108+7
11 Aug 2026, 00:2713,101+15
10 Aug 2026, 00:0213,086+5
9 Aug 2026, 00:5113,081+12
7 Aug 2026, 22:0413,069+13
6 Aug 2026, 22:4613,056+11
6 Aug 2026, 11:0613,045first reading

Engagement

22 posts held, back to 22 May 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 19 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
36.5%
avg views ÷ 13,125 subscribers
Avg views / post
4,800
8 posts measured
Reaction rate
this channel exposes no reaction counts
Posts in window
8
of 22 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 13 August 2026
Posts held22 (22 May 202613 August 2026)
Views total38,360
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken15 Aug 2026, 11:57 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Recent posts

13 Aug 2026, 11:05 UTC≈1,030 viewsread 15 August 2026

​​#top_vacancies_inGameJob Got your portfolio updated and ready to send out applications? To help you aim at projects that are actively seeking talent today, the InGame Job and Values Value teams gathered a list of interesting active jobs this week that are definitely worth your attention. 👉 Programming Senior Data Engineer (Scala, Spark, Airflow) (Hypercell Games) Remote Online Services Programming Internship (Ubi

6 Aug 2026, 11:28 UTC≈1,930 viewsread 15 August 2026

​​#top_vacancies_inGameJob Taking a look at current open roles is a great way to see where the industry is heading and what skills are in demand. The InGame Job and Values Value teams lined up a list of interesting active jobs this week that are worth your attention! 👉 Programming Senior VR Unity Developer (HyperVR Games) Remote Unity Game Developer (Mellow AI Scout) Remote Mobile Developer (VIZOR APPS LIMITED) Rem

5 Aug 2026, 10:33 UTC≈3,980 viewsread 15 August 2026

​💡 Head of Creative Our partners at Values Value are looking for a Head of Creative! 📍 Remote to start, transitioning to office-based work in Warsaw. The role is with a fast-growing mobile app company behind one of the world’s most downloaded products in its category, with 50M+ downloads and 4–5M monthly active users. They’re looking for a hands-on creative leader who will: 🔹 Develop and scale paid social creati

30 Jul 2026, 13:14 UTC≈2,410 viewsread 15 August 2026

​​#top_vacancies_inGameJob From compact indie teams to long-term productions, active hiring takes all kinds of shapes. The InGame Job and Values Value teams put together a fresh list of interesting active jobs this week that are definitely worth your attention 👾 👉 Programming Unity Developer AI (Joyteractive) Remote Unity Game Developer (Mellow AI Scout) Remote Senior Unity Developer (Mobile Games & Multiplayer) (D

29 Jul 2026, 08:59 UTC≈10,500 viewsread 15 August 2026

​🔥 Studios hiring right now on InGame Job: 📌 VFX Artist 🔗 https://ingamejob.com/en/job/vfx-animator-4 📌 Junior Unity Porting Developer 🔗 https://ingamejob.com/en/job/junior-unity-porting-developer 📌 Technical Artist 🔗 https://ingamejob.com/en/job/technical-artist-85 📌 3D Technical Artist (Animation & Game Feel) 🔗 https://ingamejob.com/en/job/senior-3d-artist-generalist-1 📌 DevOps Engineer (Unity / Multiplayer Mo

23 Jul 2026, 15:44 UTC≈2,460 viewsread 15 August 2026

​​#top_vacancies_inGameJob Feeling ready for a new professional challenge but don't have the energy for a massive job hunt? Start with a quick look at what’s out there. The InGame Job and Values Value teams lined up a list of interesting active jobs this week to help you easily test the waters 💼 👉 Programming Senior Data Engineer (Scala, Spark, Airflow) (Hypercell Games) Remote Senior Unity Developer (Junkineering)

22 Jul 2026, 15:47 UTC≈8,620 viewsread 15 August 2026

​Our partners at Values Value are hiring Values Value is a recruitment agency working with game studios worldwide — and they've got some interesting roles open right now 👇 📌 Chief Financial Officer 🔗 https://ingamejob.com/en/job/chief-financial-officer-5 📌 Producer (PC / Steam) 🔗 https://ingamejob.com/en/job/producer-pc-steam 📌 Level Artist 🔗 https://ingamejob.com/en/job/level-artist-31 📌 Graphic Programmer / Te

21 Jul 2026, 15:07 UTC≈7,430 viewsread 15 August 2026

​🎮 This week's pick on InGame Job: 12 open roles Studios hiring across engineering, art, design and production 👇 ⚙️ ENGINEERING 🔹 Senior VR Unity Developer https://ingamejob.com/en/job/senior-unity-developer-247 🔹 DevOps Engineer — Unity, multiplayer mobile https://ingamejob.com/en/job/devops-unity-developer 🔹 Unity Developer, Middle https://ingamejob.com/en/job/unity-developer-middle-3 🎨 ART 🔹 3D Artist Lead

16 Jul 2026, 09:56 UTC≈2,580 viewsread 15 August 2026

​​#top_vacancies_inGameJob Pipelines are evolving, but great games still require human vision and craft. Studios are actively looking for talent ready to adapt and push production quality forward. To help you find a team that matches your pace, InGame Job and Values Value compiled a list of interesting active jobs this week 👇 👉 Programming Senior VR Unity Developer (HyperVR Games) Remote C++ developer (WonderBrains

9 Jul 2026, 11:09 UTC≈2,840 viewsread 15 August 2026

​​#top_vacancies_inGameJob Looking for some fresh career inspiration? Here is a list of interesting active jobs this week that are definitely worth your attention, brought to you by the InGame Job and Values Value teams 👾 👉 Programming Unity Developer AI (Joyteractive) Remote DevOps Engineer (Unity / Multiplayer Mobile Game) (Bix Team) Remote Senior/Lead Unity Developer (Junkineering) Remote Senior Unity Developer

2 Jul 2026, 09:34 UTC≈2,950 viewsread 15 August 2026

​​#top_vacancies_inGameJob Stepping back into the job market after a long contract can feel overwhelming. To make the transition smoother, the InGame Job and Values Value teams gathered the positions currently holding an active status 🙌🎮 👉 Programming Senior VR Unity Developer (HyperVR Games) Remote Senior Data Engineer (Scala, Spark, Airflow) (Hypercell Games) Remote C++ developer (WonderBrains Recruiting Agency)

30 Jun 2026, 11:12 UTC≈14,700 viewsread 15 August 2026

​Meet our partner: Kleos Kleos helps companies hire and pay remote teams across 242 countries — with compliant contracts, IP assignment, and one B2B invoice. For founders, HR teams, finance teams, and contractors, Kleos removes the back-office headache: contracts, compliance, payments, invoices, and payroll operations are handled in one place. Do you have a remote team across multiple countries? Then someone in you

Showing the 12 most recent of 22 posts we hold for @ingamejob. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 2,520 of 1,481,217entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 15 August 2026 — this entry's latest reading, not the date you are reading this.

“InGameJob.com (official)” (@ingamejob), 13,125 subscribers as measured 15 August 2026. Telegram Register, tgregister.com/channel/ingamejob.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.