4 Jun 2026, 21:11 UTC202 views1 reactionsread 8 August 2026 Forwarded from @DuloxProjectReborn
Key Design Decisions
Oodle is runtime-loaded — there's no pure-Python Oodle; the tool gracefully skips those files and tells you what DLL to copy rather than crashing.
AES key accepts both formats — 0x hex (64 chars) or Base64 (44 chars), covering the two formats games actually use.
Block offset pre-computation — the repacker compresses all blocks first, then uses their count to calculate the exact inline header size…
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Signed humann
4 Jun 2026, 21:07 UTC189 viewsread 8 August 2026 Forwarded from @DuloxProjectReborn
Made By Claude AI
Signed humann
4 Jun 2026, 21:07 UTC186 viewsread 8 August 2026 Forwarded from @DuloxProjectReborn
Idea by Imchui ( Dulox Project Owner )
Signed humann
4 Jun 2026, 21:07 UTC196 viewsread 8 August 2026 Forwarded from @DuloxProjectReborn
Usage Examples
# List contents
python ue_pak_tool.py --list game.pak
# Extract (no encryption)
python ue_pak_tool.py --extract game.pak --out ./extracted
# Extract with AES key
python ue_pak_tool.py --extract game.pak --out ./extracted \
--aes-key 0xABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789
# Detect version
python ue_pak_tool.py --info game.pak
# Repack (plain)
python ue_pak_tool.py --r…
Signed humann
4 Jun 2026, 21:07 UTC192 views1 reactionsread 8 August 2026 Forwarded from @DuloxProjectRebornFile
UE PAK Tool — What's Inside?
Data Structures
FPakInfo, FPakEntry,
FPakCompressedBlock — typed dataclasses mirroring Unreal's C++ structs
OodleDecompressor
ctypes wrapper that loads oo2core_*.dll/.so from disk at runtime
AES Helper
aes_decrypt_block / aes_encrypt_block using AES-256-ECB (Unreal's mode) via pycryptodome
Decompression
Dispatch to zlib, gzip, lz4.block, or Oodle by method ID
BinaryReader/Writer
Clea…
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Signed humann
6 Oct 2025, 07:04 UTC677 viewsread 8 August 2026 ada apa ni
Signed humann
5 Oct 2025, 09:28 UTC700 views3 reactionsread 8 August 2026 After taking a look at the source code, I gotta say — it’s actually pretty interesting. I started thinking about whether this could work as a QuickBMS script.
The only problem is… zsdic isn’t really supported in QuickBMS, which kinda kills the idea right away.
I was wondering if there’s any way around that — like, is it even possible to make it work somehow? From what I can tell, if you want to build a proper .pak f…
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Signed TUNxBudi06 TheUnknownName
5 Oct 2025, 09:05 UTC629 views3 reactionsread 8 August 2026 i apologize likely the tools was Public on github and also on unknown cheats so on sorry i think thats was new
also that can be found on a github but not really know about the username
im really sorry
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Signed TUNxBudi06 TheUnknownName
12 Sept 2025, 03:19 UTC750 views2 reactionsread 8 August 2026 just in case if someone is scammer need proof
past is in the past someone can be changed
if they scamming i will not promote this,they had a proof so that why i post because they successfully doing it
thanks
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Signed TUNxBudi06 TheUnknownName
9 Sept 2025, 05:45 UTC706 viewsread 8 August 2026 Forwarded from @DRAGON_PAK_MODDERVideo
Video, posted without a caption
Signed TUNxBudi06 TheUnknownName
9 Sept 2025, 05:45 UTC651 viewsread 8 August 2026 Forwarded from @DRAGON_PAK_MODDERPhoto
120 fps 90 fps Costume files selling ❤️👍
@DRAGON_DEVLOPER
Signed TUNxBudi06 TheUnknownName
5 Aug 2025, 14:46 UTC908 views19 reactionsread 8 August 2026 Video
3.9 ZSDIC UNPACKED AND REPAK COMPLETE 100% DECRYPTED ❤️
EASY TO OPEN UASSET GUI MOD ANTIREST THEN AGIN REPAK 👍❤️
@DRAGON_DEVLOPER
OWNER ❤️ 👆👆👆
💩8❤3🖕2😁2🍌1👎1🤣1😡1
Signed TUNxBudi06 TheUnknownName
Showing the 12 most recent of 19 posts we hold for @thepakv5_official. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.