8 measurements spanning 7 days, net +118. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13,616–13,770 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
13 Aug 2026, 12:05
13,752
+51
12 Aug 2026, 09:43
13,701
+5
11 Aug 2026, 11:13
13,696
+19
10 Aug 2026, 13:42
13,677
+5
9 Aug 2026, 14:14
13,672
+4
8 Aug 2026, 16:04
13,668
+23
7 Aug 2026, 12:41
13,645
+11
6 Aug 2026, 16:34
13,634
first reading
Engagement
34 posts held, back to 30 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 18 pagesof Telegram’s post history, 20 posts per page.
ERR · 30 days
15.2%
avg views ÷ 13,752 subscribers
Avg views / post
2,090
34 posts measured
Reaction rate
0.532%
reactions ÷ views · ER floor
Posts in window
34
of 34 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 25 of 34 measured posts that carry a reaction reading, and over those same posts' views.
What these figures were computed from
Window
Rolling 30 days · latest post in window 13 August 2026
Posts held
34 (30 July 2026 – 13 August 2026)
Views total
70,901
Reactions total
270
Forwards / comments
not exposed by the public surface — not measured, not estimated
Readings taken
13 Aug 2026, 17:17 UTC
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
What this channel posts
Photos
≈147
Videos
≈7
Links
≈3,730
Lifetime counters from Telegram’s own channel header, read 13 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.
Reaction mix
270 reactions across 23 posts, in 7 distinct kinds. The most used accounts for 48.1% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
👎
130
48.1%
💊
113
41.9%
😁
13
4.81%
❤
8
2.96%
🌚
4
1.48%
👍
1
0.37%
🦄
1
0.37%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 25 of the 34 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 270reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 34 most recent posts we hold, published 30 July 2026 to 13 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Миддл Системный администратор
в AIGRIND — опытная российская игровая студия, которая специализируется на разработке многопользовательских ролевых онлайн-игр (MMORPG) для мобильных устройств и ПК.
Калининград, Россия. Гибридный формат работы.
Описание вакансии на GeekJob.ru
Senior Unity Game Engineer
Amber is a game development company that works on major titles across various platforms.
Stack: Unity, Unity Test Framework, XCode, Android Studio, Unreal, CryEngine, C++.
Remote work (EMEA). Project‑based.
Job description on LinkedIn.
Продуктовый аналитик
в Game Gears — инновационная игровая студия и технологическая компания, которая одной из первых сделала искусственный интеллект (ИИ) главным инструментом для создания мобильных игр и развлекательного контента.
Удалённая работа.
Ищет Кристина Коробко, её пост на LinkedIn.
Junior / Middle Level Designer UE5
в Next Genium — независимая студия, создающая сюжетные игры для ПК и консолей.
60К — 90К. Удалённая работа. Гибкий график.
Описание вакансии на GeekJob.ru
Middle Platform & Reliability Engineer
Volka is a game development company known for its mobile and social games, including Taonga: the Island Farm and Taonga Island Adventure.
€5.5K – €7.5K. Cyprus, Limassol. On-site. Support in relocation.
Job description.
More details in Liudmila Mileuskaya's post on LinkedIn.
🔹 Balance Game Designer
🔹 Game Designer Generalist
в GameGears — AI-first геймдев-студия в составе GDEV, которая внедряет инновации в сфере развлекательных технологий.
Проект: мобильная 4X-стратегия с живой аудиторией (множественные ресурсы, взаимозависимые системы прогрессии, PvP и PvE балансы).
Удалённая работа (11:00–20:00 мск).
Ищет Кристина Коробко, её пост на LinkedIn.
Миддл 3D-аниматор
в Next Genium — независимая студия, создающая сюжетные игры для ПК и консолей.
70К. Удалённая работа. Гибкий график.
Описание вакансии на GeekJob.ru
Middle / Senior 3D Environment Artist
в Baklajan — компания, которая создаёт уникальные рекламные решения, чтобы бизнес увеличивал продажи, достигал новых высот на рынке и привлекал целевую аудиторию.
170К. Удалённая работа.
Описание вакансии на GeekJob.ru
🔹 BI Analyst
🔹 Middle / Senior Data Scientist
Офис (Белград, Сербия).
🔹 Backend Engineer (Node.js)
🔹 Technical Writer
🔹 Business Analyst / Systems Analyst
🔹 Project Manager
Удалённая работа.
в BetB2B — международная IT-компания, которая создаёт программное обеспечение и готовые технологические решения «под ключ» для индустрии гемблинга и беттинга (онлайн-казино и букмекерских контор).
Ищет Настасья Прищеп, её пост на…
Senior Fractional Creative Producer
в G5 Games — шведский разработчик и издатель мобильных игр, в которые играют более 250 миллионов человек по всему миру (Sherlock, Hidden City и Jewels of Rome).
Ключевые требования: обязателен опыт работы в игровой индустрии.
Удалённая работа.
Описание вакансии.
Дизайнер (Players UI)
в Softnetix — белорусская IT-компания, разрабатывающая программное обеспечение для спортивной аналитики, iGaming и гемблинга.
Минск, Беларусь. Офис.
Описание вакансии.
Ищет Андрей Черномордин, его пост на LinkedIn.
SEO Manager / SEO Lead — iGaming Affiliate Website
Rivo Gaming is a multi-tenant iGaming platform that gives operators across regulated markets a single, battle-tested foundation for Sportsbook, Casino, payments, and compliance.
Yerevan, Armenia.
Job description on LinkedIn.
👎6❤1
Showing the 12 most recent of 34 posts we hold for @forgamedev. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Citation-graph rank
Citation-graph rank — 981,327 of 1,189,255entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.
Mentions
Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 August 2026 — this
entry's latest reading, not the date you are reading this.
“Job for Gamedev” (@forgamedev), 13,752 subscribers as measured 13 August 2026. Telegram Register, tgregister.com/channel/forgamedev.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.