🫣
- Не, техническая часть, самая норм33%
Shares as published, totalling 33%. No per-option vote count is published by Telegram, so none is shown.

Channel
@DnevnikGameDevepoler
On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Polls · Citations · Cite this entry
42subscribers
+0 since we began measuring on 9 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
| Telegram ID | -1003496120912 |
|---|---|
| Type | Channel |
| Username | @DnevnikGameDevepoler |
| Description | 🎮 Игры, мысли, жизнь |
| Created | Between 1 November 2025 and 14 March 2026— estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 10 August 2026 |
| Last confirmed live | 16 August 2026 |
| Measurements held | 2 |
| On Telegram | t.me/DnevnikGameDevepoler |
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 10 Aug 2026, 17:01 | 42 | no change |
| 9 Aug 2026, 10:16 | 42 | first reading |
12 posts held, back to 14 March 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 3 of 4 measured posts that carry a reaction reading, and over those same posts' views.
| Window | Rolling 30 days · latest post in window 2 August 2026 |
|---|---|
| Posts held | 12 (14 March 2026 – 2 August 2026) |
| Views total | 146 |
| Reactions total | 10 |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 10 Aug 2026, 17:01 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Lifetime counters from Telegram’s own channel header, read 10 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.
Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
62 reactions across 11 posts, in 4 distinct kinds. The most used accounts for 82.3% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| ❤ | 51 | 82.3% | |
| 👍 | 6 | 9.68% | |
| 🔥 | 3 | 4.84% | |
| 🤡 | 2 | 3.23% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 11 of the 12 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 62reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 12 most recent posts we hold, published 14 March 2026 to 2 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
🫣
Shares as published, totalling 33%. No per-option vote count is published by Telegram, so none is shown.
Попытки сделать лучи солнца я не прекратил, но оказалось, что у Unity есть официальный пакет с солнечными лучами, нужно было просто его установить, он у них лежал на GitHub :) А последние два скрина это мои попытки через нейронку сделать эти лучи солнца. На последнем вообще что-то непонятное :)) Но в любом случае FPS выше, чем в HDRP-рендере. Для тестов накидал сценку с деревьями из ассетов и террейном.
👍1
Бывает, утром смотришь, как лучи солнца проникают в комнату, или идёшь по лесу, а сквозь листву деревьев пробивается свет, это очень красиво. Такую вещь я и решил сделать в Unity. В англоязычной среде это называют "God rays", по-нашему - лучи Бога. Основную игру мы делаем на рендере URP, а из коробки этот эффект не поддерживается. Я попросил нейросеть помочь. Начало уже что-то вырисовываться, но появились графические…
👍2❤1
Ну чё. Недавно взял перекур от разработки игр, утомляет. Щас вернулся к этой теме и занялся системой сохранений для основной игры. Реализовал как в старых играх: пишешь название, нажимаешь, и прогресс записан. 💾 Можно загрузить любой файл или удалить лишний. 🗑️ На экране отображаются ячейки сохранений, у которых видно название, дату и время на момент сохранения. 🕒 По сути, игра читает сразу несколько файлов, а не оди
❤6
Потихоньку дорабатываем браузерку, решили добавить ИИ-машины, которые ездят по карте, чтобы мир был более живым. Суть в том, что у машины есть свои колёса, физика, и она движется по точкам. А когда доезжает до последней точки, генерирует себе один из нескольких маршрутов. Надо немного поднастроить, ибо синяя машинка не вписалась в поворот )
❤5🤡2
В создании игр или портов под Яндекс Игры, да и в целом игр под браузер, есть очень большие особенности. Во-первых, это оптимизация. Если игра для ПК, да даже для смартфонов, может весить несколько гигабайт, то браузерные игры имеют ограничения по весу, чтобы браузер вообще смог загрузить игру. Допустим, Яндекс Игры на одну игру имеют ограничение до 100 мб - это вообще максимально маленький размер. А на деле большин…
❤4🔥2👍1
Сейчас вместе с @Skyonex14 допиливаем новую игрушку про машины: он делает локации и модели, я пишу код. Планировали выпустить ещё давно, но руки не доходили. В итоге локация пролежала в файлах где-то два года. Игра будет доступна как на телефоне, так и на ПК - бесплатно, в браузере, на Яндекс Играх. Все подробности потом.
❤6
Недавно закончил делать порт игры «Хоррор туманной тайги» под браузер. Поиграть можно бесплатно на сайте Яндекс Игры. Жанр: сюжетный шутер от первого лица с сюжетом на несколько часов. Особенности: — Открытый мир. — Голод, жажда и сон. — Враги свободно. перемещаются и могут появиться в любом месте. — Онлайн-рейтинг лучших игроков. Основные механики ПК-версии сохранены, однако некоторые потерпели сильные изменения.…
❤7
Постов давно не было, но мы никуда не пропали. Работа идёт почти каждый день. По тихой пишем код, создаём 3D-модели, проводим тестировки. Со временем стало понятно, что торопиться и сидеть до утра, разрабатывая игру, не стоит. Посадишь нервы, и количество багов возрастёт в разы. Разработка игр это такое дело, где код надо писать с чистой головой. Как бы банально ни звучало, так он пишется быстрее, чаще получается бол…
❤9
Давно не выкладывал посты. Проблему переноса наработок со сломанного ноутбука удалось решить. Первоначально я заказал корпус для SSD, дабы туда запихать SSD с ноутбука и перекачать всё на комп, однако когда эта штука пришла, я положил туда корпус, подключил к компьютеру, и он видел корпус SSD, но не видел самого SSD. Кароче, зря покупал. Мой приятель предложил, что может в материнской плате есть разъём для SSD ноутбу…
❤2👍2🔥1
Немного своего майнкрафта
❤5
Интерес к пост-апокалиптическим играм у меня давний. Еще за 2 года до релиза игры «Хоррор Туманной Тайги» я делал небольшую игру, которая впоследствии вылилась в крупный проект. Потом собрал небольшую команду, где со мной были опытный программист и 3D-моделлер. Суть игры была в том, что есть аномальная зона, артефакты, мутанты, любители собирать эти артефакты, в общем, все банально. Сделал таежную локацию: небольшую …
❤6
Showing the 12 most recent of 12 posts we hold for @DnevnikGameDevepoler. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
The poll we hold for this entry, as Telegram rendered it when we read the post. A poll’s figures keep moving after that, so each one is dated.
🫣
Shares as published, totalling 33%. No per-option vote count is published by Telegram, so none is shown.
Percentages only — there are no per-option vote counts here, because Telegram publishes none.The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.
The shares need not add up to 100.Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.
Read from the 12 most recent posts we hold, published 14 March 2026 to 2 August 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.
Citation-graph rank — 1,146,598 of 1,549,376entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.
Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 August 2026 — this entry's latest reading, not the date you are reading this.
“Дневник разработчика игр” (@DnevnikGameDevepoler), 42 subscribers as measured 10 August 2026. Telegram Register, tgregister.com/channel/DnevnikGameDevepoler.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.