Telegram RegisterThe public register of Telegram
Telegram profile photo for PixelLine

Channel

PixelLine

@gamepixelline

On this record: Growth · Engagement · What this channel posts · Reactions · Stars · Posts · Citations · Cite this entry

40subscribers

-2 since we began measuring on 8 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1003157853287
TypeChannel
Username@gamepixelline
CreatedBetween 1 September 2025 and 30 November 2025 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded10 August 2026
Last confirmed live17 September 2026
Measurements held4
Confirmed unchanged3 times, most recently 17 September 2026
On Telegramt.me/gamepixelline

Growth

4042418 August 2026 — 42 subscribers10 August 2026 — 42 subscribers15 August 2026 — 41 subscribers30 August 2026 — 40 subscribers8 August 202630 August 2026
4 measurements spanning 22 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
30 Aug 2026, 16:0840-1
15 Aug 2026, 20:5641-1
10 Aug 2026, 17:4642no change
8 Aug 2026, 05:0142first reading

Engagement

20 posts held, back to 12 March 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 2 April 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
1m 00s
Average length
20s

Measured directly from 3 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

234 reactions across 19 posts, in 8 distinct kinds. The most used accounts for 32.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
custom 54473670307998775377732.9%
custom 54472362232759106376427.4%
custom 54475162980932824605222.2%
custom 5458475383890394206145.98%
custom 5438571934210082705114.70%
custom 5447550357183939181104.27%
custom 544724691774447811041.71%
custom 544759143425115883920.855%

Custom emoji. Every row above is a Telegram custom emoji, which the public preview renders as an element carrying only a numeric id — no character, and no image we can reach. The id is printed as-is rather than substituted with a look-alike glyph, because a stand-in would be our invention showing where a measurement should be. The counts beside them are Telegram’s.

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 234 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 12 March 2026 to 2 April 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
63
across the posts below
Posts paid on
8
of 20 we hold a reading for · 40%
Most on one post
21
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @gamepixelline. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 20 most recent posts we hold for this entry, published 12 March 2026 to 2 April 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

2 Apr 2026, 06:47 UTC135 views10 reactionsread 10 August 2026

Ладно, это отрывок из фильма, который вчера смотрел и меня сильно впечатлил. 🎸 Я не псих, не отписывайтесь, все кто отписался - подпишитесь обратно 😈 По геймдеву пока в мини отпуске, скоро должен вернуться ☠️

custom 54472362232759106376custom 54473670307998775372custom 54475162980932824602

1 Apr 2026, 17:27 UTC132 views10 reactionsread 10 August 2026

Я отвергаю праздность и штуки 1 апреля, запомни: > Будь бесстрашен перед лицом неприятеля. > Будь смел и прям и господь полюбит тебя. > Говори правду, будь бесстрашен перед лицом своего врага. > Помогай беззащитными не твори зла. > Если король умрет, защити обездоленных. Вывод: Живи с честью, не бойся зла и защищай тех, кто сам себя защитить не может.

custom 54472362232759106375custom 54473670307998775373custom 54584753838903942062

27 Mar 2026, 14:12 UTC122 views10 reactionsread 10 August 2026
Video

🔤🔤🔤🅰️🔤🔤 🔤🔤🔤🔤 Возвращаюсь из годот и UE в юнити, конечно после годота работать с UI в юнити это просто боль...☠️ - Реализовал прототип меню Теперь начинаю собирать следующий уровень 🎸 #piratecrew

custom 54472362232759106374custom 54473670307998775373custom 54475162980932824603

27 Mar 2026, 07:50 UTC117 views3 reactionsread 10 August 2026
Photo

Photo, posted without a caption

custom 54472469177444781103

26 Mar 2026, 13:40 UTC92 views17 reactionsread 10 August 2026
Photo

В мире игр много игровых движков, но самых популярных из них 3 - Godot, Unity, Unreal Engine. Пробовать все три тяжко, поэтому я это сделал за вас 🎸 Начинал погружение в gamedev с unity, потом попробовал godot и UE, сейчас расскажу к каким выводам я пришел. ➖ Godot Быстрый, легкий, открытый, бесплатный. Это все про godot. Очень приятный, легкий не нагруженный интерфейс. Запускается мгновенно, работать в нем приятн

custom 54473670307998775377custom 54472362232759106375custom 54475162980932824605

25 Mar 2026, 20:56 UTC58 views17 reactionsread 10 August 2026
Forwarded from @voincitatyPhoto

12 причин, почему вы никогда не должны сдаваться 1. Пока вы живы, все возможно Единственной уважительной причиной, по которой вы можете сдаться, является ваша смерть. До тех пор, пока вы живы (здоровы и свободны), у вас есть выбор, чтобы совершать попытки до окончательного успеха. 2. Будьте реалистами Вероятность освоения чего-то с первого раза очень мала. Все требует времени, чтобы этому научиться, и вы будете сов

custom 54472362232759106379custom 54473670307998775374custom 54475162980932824604

20 Mar 2026, 08:03 UTC90 views16 reactions1 Starread 10 August 2026
Video

🔤🔤🔤🅰️🔤🔤 🔤🔤🔤🔤 Телепорт, телепорт, телепортируй меня в лучшую жизнь 🎸 В игре была добавлена механика телепорта, зачем? ну для опыта запрогать было прикольно, а так планирую с помощью телепорта разнообразить уровни 🤘 #piratecrew

custom 54473670307998775378custom 54472362232759106374custom 54475162980932824604

20 Mar 2026, 06:29 UTC97 views12 reactionsread 10 August 2026

Я тут узнал, что игра Slay the Spire 2, которая сейчас в топе продаж и онлайна в стиме, была сделана полностью на движке godot. Т.к этот движок полностью открытый и бесплатный (opensource) то люди моментально получили доступ к коду всей игры Slay the Spire 2, а разработчики заявили что не только не против, а наоборот рады тому что люди смогут учиться делать игры на их коде и смогут создавать моды для игры без необход

custom 54472362232759106375custom 54473670307998775375custom 54475162980932824602

18 Mar 2026, 08:03 UTC99 views24 reactionsread 10 August 2026
Video

🔤🔤🔤🅰️🔤🔤 🔤🔤🔤🔤 Ветерок, подъем оружия и уничтожение бочек 🎸 - Добавил анимации для меча (воздух вокруг меча при атаке) - Механика поднятия оружия - Ветерок 🤘 Далее пойдут система уровней и враги 😈 #piratecrew

custom 54472362232759106377custom 54473670307998775377custom 54475162980932824605custom 54385719342100827054custom 54475503571839391811

17 Mar 2026, 15:17 UTC98 views7 reactions10 Starsread 10 August 2026
File

File, posted without a caption

custom 54475503571839391812custom 54385719342100827051custom 54472362232759106371custom 54472469177444781101custom 54473670307998775371custom 54475162980932824601

17 Mar 2026, 15:17 UTC86 views9 reactions10 Starsread 10 August 2026

Внезапный релиз Ледяной кубик в аду, что он там делает? Интригующий сюжет, современный гемплей.. короче играем 🎸 Надо было закрыть гештальт и что то выпустить, заодно проверить насколько выросли навыки. В 3д конечно много нового, но за 2 дня накидал забавную...игру.. ну играть то можно) В игре нет меню и НЕТ ВЫХОДА, выход только через диспетчер задач 😈 Кого укачает и вырвет, тот проиграл ☠️

custom 54473670307998775373custom 54475162980932824603custom 54472362232759106372custom 54584753838903942061

Showing the 12 most recent of 20 posts we hold for @gamepixelline. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 30 August 2026 — this entry's latest reading, not the date you are reading this.

“PixelLine” (@gamepixelline), 40 subscribers as measured 30 August 2026. Telegram Register, tgregister.com/channel/gamepixelline.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.