6 Aug 2026, 10:07 UTC256 views6 reactionsread 8 August 2026 Photo
Top 10 Hybridcasual Puzzles in H1 2026
In H1 2026, the Hybridcasual Puzzle market was dominated by three key genres: Sort, Screw, and Block 💪
The chart leader was Pixel Flow, which generated 23% of total Hybridcasual Puzzle revenue and 30% of Sort Puzzle revenue despite launching only in August 2025. The top also includes three more Sort titles: Yarn Loop, Marble Sort!, and Knit Out, all three, however, more than 2…
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5 Aug 2026, 12:41 UTC251 views6 reactionsread 8 August 2026 Photo
Moon Active and Supersonic Chasing Homa's $130M Success
Back in 2024, Homa redefined the Eat & Grow genre with All in Hole — swapping sharks and bloody hunts for a colorful world where a growing hole devours fruits and cakes. The formula paid off, allowing the game surpass $130M in lifetime revenue.
Hundreds of similar games followed, but none came close... Until Supersonic launched Hole It 3D in January 2025! The …
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30 Jul 2026, 10:29 UTC441 views7 reactionsread 8 August 2026 Photo
Everything Is a Simulator: Steam's Hottest 2026 Trend
Drive a truck, run a farm, fly a plane—Simulators never felt short on Steam. But while the trend continues, developers are pushing the boundaries with increasingly niche concepts that attract new audiences.
Alongside the classics, you can now build a drug empire in Schedule I, which sold over 9M copies and generated more than $172M in 2025, climbing to the top o…
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29 Jul 2026, 11:27 UTC404 views10 reactionsread 8 August 2026 Photo
Hay Day Hits a New $1M Daily Revenue High Thanks to Smart LiveOps
In H1 2026, the Farming subgenre grew 15% YoY in IAP revenue to $576M, which is quite remarkable considering how mature the market is!
Hay Day was the second top-grossing game in the market, accounting for 13% of Farming revenue in H1 2026. The game was released back in 2013, and guess what? After more than a decade of stable performance, it managed …
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28 Jul 2026, 09:58 UTC392 views7 reactionsread 8 August 2026 Photo
Top 10 Grossing Casual Games H1 2026: Match-3 Domination
As you probably guessed from the title, the Casual market is still ruled by Match-3, accounting for 22% of total revenue. Have a look at the top 10 grossing Casual games — five of them are Match-3 titles.
Royal Match's leading position confirms it, despite the game's 18% YoY decline. Dream Games' second hit, Royal Kingdom, grew 188%, boosting the publisher’s …
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23 Jul 2026, 12:43 UTC467 views12 reactionsread 8 August 2026 Photo
Casual Games Report H1 2026: Growth Beneath the Still Surface
The Casual Games market generated $11B in revenue in H1 2026, staying almost unchanged year over year. Everything seems quiet and stable on the surface. But once you dig deeper, that's where you discover that some genres are actually blowing up 🚀
In our latest Casual Games Report, we uncover exactly that:
✨ Which Match-3 games are growing despite the seg…
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22 Jul 2026, 14:47 UTC373 views7 reactionsread 8 August 2026 Photo
AppMagic Newsletter: Discover Industry Insights Ahead of the Crowd
18 editions later, and you're still not subscribed? We definitely need to fix that 🚨
From our previous editions, readers discovered:
💡 How Sort, Block, and Screw subgenres are shaping the Hybridcasual Puzzle market in 2026
💡Whether porting a game from PC to mobile is worth it and which studio sizes benefit the most
💡 Moon Active and Supersonic’s str…
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16 Jul 2026, 09:46 UTC571 views11 reactionsread 8 August 2026 Photo
400+ Feature References From Top Mobile Games
In collaboration with our good friend, Anton Slachcev, we've compiled 400+ live feature references from top-grossing games, complete with in-game screenshots of every feature in action.
What’s inside:
🏆 Tournaments: Classic, Weekly, Hourly/Daily, Team, PvP, Race, Duel
📊 Competitive leaderboards with multiplayer
🤝 Co-op: Goal the Chest, Partnership, team progression
📈 P…
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15 Jul 2026, 12:42 UTC452 views10 reactionsread 8 August 2026 Photo
Zeta AI Reached a New Weekly High of $2M, Surpassing Perplexity
Released back in 2022, Zeta AI has entered a phase of explosive growth from December 2025. In May 2026, it had already become the 5th highest-grossing AI chatbot app, and over the past few weeks it has even surpassed Perplexity in weekly IAP revenue.
The app is built around interactive stories and romance. Users chat with AI characters, shape the cours…
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14 Jul 2026, 10:26 UTC359 views10 reactionsread 8 August 2026 Photo
Learnings from Learnings: From Hypercasual Hits to $25M Merge
This June, Learnings’ titles occupied the top of downloads: Block Puzzle Amaze Go! ranked #2, Logic Puzzle Meowdoku #10, and Mahjong Solitaire Vita Mahjong #11, together generating over 40M installs in just one month!
With all these Hybridcasual success stories, no one expected Learning to create one of the recent hits in the Merge-2 market, excelling in…
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9 Jul 2026, 13:58 UTC458 views12 reactionsread 8 August 2026 Photo
Marble Sort! Crosses the $5M Monthly IAP Revenue Milestone
Released less than a year ago, Marble Sort! is already ranked #7 by lifetime IAP revenue in VOODOO's massive portfolio.
Since May, it's been VOODOO's second-strongest earner behind only Castle Busters, with one of the highest RpDs in the portfolio. And in June 2026, Marble Sort! became the 4th top-grossing game in the Sort Puzzle genre!
So how did VOODOO t…
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8 Jul 2026, 12:28 UTC416 views12 reactionsread 8 August 2026 Photo
New Puzzle Order: The Rise of Sort, Block, and Screw
For what feels like an eternity, Match-3, Merge, and Blast have been the three pillars of the Puzzle market, accounting for 80% of its total revenue. But their market share is being challenged as new subgenres are gaining momentum 🤯
Downloads make the shift even clearer: their combined share of installs has dropped from 75% a decade ago to 25% today!
The next ge…
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Showing the 12 most recent of 20 posts we hold for @appmagic_rocks. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.