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Channel

Boost by InGame Job. Careers in games

@boost_ingamejob

On this record: Also posting the same content · Growth · Engagement · What this channel posts · Posts · Citations · Cite this entry

217subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001503800677
TypeChannel
Username@boost_ingamejob
DescriptionAll about working in gaming: salaries, career tips, hiring, market research.
CreatedBetween 1 August 2021 and 28 February 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live14 August 2026
Measurements held2
On Telegramt.me/boost_ingamejob

Also posting the same content

This channel’s posts match, word for word or near enough, posts on 4 other registered channels, found by comparing text fingerprints across every channel on the register. That matching has been checked by hand against the live Telegram pages and found reliable — 0 wrong of 45 pairs re-read.

Which channel, if either, published first is deliberately not shown. The same hand-check found that reading wrong 18 of 45 times — 60%, no better than a coin flip — because it depends on how deep our own crawl happened to reach into each channel’s history, not on when the content was actually first posted. This list is ordered by subscriber count, the same as every other listing on this site, never by which channel we think came first. Word-for-word matching has several ordinary explanations besides copying — a channel mirroring itself, an unattributed repost, or two channels independently repeating the same wire story — and this measurement cannot tell those apart. How this is measured.

Growth

2177 Aug 2026, 05:18 — 217 subscribers7 Aug 2026, 05:47 — 217 subscribers7 Aug 2026, 05:187 Aug 2026, 05:47
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 216–218 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
7 Aug 2026, 05:47217no change
7 Aug 2026, 05:18217first reading

Engagement

20 posts held, back to 7 October 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 15 June 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Photos
9
Links
219

Lifetime counters from Telegram’s own channel header, read 7 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Recent posts

15 Jun 2026, 10:02 UTC72 viewsread 7 August 2026
Forwarded from @ingamejob

​🎮 Today's the day. The Big Games Industry Employment Survey 2026 closes tonight. This is the final stretch, after today, the form goes offline and the report moves into production. If you've been putting it off, there's still time to add your voice. ✅ Strictly anonymous. No names, emails, or company identifiers. ✅ 15 minutes, and you're done. ✅ Free for everyone. Public the moment it drops in November. The surve

25 May 2026, 06:21 UTC76 viewsread 7 August 2026
Forwarded from @ingamejob

The gaming industry is evolving, and so is the Mobidictum Conference. Mobidictum Conference 2026 returns on October 7–8, 2026 in Istanbul, introducing major updates designed to reshape the event experience: • A dedicated Apps Industry track • Brella-powered networking for smarter connections • A brand-new second floor focused on PC gaming & enthusiasts • Three main stages covering Business, Mobile, and Apps With 2

22 May 2026, 13:21 UTC58 viewsread 7 August 2026
Forwarded from @ingamejob

​Permanent vs Fractional: What Studio Hiring Signals Tell Us About Where the Industry Is Going The media narrative says the games industry is shrinking. But when you look at the actual data, a completely different reality emerges: European studios spent 63% more on external talent last year, and freelancer income grew by 19% globally. The industry isn't shrinking. It’s splitting into two tracks: permanent and fract

20 May 2026, 11:50 UTC45 viewsread 7 August 2026
Forwarded from @ingamejob

​The Big Games Industry Employment Survey 2026 is closing — have you filled it out yet? If it's been sitting on your to-do list, now is the moment. Once the survey closes, the data is locked, and the 2026 report will be built without your experience in it. This is the free, public report that gamedev comes back to every year for salary benchmarks, hiring trends, and career data. It exists because people in the indu

27 Apr 2026, 07:23 UTC54 viewsread 7 August 2026
Forwarded from @ingamejob

​🎮 Still time to join the Big Games Industry Employment Survey 2026! We believe gamedev salary data should be open to everyone who works in the industry. That's why this report is free, public, and built for the whole community. But it only works because of a simple trade: you give 15 minutes of your time, and in return the whole community gets a transparent picture of what's really happening with salaries, hiring

20 Apr 2026, 09:15 UTC60 viewsread 7 August 2026
Forwarded from @ingamejob

​Powering the Big Games Industry Employment Survey 2026 with Mellow We’re proud to have Mellow as the main partner of the Big Games Industry Employment Survey 2026. One month in — and we’re already approaching 1,000 responses from professionals across the global games industry. This year, we’re paying special attention to how work in games is changing: distributed teams, freelance models, and the growing role of c

6 Apr 2026, 09:08 UTC75 viewsread 7 August 2026
Forwarded from @ingamejob

​Understanding what’s really happening in the games industry today — across roles, regions, and experience levels — is more important than ever. That’s why we’re especially glad to have Tribe supporting the Big Games Industry Employment Survey for the second year in a row. Based in Limassol (Cyprus), Tribe is a full-cycle HR agency working across recruitment, relocation, employee development, and research — helping

30 Mar 2026, 11:48 UTC74 viewsread 7 August 2026
Forwarded from @ingamejob

​This year, the Big Games Industry Employment Survey is supported by Scorewarrior — one of Europe’s top-performing mobile game developers. Based in Limassol, Scorewarrior is best known for Total Battle, a 4X strategy title that has consistently ranked among the top-grossing games in its category — reaching the global top 10 in 2024. Scorewarrior has been supporting the research for the second year in a row, seeing

13 Mar 2026, 12:36 UTC102 viewsread 7 August 2026
Forwarded from @ingamejob

​The gamescom dev 2026 ticket shop is officially OPEN! 🎟 Major workflow upgrades for attendees this year: 🔹 Fully Integrated: Your "Business 5 Days" ticket now includes gamescom dev (Aug 24–25) AND gamescom (Aug 26–30). 🔹 More Choice: New ticket categories, including the "Basic" tier for focused expo and keynote access. 🔹 Better Value: Early Bird discounts are live across all major conference and trade categories.

13 Feb 2026, 13:58 UTC131 viewsread 7 August 2026
Forwarded from @ingamejob

​Celebrate Valentine’s Day with InGame Job! 💘 They say finding the perfect talent is a journey of the heart. At InGame Job we believe that every great game starts with a perfect match: the right people, the right passion, and the right timing. 🎮 To celebrate the season of professional chemistry, we’re giving your hiring process a special boost. 🎁 Your Valentine’s Bonus: 25% OFF Apply the code at checkout for any

3 Feb 2026, 14:44 UTC114 viewsread 7 August 2026
Forwarded from @ingamejob

​Excited to share our latest research on the Cyprus game dev job market, conducted together with Values Value and based on data from the Big Games Industry Employment Survey 2025, now featured in GamesMarkt! 🇨🇾🎮 A big thank you to GamesMarkt and Pascal Wagner for the thoughtful coverage and for highlighting the key insights from our study. 📖 Read the article in GamesMarkt: https://www.gamesmarket.global/cyprus-job/

27 Jan 2026, 09:51 UTC117 viewsread 7 August 2026
Forwarded from @ingamejob

We’ve just released a free report 👇 Cyprus Game Industry: Senior+ Employment Landscape 2025 Based on an anonymous survey of 113 experienced game industry professionals, the report looks at how Senior+ specialists in Cyprus think about: ▪️ job stability and security ▪️ career growth and burnout ▪️ relocation and lifestyle trade-offs ▪️ salaries, expectations, and long-term retention One key takeaway: Senior+ profe

Showing the 12 most recent of 20 posts we hold for @boost_ingamejob. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 712,793 of 1,481,243entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 7 August 2026 — this entry's latest reading, not the date you are reading this.

“Boost by InGame Job. Careers in games” (@boost_ingamejob), 217 subscribers as measured 7 August 2026. Telegram Register, tgregister.com/channel/boost_ingamejob.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.