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Channel

Mopsicus | Про разработку, игры и личный опыт

@mopsicus_ru

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

153subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001193629233
TypeChannel
Username@mopsicus_ru
DescriptionБлог: https://mopsicus.ru Для связи: @mopsicus #unity #gamedev
CreatedBetween 1 March 2018 and 30 June 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live8 August 2026
Measurements held2
On Telegramt.me/mopsicus_ru

Growth

1537 Aug 2026, 22:13 — 153 subscribers8 Aug 2026, 19:16 — 153 subscribers7 Aug 2026, 22:138 Aug 2026, 19:16
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 152–154 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
8 Aug 2026, 19:16153no change
7 Aug 2026, 22:13153first reading

Engagement

20 posts held, back to 19 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
61.4%
avg views ÷ 153 subscribers
Avg views / post
94.0
1 post measured
Reaction rate
this channel exposes no reaction counts
Posts in window
1
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 23 July 2026
Posts held20 (19 January 202623 July 2026)
Views total94
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken8 Aug 2026, 19:16 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
16
Videos
7
Links
99

Lifetime counters from Telegram’s own channel header, read 8 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
42s
Average length
21s

Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

96 reactions across 19 posts, in 12 distinct kinds. The most used accounts for 44.8% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥4344.8%
👍3031.3%
😁88.33%
🤔44.17%
❤‍🔥33.13%
👏22.08%
11.04%
👀11.04%
💘11.04%
💯11.04%
😢11.04%
🤯11.04%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 19 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 96reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 19 January 2026 to 23 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

23 Jul 2026, 07:14 UTC94 viewsread 8 August 2026

Как вы наверняка слышали, недавно закон очередной приняли, что нельзя использовать авторизацию от иностранных сервисов 🤦 Интересно узнать мнение, как эту задачку решаете относительно мобильных игр и приложений? Удалили вход через Google/Apple? Добавили какой-нибудь Яндекс? Или (омг) ЕСИА? 😅

13 May 2026, 07:51 UTC238 views5 reactionsread 8 August 2026
Forwarded from @progamedevPhoto

Да, это так.

😁4😢1

12 May 2026, 07:30 UTC287 views7 reactionsread 8 August 2026

Классный сайтик с паттернами проектирования — https://www.unitydesignpatterns.com Есть все основные, если нажать на любой блок — откроектся страница с описанием, советами и кодом, есть даже анимация с интерактивной частью, можно нажимать кнопочки и смотреть что происходит 😬 Выглядит красиво. Конечно это актуально не только для Unity.

🔥6👍1

27 Mar 2026, 15:00 UTC327 views2 reactionsread 8 August 2026

​​Мы тут пробуем медиацию от LevelPlay. И оно не может само с первого раза заработать без фиксов 🥲 Подключили рекламную сеть Яндекса и билды перестали собираться из-за конфликта версий с AppMetrica. Потрачен день на ковыряние вот этом вот во всём... Если тоже планируете подключать или ищете как исправить — новый пост поможет сэкономить время. Ещё и новость пришла что они ironSource Ads закрывают, а там неплохой eCP

👍2

27 Mar 2026, 07:42 UTC288 views3 reactionsread 8 August 2026

Увидел пост про плагин который бережёт батарейку. Забавно, что ещё лет 8 назад (омг) когда мы выпускали наши первые игры на Unity, я делал тоже самое: на экранах ожидания игрока или просто когда нет активности, понижал фреймрейт и отключал всё что в апдейте могло крутиться для экономии батарейки. В итоге отказались от этого 😅 Особого профита не давало, но зато были лаги когда надо было восстанавливать предыдущее сос

🤔2💯1

19 Mar 2026, 16:40 UTC313 views4 reactionsread 8 August 2026
Photo

Кто-то постарался и перевёл док от Sensor Tower с аналитикой за 2025 год и трендами на текущий год. Много букв 🥲 Для себя подметил несколько интересных моментов: - установки с мобильных сторов падают, -5-7% - в стиме растут, +6% - выручка с мобильных сторов +1-3% - в стиме +13%! - LiveOps решает — деньги идут из эвентов, обновлений, меты - Roblox разрывает всех и везде - неигровые приложения стали зарабатывать больш

😁2👍1🔥1

19 Mar 2026, 06:56 UTC237 views7 reactionsread 8 August 2026
Photo

ReferenceRadar — бесплатный тул для визуализации зависимостей между объектами в проекте. Нажимаешь на объект и видно где он используется и что он сам использует. Довольно удобно. Работает быстро, есть обновляемый кеш и несколько настроек для игнорирования объектов при сканировании.

🔥4👍3

17 Mar 2026, 18:30 UTC299 views6 reactionsread 8 August 2026
Photo

Пока я присматриваюсь к UniText, как к полноценной замене TMP, в процессе работы над новым проектом появилась неприятная особенность последнего: тексты с использованием моих шрифтов выглядели «не очень». Что это было и как исправил, в свежем посте

👍5🔥1

27 Feb 2026, 10:54 UTC283 views6 reactionsread 8 August 2026

Удалось восстановить и подтвердить свой древний аккаунт разработчика в Google Play. Несколько дней переписки и апелляций, составление "правильных" писем в саппорт с помощью ChatGPT и — аккаунт разлочен и подтверждён 😅 В итоге задолбал их и дошёл под ручного подтверждения, потому что бот настойчиво отказывался принимать доки. Главное не сдаваться 😬

👍4🔥2

20 Feb 2026, 11:34 UTC415 views1 reactionsread 8 August 2026

Круто жеж! 64 Кб на всё про всё. Порадовал коммент: * Made a game in 64kb. * Made a photoshop-like image editor that implements the image steps in code. * Modified a level editor so you can have data on non performant areas. * Made a system to use and animate meshes. * Made an audio editing tool. * Made your own lighting system. * MADE YOUR OWN FUCKING LANGUAGE?!?! My God, dude – my jaw cannot get any lower. Absolu

🤔1

20 Feb 2026, 11:32 UTC331 views6 reactionsread 8 August 2026
Forwarded from @progamedev

Немного tech porn. Чувак десять лет делал игру типа дума (только в полном 3д). Что примечательно — размер билда 64кб 🧠 В этом видео рассказывает про трюки, которые использовал: https://www.youtube.com/watch?v=qht68vFaa1M

🔥6

19 Feb 2026, 08:30 UTC372 views9 reactionsread 8 August 2026
Photo

Вчера увидел в Unity паблике — UniText — текстовый движок для Unity, корректно отображающий все системы письма. В основе тот же движок формирования текста который используется в Chrome, Firefox, Adobe InDesign и Android. Пишут что быстрее, легче, сильнее чем TMP 😅 Но самое главное что я для себя отметил: полная поддержка эмоджи с использованием системных шрифтов! То есть, не нужно тащить в билд атласы с эмоджи. Да и

🔥9

Showing the 12 most recent of 20 posts we hold for @mopsicus_ru. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 8 August 2026 — this entry's latest reading, not the date you are reading this.

“Mopsicus | Про разработку, игры и личный опыт” (@mopsicus_ru), 153 subscribers as measured 8 August 2026. Telegram Register, tgregister.com/channel/mopsicus_ru.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.