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Preaching Games — Anton Gorodetsky (MY.GAMES / InvestGame)

@propoveduetgames

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

402subscribers

+1 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001264421965
TypeChannel
Username@propoveduetgames
Created29 January 2018measured — cross-checked against a third-party dataset (ext.tg_channel)
First recorded6 August 2026
Last confirmed live23 August 2026
Measurements held3
Confirmed unchanged2 times, most recently 23 August 2026
On Telegramt.me/propoveduetgames

Growth

401402401.56 August 2026 — 401 subscribers7 August 2026 — 401 subscribers14 August 2026 — 402 subscribers6 August 202614 August 2026
3 measurements spanning 8 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 401–402 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
14 Aug 2026, 22:46402+1
7 Aug 2026, 15:50401no change
6 Aug 2026, 21:17401first reading

Engagement

18 posts held, back to 26 May 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
15.0%
avg views ÷ 402 subscribers
Avg views / post
60.3
3 posts measured
Reaction rate
5.48%
reactions ÷ views · ER floor
Posts in window
3
of 18 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 2 of 3 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 6 August 2026
Posts held18 (26 May 20266 August 2026)
Views total181
Reactions total8
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken6 Aug 2026, 21:17 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

59 reactions across 14 posts, in 7 distinct kinds. The most used accounts for 47.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
2847.5%
👍2033.9%
🔥46.78%
🍌35.08%
👏23.39%
🌭11.69%
🤓11.69%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 14 of the 18 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 59reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 18 most recent posts we hold, published 26 May 2026 to 6 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

6 Aug 2026, 13:21 UTC35 viewsread 6 August 2026
Photo

📊 InvestGame Weekly Digest #31 33 deals tracked, $7m disclosed – but 29 of those are one UK grant cohort, and the week's real headline number isn't in the total. 🔥 Deal of the week: Digital Bros committed €21.5m to a WUCHANG: Fallen Feathers sequel, developed by Indolphinity in Chengdu – a new studio from the original's creative director, who left Leenzee in January. 505 Games funds and publishes; Digital Bros boug

Signed Anton Gorodetsky

31 Jul 2026, 12:32 UTC71 views3 reactionsread 6 August 2026
Photo

Friday afternoon post for you: 📊 Gaming's public market paradox: more listings, falling stocks Part 4 of my Q2-26 report breakdown (by Aream & Co., built on InvestGame data): public markets. The comeback: 📈 25 deals, +67% YoY – $1.7B raised, with PIPEs driving the rebound 🔔 Liftoff's $503M IPO led the quarter 🎯 PlaySimple's ~$350M IPO announced, plus Fellowship Entertainment's planned public spin-off The contrad

👍21

Signed Anton Gorodetsky

28 Jul 2026, 12:28 UTC75 views5 reactionsread 6 August 2026
Photo

📊 InvestGame Weekly Digest #30 7 deals tracked this week, worth $640m combined – and that's before counting the rumour of the week. 🔥 Big one: Playtika may be selling SuperPlay to Tencent for up to $1.5B, per Calcalist. Bought for $700m in Nov'24, the studio's 2025 revenue came in 67% above the earnout baseline – so this would be a very fast, very profitable flip if it lands. Other notable moves: – Alpha Dog Games

3👍2

Signed Anton Gorodetsky

24 Jul 2026, 12:25 UTC100 views3 reactionsread 6 August 2026
Photo

💰 Private capital is back in gaming – $3.1B in one quarter Part 3 of my Q2-26 report breakdown (by Aream & Co., built on InvestGame data): private investment. The numbers: 📈 $3.1B deployed – +492% YoY, the biggest quarterly haul in years 🔁 108 deals, roughly flat YoY – same number of checks, much bigger checks The mega-rounds: 🚀 AppsFlyer – ~$1B Series E (AdTech), the quarter's largest 🤖 AI-native players: Gener

2👍1

Signed Anton Gorodetsky

23 Jul 2026, 11:15 UTC90 viewsread 6 August 2026
Photo

Heading to gamescom. Let's talk about the stuff that actually moves the needle. Cologne, 24–28 August. Most of my year at MY.GAMES has been about making us faster, leaner, and more AI-native – so here's what I want to dig into: → R&D streamlining – less cost, more speed, faster ideation; keen to swap best practices and war stories too → AI that survives contact with production – across dev, BI, legal, and finance,

Signed Anton Gorodetsky

22 Jul 2026, 19:04 UTC83 viewsread 6 August 2026
Photo

Hivemind is coming to Cologne on 26 August, and I want you in the room. This one delivers. It's where the industry actually meets – studio and publisher decision-makers who show up to build real connections, not collect business cards. If you're in town for Gamescom week (I am), this is the evening I'd tell you to block off. The right room. The right people. The right conversations. This might be the biggest Hivemi

Signed Anton Gorodetsky

20 Jul 2026, 15:28 UTC88 views2 reactionsread 6 August 2026
Photo

🤝 Gaming M&A: busiest quarter since 2022 Part 2 of our Q2-26 report breakdown – dealmaking. The Video Game Market Update by Aream & Co., built on InvestGame data. The numbers: 📈 54 deals closed in Q2 – a post-pandemic high 💵 $2.3B deployed, on par with recent quarters The headline deals: 🎯 Scopely closed its ~$1B acquisition of Loom Games 💼 Wemade founder's ~$0.6B stake sale announced The real story is mid-mark

1👍1

Signed Anton Gorodetsky

15 Jul 2026, 16:24 UTC106 views2 reactionsread 6 August 2026
Photo

Back from vacation this week – and what a quarter to catch up on. 🎮 The Q2 2026 Video Game Market Update by Aream & Co., built on InvestGame data, went live last week. If you missed it too, here's why it's worth your time: 📈 $7.1B in total deal value across 187 transactions – gaming dealmaking is firmly back. A few headlines from the quarter: 🤝 Busiest M&A quarter since 2022 – 54 deals worth $2.3B, led by Scopely

👍2

Signed Anton Gorodetsky

7 Jul 2026, 07:23 UTC113 views2 reactionsread 6 August 2026

Wemade goes China-linked 🇰🇷→🇨🇳 Founder and chairman Park Kwan-Ho is selling his entire 39.33% stake in Wemade (KOSDAQ: 112040) to NeoPulse for ~$597m (KRW 920B), ending a 26-year run at the top. NeoPulse is a Korean SPV owned by Hong Kong's Shengsong Investment, tied to the Alibaba ecosystem – and it'll become Wemade's largest shareholder at 40.25%. The eye-catcher: a ~299% premium over the prior close, versus the

👍2

Signed Anton Gorodetsky

2 Jul 2026, 11:17 UTC129 views3 reactionsread 6 August 2026
Photo

🏰 Rush Royale just crossed $500 million in lifetime revenue. Since launching in 2020, our tower defense hit has grown steadily to over 105 million downloads – and it's still going strong. This year alone, we celebrated the game's 5th anniversary with a PAC-MAN™: Arcade crossover event, blending retro arcade energy with entirely new co-op mechanics. Milestones like this belong to two groups: the development team th

2🔥1

Signed Anton Gorodetsky

1 Jul 2026, 16:06 UTC126 views6 reactionsread 6 August 2026

The biggest story this week isn't a game. It's the infrastructure underneath it. InvestGame Weekly Digest #26 is out – 12 announced deals, $1.4B in disclosed transaction value. Two deals defined the week: AppsFlyer closed a $1B+ Series E at a $2.7B valuation, with Google, Meta, Moloco, and Unity each taking minority stakes. All four are major ad platforms whose own campaigns run through AppsFlyer's attribution sta

5👍1

Signed Anton Gorodetsky

24 Jun 2026, 17:26 UTC138 views2 reactionsread 6 August 2026

Odyssey raises $310M Series B to scale world simulation US-based AI lab Odyssey has closed a $310M Series B at a $1.45B post-money valuation – led by Natural Capital, with Amazon, GV (Google Ventures), AMD Ventures, EQT, and In-Q-Tel joining in. Alongside the round, AWS becomes Odyssey's preferred cloud provider, with the team partnering Amazon's Annapurna Labs to co-optimize world models on Trainium chips. Founde

2

Signed Anton Gorodetsky

Showing the 12 most recent of 18 posts we hold for @propoveduetgames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 80,381 of 1,605,487entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 2 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 14 August 2026 — this entry's latest reading, not the date you are reading this.

“Preaching Games — Anton Gorodetsky (MY.GAMES / InvestGame)” (@propoveduetgames), 402 subscribers as measured 14 August 2026. Telegram Register, tgregister.com/channel/propoveduetgames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.