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r/Unity3D

@r_Unity3D

On this record: Growth · Engagement · Posts · Cite this entry

257subscribers

+6 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001423254779
TypeChannel
Username@r_Unity3D
CreatedBetween 1 April 2019 and 31 October 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live29 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 29 August 2026
On Telegramt.me/r_Unity3D

Growth

2512572546 August 2026 — 251 subscribers7 August 2026 — 251 subscribers15 August 2026 — 254 subscribers29 August 2026 — 257 subscribers6 August 202629 August 2026
4 measurements spanning 23 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 250–258 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
29 Aug 2026, 08:56257+3
15 Aug 2026, 00:28254+3
7 Aug 2026, 02:18251no change
6 Aug 2026, 15:42251first reading

Engagement

19 posts held, back to 6 August 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 19 posts for this entry, the most recent from 7 August 2026. An engagement rate over an empty window would be a number about nothing.

Recent posts

7 Aug 2026, 02:02 UTC3 viewsread 7 August 2026

Update: Designing the core architecture for a Real-Time Action Roguelike to stress-test my Unity BaaS SDK. Hey everyone! A few days ago, I posted here about building a lightweight BaaS SDK for Unity (Asten) to eliminate the hassle of custom databases and expensive backend setups. To test the SDK under real conditions, I decided to build a Real-Time Action Roguelike prototype. Before touching any UI in Unity, I ma

7 Aug 2026, 01:02 UTC5 viewsread 7 August 2026
Video

Simulated, procedurally meshed and animated plants https://redd.it/1vhdvrv @r_Unity3D

7 Aug 2026, 00:02 UTC6 viewsread 7 August 2026
Photo

New To Pixel Art (help) https://redd.it/1vhkwha @r_Unity3D

6 Aug 2026, 23:02 UTC8 viewsread 7 August 2026
Video

Added a jackpot to my game, how does it look? https://redd.it/1vhilty @r_Unity3D

6 Aug 2026, 22:02 UTC9 viewsread 7 August 2026

I published my first game in google play!! Hey everyone! I just published my first mobile game, Pixel Pastry, an idle clicker game inspired entirely by Cookie Clicker. I made it to teach myself coding and game development, and it turned out to be a crazy journey, way harder than I expected, but a lot of fun, and I learned a ton along the way. You guys can check it out on google play hope you enjoy it 😊 https://pla

6 Aug 2026, 21:02 UTC9 viewsread 7 August 2026

Hey all! Do you know that "bug" where the last menu item stays selected when switching from your gamepad/keyboard to your mouse? Then I have a possible solution for you! https://youtu.be/VueyB-IX-r8 https://redd.it/1vhg67a @r_Unity3D

6 Aug 2026, 20:02 UTC8 viewsread 7 August 2026
Photo

Help! Diagonal Movement on my 2d isometric tile map causes shimmering. https://redd.it/1vh9dp3 @r_Unity3D

6 Aug 2026, 19:02 UTC8 viewsread 7 August 2026

How do you create a new image to show where the player hit a target? In my game, the player shoots a target, and it spawns a hit marker on the target. I want to create a "level completed" panel to show the players stats during the level. This panel will include things like "number of attempts", "time spent", and where on the target the player hit. How could I get the point where the player hit and put it in an imag

6 Aug 2026, 18:02 UTC8 viewsread 7 August 2026

Sphere battles, Minions collecting, Raids and more in my incremental game Spheromancer. https://redd.it/1vh74ko @r_Unity3D

6 Aug 2026, 17:02 UTC8 viewsread 7 August 2026
Video

I'm making a game about a procedurally animated centipede that eats people. What do you think? https://redd.it/1vh82xn @r_Unity3D

6 Aug 2026, 16:02 UTC10 viewsread 7 August 2026
Video

After 4 years and 74 updates, I finally built the spline tool I always wanted. https://redd.it/1vh7b3s @r_Unity3D

6 Aug 2026, 15:02 UTC9 viewsread 7 August 2026
Video

Mine millions of pixels in this "Breakout incremental" https://redd.it/1vh5o9i @r_Unity3D

Showing the 12 most recent of 19 posts we hold for @r_Unity3D. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 29 August 2026 — this entry's latest reading, not the date you are reading this.

“r/Unity3D” (@r_Unity3D), 257 subscribers as measured 29 August 2026. Telegram Register, tgregister.com/channel/r_Unity3D.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.