Эпичный VR шутер, где в мир высоких технологий неожиданно вторгается магия.
Meta: https://www.meta.com/en-gb/experiences/smasher/10052129094880836/
Lead: @akanolifer
Lead GD & PM: @management_enjoyer
Created
Between 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 389–391 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
8 Aug 2026, 06:02
390
no change
7 Aug 2026, 17:57
390
first reading
Engagement
16 posts held, back to 7 March 2025 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 16 posts for this entry, the most recent from 27 March 2026. An engagement rate over an empty window would be a number about nothing.
What this channel posts
Photos
35
Videos
34
Links
25
Lifetime counters from Telegram’s own channel header, read 8 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.
Video runtime
2m 29s
Average length
2m 29s
Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
730 reactions across 16 posts, in 24 distinct kinds. The most used accounts for 23.7% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
❤
173
23.7%
🔥
160
21.9%
❤🔥
127
17.4%
🍓
35
4.79%
💯
31
4.25%
🤯
31
4.25%
🏆
30
4.11%
🎄
27
3.70%
🙏
24
3.29%
👍
19
2.60%
🎉
14
1.92%
🍾
12
1.64%
🥰
10
1.37%
😁
8
1.10%
🤩
6
0.822%
⚡
4
0.548%
🌭
4
0.548%
👏
4
0.548%
🤷
3
0.411%
🍌
2
0.274%
4 further kinds
6
0.822%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 16 of the 16 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 730reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 16 most recent posts we hold, published 7 March 2025 to 27 March 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Telegram Stars
Stars received
9
across the posts below
Posts paid on
6
of 16 we hold a reading for · 38%
Most on one post
2
single highest reading
A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @smasherdevlogs. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.
Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.
This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.
Counted over the 16 most recent posts we hold for this entry, published 7 March 2025 to 27 March 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.
🚀 У наших хороших друзей вышла крутая игра! Скрытый гем отечественного геймдева, советуем играть!!
https://store.steampowered.com/app/2445590/A_Completely_Fictional_Story_About_a_City_Inside_a_Whale/
👀И конечно недавно гремел релиз релиз наших не менее хороших друзей с их балатролайк рогаликом, тоже качаем))
https://store.steampowered.com/app/3514630/Roach_Post/
Эти ребята доказывают, что у отечественного геймде…
🎄 С НАСТУПАЮЩИМ НОВЫМ ГОДОМ 🎄
Больше двух лет мы провели за разработкой Smasher и совсем недавно вышли в релиз
Работа на этом не останавливается. Мы планируем еще некоторое время заниматься поддержкой игры
Огромное спасибо всем, кто поддерживал нас на этом долгом и сложном, но увлекательном пути: игрокам, коллегам-разработчикам, друзьям, близким и всем неравнодушным
Искренне желаем вам в наступающем году много но…
🤟 SMASHER УЖЕ ДОСТУПЕН 🤟
🥳 Игра только что вышла в полный релиз на Steam и Oculus
Теперь её наконец можно купить и полностью пройти всю взрывную кампанию. Новогодний подарочек для всех VR игроков 🎄
Также на днях мы выпустили релизный трейлер. Зацените этот чистый дофамин! 😳
С сегодняшнего дня также начнём мониторить ваши отзывы и баг репорты, фиксить возникающие ошибки. Мы постарались отследить максимум проблем п…
🔥 РЕЛИЗ СМЭШЕРА 24 ДЕКАБРЯ 2025 🔥
Дата релиза была объявлена в рамках зимнего VR шоукейса SideQuest Indie Spotlight: https://youtu.be/s0s1ZhxkUzI?t=1388
Да-да, релиз прямо под Новый год 🎄
☃️ Лучшего момента, чтобы ворваться в магический киберпанк и разнести головорезов, мы и представить не могли!
💪 Спасибо каждому, кто остаётся с нами на этом пути!
Нам очень пригодится ваша поддержка на релизе, но об этом чуть поз…
🎮 На стыке геймдева и бизнеса: Smasher на игровой конференции!
16 октября в Москве пройдёт геймдев-конференция «Игровая Индустрия» при поддержке App2Top 🤟
Разработчики, издатели, представители платформ, сервисов и медиа соберутся вместе, чтобы обсудить главные тренды, завести новые знакомства и укрепить деловые связи
Что тебя ждет?
➡️ 3 потока лекций и панельных дискуссий от русскоязычных разработчиков
➡️ Выставка…
👋 Давно не виделись! Спешим сообщить, что наша игра теперь доступна в Meta! Если у вас есть там аккаунт, просим поддержать вишлистом!
Прямо сейчас вы можете опробовать демо с обновленной актерской озвучкой тут:
- Meta Demo
- Steam Demo
- Sidequest Demo
- Itch Demo
Так же для всех желающих оставлять фидбек в realtime мы сделали канал в дискорде!
▶️ STEAM NEXT FEST СТАРТОВАЛ!
Steam Next Fest - летний фестиваль демоверсий, активно продвигающий новые игры. Он очень важен для нас, так как позволит найти новую аудиторию для нашей игры.
К фестивалю мы подготовили специальный ролик, в котором наш робот-помощник S.C.R.U.B.B.Y. расскажет вам о том что вообще происходит в нашей игре и какие у вас будут и возможности!
⬆️Добавляйте в вишлист, пишите отзывы, играйте!
У наших хороших друзей вышла потрясная демка, игра чем-то напоминает балатро, крайне рекомендуем скачать и поиграть в демку, а также добавить в ВИШЛИСТ!!
МЫ ВЫПУСТИЛИ ДЕМО В СТИМ!
добавляйте игру в библиотеку, запускайте, пишите отзывы!!! это все нам очень поможет перед фестивалем STEAM NEXT FEST
очень ждем вашей поддержки!!
попозже сегодня еще раз напомним о демо, чтобы вам было во что поиграть в вечер пятницы 🤭
https://store.steampowered.com/app/3762590/Roach_Post_Demo/
⚠️БАБАХ! ДЕМКА СМЭШЕРА УЖЕ В СТИМЕ!!!
СЕЙЧАС НАМ КАК НИКОГДА НУЖНА ВАША ПОМОЩЬ!
Мы выпустили полноценное ДЕМО игры в стим и уже через несколько дней наша демка будет участвовать в крайне важном фестивале steam next fest. Участие в этом фестивале возможно только ОДИН раз, а поэтому нам крайне важно хорошо проявить себя на нем.
🙏Как вы можете помочь нам всего за 10 минут?
1) Добавьте нашу игру в ВИШЛИСТ (от количес…
❤44🔥15🤯6⚡2❤🔥2🍓2🍾2🙏2
Showing the 12 most recent of 16 posts we hold for @smasherdevlogs. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.
Forward network
Republishes
Channels on the register whose posts this channel has forwarded.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Handles this channel named that no longer answer
Dead references
2
handles named in this channel’s posts, vacant today
Evidenced gone
0
we ourselves saw one of these resolve, at some point
Never seen alive
2
vacant every time we have ever looked
@smasherdevlogs named 2 handles that resolve to nothing today. That is a fact about the reference, not necessarily a fact about the handle’s history — see the two groups below.
Most of these may never have existed as a live channel at all.A handle a channel names can be a typo, an aspirational name nobody registered, or a channel that was already gone before this one ever mentioned it. Unless a row below is marked evidenced, all we know is that it references a handle that is not a live channel today — not that anything “died”. How this is measured.
Never seen alive
References a handle that is not a live channel — we have no record it ever was one.
@barmen_cos named in 1 post, 9 August 2026 – 9 August 2026
@boris_barberry named in 1 post, 9 August 2026 – 9 August 2026
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 8 August 2026 — this
entry's latest reading, not the date you are reading this.
“SMASHER VR” (@smasherdevlogs), 390 subscribers as measured 8 August 2026. Telegram Register, tgregister.com/channel/smasherdevlogs.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.