🔥 Studios hiring right now on InGame Job: 📌 VFX Artist 🔗 https://ingamejob.com/en/job/vfx-animator-4 📌 Junior Unity Porting Developer 🔗 https://ingamejob.com/en/job/junior-unity-porting-developer 📌 Technical Artist 🔗 https://ingamejob.com/en/job/technical-artist-85 📌 3D Technical Artist (Animation & Game Feel) 🔗 https://ingamejob.com/en/job/senior-3d-artist-generalist-1 📌 DevOps Engineer (Unity / Multiplayer Mo…

Channel
Jobs: System administration | InGameJob.com
@ingamejob_sys
On this record: Growth · Engagement · Posts · Citations · Cite this entry
358subscribers
+3 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
Register entry
| Telegram ID | -1001487589862 |
|---|---|
| Type | Channel |
| Username | @ingamejob_sys |
| Created | Between 1 April 2019 and 30 September 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 8 August 2026 |
| Last confirmed live | 15 August 2026 |
| Measurements held | 3 |
| Confirmed unchanged | 1 time, most recently 15 August 2026 |
| On Telegram | t.me/ingamejob_sys |
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 15 Aug 2026, 09:43 | 358 | +3 |
| 8 Aug 2026, 06:46 | 355 | no change |
| 7 Aug 2026, 15:22 | 355 | first reading |
Engagement
20 posts held, back to 30 March 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.
- ERR · 30 days
- 10.1%
- avg views ÷ 358 subscribers
- Avg views / post
- 36.0
- 1 post measured
- Reaction rate
- —
- this channel exposes no reaction counts
- Posts in window
- 1
- of 20 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
| Window | Rolling 30 days · latest post in window 29 July 2026 |
|---|---|
| Posts held | 20 (30 March 2026 – 29 July 2026) |
| Views total | 36 |
| Reactions total | — |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 8 Aug 2026, 06:46 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Recent posts
Meet our partner: Kleos Kleos helps companies hire and pay remote teams across 242 countries — with compliant contracts, IP assignment, and one B2B invoice. For founders, HR teams, finance teams, and contractors, Kleos removes the back-office headache: contracts, compliance, payments, invoices, and payroll operations are handled in one place. Do you have a remote team across multiple countries? Then someone in you…
🎮 Today's the day. The Big Games Industry Employment Survey 2026 closes tonight. This is the final stretch, after today, the form goes offline and the report moves into production. If you've been putting it off, there's still time to add your voice. ✅ Strictly anonymous. No names, emails, or company identifiers. ✅ 15 minutes, and you're done. ✅ Free for everyone. Public the moment it drops in November. The surve…
Here is a list of open roles from our portal, InGame Job 👾✨ Keep an eye out: vacancies marked as TOP, HOT or PREMIUM are boosted roles. This means these studios are actively scouting right now and will get back to you faster than anyone else. If one speaks to you, apply immediately. 🙌 📌 Game Director 🔗 https://ingamejob.com/en/job/game-director 📌 Head of Growth (R&D Growth) 🔗 https://ingamejob.com/en/job/head-o…
🎮 One week left: The Big Games Industry Employment Survey 2026 closes on June 15❗️ In 2025, the numbers told a tough story: 📉 26% experienced layoffs 🔥 Half the industry reported burnout ⏳ 15% had been job hunting for over a year 📊 28% who changed jobs had to accept worse conditions The 2026 report will show whether things have improved, stabilized, or shifted in a new direction. But it only works if enough people…
DevOps / Platform Engineer Company: Cubic Games Experience level: Senior Salary: Negotiable Job type: Full time Location: #Remote
System Administrator Company: Royal Ark Experience level: Middle Salary: Negotiable Job type: Full time Location: #Yerevan
The gaming industry is evolving, and so is the Mobidictum Conference. Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience: • A dedicated Apps Industry track • Brella-powered networking for smarter connections • A brand-new second floor focused on PC gaming & enthusiasts • Three main stages covering Business, Mobile, and Apps With 2…
Permanent vs Fractional: What Studio Hiring Signals Tell Us About Where the Industry Is Going The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally. The industry isn't shrinking. It’s splitting into two tracks: permanent and fract…
The Big Games Industry Employment Survey 2026 is closing — have you filled it out yet? If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it. This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the indu…
Hello, gamedev friends! Enchant AI&Gaming Accelerator is flying to Cyprus. On May 27th, the team will hold its 8th game demo day (and the first ever in Cyprus!) in Limassol, complete with a post-pitch party. Experts and leaders of the gaming industry will gather, pitches of fresh and ambitious projects will be presented, and everything will be held in a truly lively format. This is a great opportunity to: - me…
🎮 Still time to join the Big Games Industry Employment Survey 2026! We believe gamedev salary data should be open to everyone who works in the industry. That's why this report is free, public, and built for the whole community. But it only works because of a simple trade: you give 15 minutes of your time, and in return the whole community gets a transparent picture of what's really happening with salaries, hiring…
Showing the 12 most recent of 20 posts we hold for @ingamejob_sys. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Forward network
Republishes
Channels on the register whose posts this channel has forwarded.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 15 August 2026 — this entry's latest reading, not the date you are reading this.
“Jobs: System administration | InGameJob.com” (@ingamejob_sys), 358 subscribers as measured 15 August 2026. Telegram Register, tgregister.com/channel/ingamejob_sys.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.