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Channel
Wish2Steam
@wish2steam
On this record: Topic · Growth · Engagement · Reactions · Posts · Citations · Cite this entry
576subscribers
-237 since we began measuring on 2 September 2026
Risers and fallers across the register · movement among entries of Under 1,000.
Register entry
| Telegram ID | -1004317760027 |
|---|---|
| Type | Channel |
| Username | @wish2steam |
| Created | 31 July 2026 — measured — dated from the channel’s first post |
| First recorded | 2 September 2026 |
| Last confirmed live | 26 September 2026 |
| Measurements held | 5 |
| Confirmed unchanged | 1 time, most recently 26 September 2026 |
| On Telegram | t.me/wish2steam |
Topic
Marketing & affiliate — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 26 September 2026 and assigned it the closest of 31 fixed categories, at 83% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 26 Sept 2026, 09:17 | 576 | -185 |
| 11 Sept 2026, 04:59 | 761 | -49 |
| 2 Sept 2026, 11:24 | 810 | -3 |
| 2 Sept 2026, 06:30 | 813 | no change |
| 2 Sept 2026, 06:15 | 813 | first reading |
Engagement
17 posts held, back to 31 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
- ERR · 30 days
- 1.04%
- avg views ÷ 576 subscribers
- Avg views / post
- 6.0
- 1 post measured
- Reaction rate
- —
- this channel exposes no reaction counts
- Posts in window
- 1
- of 17 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.
| Window | Rolling 30 days · latest post in window 1 September 2026 |
|---|---|
| Posts held | 17 (31 July 2026 – 1 September 2026) |
| Views total | 6 |
| Reactions total | — |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 2 Sept 2026, 06:30 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Reaction mix
2 reactions across 1 post, in 1 kind.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 👍 | 2 | 100.0% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 1 of the 17 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 2 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 17 most recent posts we hold, published 31 July 2026 to 1 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
🎮 Spent months building your Steam game... but nobody's wishlisting it? You're not alone. 87% of indie games on Steam get less than 100 wishlists in their first month. Here's what works: ✅ 2,500 REAL wishlists = Steam algorithm boost ✅ Featured in "Popular Upcoming" = 10x organic reach ✅ Positive reviews from Day 1 = higher conversion We've helped 300+ indie devs go from invisible to featured. 🔥 SPECIAL: First 1…
⭐️ WHY INDIE DEVELOPERS CHOOSE WISH2STEAM Building a successful Steam game isn't just about great gameplay anymore. You need visibility, momentum, and smart marketing. Here's why 500+ indie devs trust Wish2Steam: ✅ Proven Results → Average 10,000+ wishlists delivered per campaign → Real impact on Steam's algorithm ✅ Transparent Service → Clear pricing, no hidden fees → Track your order in real-time ✅ Expert Supp…
🤖 REAL USERS VS BOT WISHLISTS: WHAT'S THE DIFFERENCE? Let's clear up the confusion about wishlist services. 🔹 Bot Wishlists ($99/1,000) → Fast delivery (24-48 hours) → Boosts your numbers quickly → Triggers Steam's algorithm → Best for: Initial momentum, algorithm boost 🔹 Real User Wishlists ($349/2,500) → Organic behavior patterns → Higher conversion potential → Long-term account activity → Best for: Sustained gr…
🔍 HOW STEAM WISHLISTS ACTUALLY WORK Ever wondered why wishlists matter so much for your Steam game? Here's what you need to know: ✅ Steam's algorithm tracks wishlist velocity (how fast you gain them) ✅ Games with 10,000+ wishlists get featured in "Popular Upcoming" ✅ On launch day, all wishlisters receive an email notification ✅ High wishlist numbers = better visibility in Steam's recommendations ✅ Wishlists conve…
Wish2Steam pinned a photo
⭐️ Wish2Steam Trustpilot Reviews We're proud to share our verified Trustpilot profile with a 4.5/5 rating based on 54 real customer reviews. 🌟 Excellent rating ✅ Claimed profile ✅ Verified reviews from real indie developers Our community trusts Wish2Steam for: • Steam wishlists • Reviews • Online boosts • Promo support Thank you to every developer who shared their experience with us. Want to see what others ar…
Wish2Steam pinned a GIF
🎮 Wish2Steam is here to help indie games grow on Steam Looking for more visibility, more wishlists, and better engagement for your game? Wish2Steam helps indie developers with: ✅ Steam wishlists ✅ Steam reviews ✅ Online boost services ✅ Promo support ✅ Free samples for new users We also provide direct support if you have any questions about services, pricing, or cooperation. 💬 Support: @igface 🤖 Bot: @Wish2Steam_b…
🎮 GAME SPOTLIGHT: DAWN OF MAN Build a settlement. Survive the elements. Guide humanity through more than 10,000 years of history. In Dawn of Man, you lead a prehistoric community from the Stone Age to the Iron Age. Hunt, gather resources, develop new technologies, build your settlement, and protect your people from the challenges of the ancient world. 📊 Steam snapshot: • Released: March 1, 2019 • English reviews: …
🎮 GAME SPOTLIGHT: NO, I’M NOT A HUMAN The world is ending. The streets are deadly. The only safe place is behind a locked door. But the Visitors are coming. Decide who to let inside, look for signs of danger, interrogate your guests, and do whatever it takes to survive the night. Every visitor could be human — or something else. 📊 Steam snapshot: • Released: September 15, 2025 • English reviews: 9.6K+ • English r…
🎮 GAME SPOTLIGHT: LACUNA – A SCI-FI NOIR ADVENTURE A murder. A hack. A bombing. In Lacuna, every decision can change the fate of the entire solar system. Step into the role of CDI agent Neil Conrad, investigate a dangerous conspiracy, collect evidence, and make choices with lasting consequences. 📊 Steam performance snapshot: • 130.9K copies sold • $761K estimated gross revenue • 1.2M estimated owners • 2.9K review…
Showing the 12 most recent of 17 posts we hold for @wish2steam. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 26 September 2026 — this entry's latest reading, not the date you are reading this.
“Wish2Steam” (@wish2steam), 576 subscribers as measured 26 September 2026. Telegram Register, tgregister.com/channel/wish2steam.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.