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Channel

Mooshi | Заметки нарративщика

@mooshi_games

On this record: Growth · Engagement · Reactions · Stars · Posts · Citations · Cite this entry

3,777subscribers

+0 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001215435173
TypeChannel
Username@mooshi_games
CreatedBetween 1 March 2018 and 30 June 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live12 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 12 August 2026
On Telegramt.me/mooshi_games

Growth

3,7693,7773,7736 August 2026 — 3,777 subscribers6 August 2026 — 3,777 subscribers9 August 2026 — 3,769 subscribers12 August 2026 — 3,777 subscribers6 August 202612 August 2026
4 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,768–3,778 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Aug 2026, 14:553,777+8
9 Aug 2026, 19:213,769-8
6 Aug 2026, 19:423,777no change
6 Aug 2026, 16:393,777first reading

Engagement

14 posts held, back to 23 April 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 4 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
20.8%
avg views ÷ 3,777 subscribers
Avg views / post
787
8 posts measured
Reaction rate
4.69%
reactions ÷ views · ER floor
Posts in window
8
of 14 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 7 August 2026
Posts held14 (23 April 20267 August 2026)
Views total6,295
Reactions total295
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken8 Aug 2026, 06:13 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

645 reactions across 14 posts, in 3 distinct kinds. The most used accounts for 59.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥38459.5%
25339.2%
🤯81.24%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 14 of the 14 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 645reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 14 most recent posts we hold, published 23 April 2026 to 7 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
2
across the posts below
Posts paid on
1
of 14 we hold a reading for · 7%
Most on one post
2
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @mooshi_games. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 14 most recent posts we hold for this entry, published 23 April 2026 to 7 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

7 Aug 2026, 12:53 UTC370 views29 reactionsread 8 August 2026
Photo

В "Готике" Безымянному постоянно попадаются золотые монеты. Они лежат в сундуках, валяются среди других предметов, хранятся в карманах обитателей колонии. Их можно подобрать, но игра помечает их уничижительным словом: "Мусор". 🤡 Эти монеты служат деньгами в Миртане, в мире вне Барьера. Под Барьером эти деньги полностью обесценились. На них нельзя купить оружие, еду или обучение. За пределами колонии ценность монет п

🔥218

6 Aug 2026, 10:41 UTC491 views34 reactionsread 8 August 2026
Photo

🤡 В начале "Готики" Безымянный ничего не умеет. Он неловко держит оружие, не способен выполнять связки ударов, у него дрожат руки, он не знает, как вскрывать замки или разделывать добычу. Его неопытность видна в каждом движении. Получая новый уровень, герой приобретает немного здоровья и десять очков обучения. Но сами по себе эти очки не делают его сильнее. Это лишь возможность получить знания. Чтобы освоить навык,

19🔥15

27 Jul 2026, 12:15 UTC792 views48 reactionsread 8 August 2026

Кажется, я поняла, что мне так нравится в Готике. Игра дает герою важную задачу и тут же показывает, что сам герой пока недостаточно важен, чтобы ее выполнить 🤡 🌚 Перед тем как безымянного заключенного бросают за Барьер, ему поручают доставить письмо верховному магу огня. Обычная RPG превратила бы это в стартовый курьерский квест. Глянь на маркер, десять минут пути, аудиенция и первая порция экспозиции. Но маги огня

🔥3216

24 Jul 2026, 14:01 UTC766 views55 reactionsread 8 August 2026
Forwarded from @narratorikaPhoto

Разница между плохим и хорошим диалогом Наконец-то добралась до Black Flag Recynced! И сразу находка. Спойлеры буквально первых 5 минут игры, если что. Я сперва выставила русские субтитры к английской озвучке, но они меня так расстроили, что переключилась на англосаб. Вот смотрите. Яркий водораздел между хорошей сценаристикой и плохой. На пальцах. В английской версии на первом скриншоте Эдвард говорит: "For every

🔥3817

22 Jul 2026, 14:37 UTC877 views39 reactionsread 8 August 2026

👀 Количество не равно качеству. Но к качеству часто ведет именно количество Что полезнее, пройти одну игру и подробно ее декомпозировать или пробежать сто игр, но познакомиться с каждой лишь поверхностно? ❓ Мне кажется, это ложная развилка. Количество и качество нужны специалисту на разных этапах, которые работают друг на друга. Когда вы только начинаете карьеру, контент действительно нужно поглощать. Много, разноо

26🔥13

21 Jul 2026, 13:00 UTC978 views25 reactionsread 8 August 2026

🌸 Несу вкусняшку. Мой коллега по несчастью перу — крутой нарративщик и гейм-дизайнер — ведет свой телеграм-канал «Злые буквы». Он без прикрас разбирает игры, режет правду матку о косяках и рассуждает о судьбе индустрии и тех, кто в ней варится. Если вам мало контента и хочется кушать, то милости прошу в гости. Для точки входа советую чекнуть эти посты с очень завлекающие и заголовками: 🟡 О том, стыдно ли писать дл

🔥155🤯5

17 Jul 2026, 13:26 UTC≈1,130 views55 reactionsread 8 August 2026
Photo

🤩 Как сеттинг может вдохнуть новую жизнь в знакомый жанр 🤩 В нарративном дизайне сеттинг — это система правил, которая определяет, кто мы, как устроен мир и почему привычные действия в нем совершаются именно так. Сильный сеттинг не обязательно добавляет новые игровые глаголы. Иногда он меняет смысл уже знакомых. 🤩 Хороший пример — Moonlight Peaks. В основе игры лежит классическая формула фермерского симулятора. Иг

37🔥18

8 Jul 2026, 10:43 UTC≈1,180 views36 reactionsread 8 August 2026
Photo

👀 Поведенческий vs. Когнитивный выбор. Анатомия диалогового колеса В Mass Effect разделяют процесс принятия решений игроком на два уровня: поведенческий и когнитивный. Эта дуальность была создана, чтобы игра подходила как хардкорным ролевикам, так и тем, кто хочет просто следить за историей, не отвлекаясь от экшена. Пока тут не буду рассматривать систему, связанную с прокачкой харизмы (героя/отступника), мб в следу

🔥2214

18 Jun 2026, 08:08 UTC≈3,470 views82 reactions2 Starsread 8 August 2026
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Недавно мне написала Алина Габитова и показала свой дипломный проект, сборник "Нарративный дизайн: идея → система", которым (с ее разрешения) я хочу поделиться с вами. Потому что он крутой! 👀 Алина перелопатила гору материалов по нарративному дизайну — от моих коллег и от меня в том числе — и систематизировала их. Автор придумала метод с маркерами [T W C A S E M] (text, world, character, agency, structure, experienc

🔥739

2 Jun 2026, 14:32 UTC≈1,880 views44 reactionsread 8 August 2026

Шорох, Asylum и искусство двойного дна 💀 Тут на днях я добралась до Asylum — игры от того самого Агустина Кордеса, который когда-то подарил нам легендарный Scratches (он же "Шорох"). "Шорох" — это буквально игра моего детства. Я прошла ее вдоль и поперек, но в детстве как-то сильно проигнорила сюжет 📖 Сейчас, будучи взрослой и пройдя Asylum, я проанализировала обе игры и поняла паттерн, по которому работает разрабо

🔥367🤯1

23 May 2026, 13:03 UTC≈1,740 views46 reactionsread 8 August 2026

На что вы готовы пойти ради одной сцены? 👀 Когда пишешь большое произведение, рано или поздно упираешься в момент: а как это на самом деле ощущается? Можно погуглить, можно додумать, но некоторые авторы идут дальше. Это называют иммерсивным ресерчем, когда ты проживаешь некий опыт на себе и транслируешь его в произведение. И если с масштабными вещами все понятно — поехать в страну, где происходит действие, пройти м

31🔥15

Showing the 12 most recent of 14 posts we hold for @mooshi_games. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.

Citation-graph rank

Citation-graph rank — 164,391 of 1,160,990entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 9 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 August 2026 — this entry's latest reading, not the date you are reading this.

“Mooshi | Заметки нарративщика” (@mooshi_games), 3,777 subscribers as measured 12 August 2026. Telegram Register, tgregister.com/channel/mooshi_games.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.