Telegram RegisterThe public register of Telegram

Channel

Gamification & the City

@letsPlayTheCity

On this record: Growth · Engagement · Posts · Citations · Handles named that no longer answer · Cite this entry

964subscribers

+3 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001394295166
TypeChannel
Username@letsPlayTheCity
CreatedBetween 1 July 2018 and 8 November 2019— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live14 August 2026
Measurements held3
Confirmed unchanged1 time, most recently 14 August 2026
On Telegramt.me/letsPlayTheCity

Growth

961964962.56 August 2026 — 961 subscribers6 August 2026 — 961 subscribers14 August 2026 — 964 subscribers6 August 202614 August 2026
3 measurements spanning 8 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 961–964 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
14 Aug 2026, 01:05964+3
6 Aug 2026, 13:37961no change
6 Aug 2026, 06:50961first reading

Engagement

20 posts held, back to 8 November 2019the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 16 April 2022. An engagement rate over an empty window would be a number about nothing.

Recent posts

16 Apr 2022, 09:46 UTC≈2,060 viewsread 6 August 2026

یک مثال قابل‌توجه در این مورد، پروژۀ شهرسازی و مکان‌سازی مشارکتی با استفاده از بازی کامپیوتری «ماینکرفت»[1] است که توسط سازمان بین‌المللی اسکان بشر (یو.ان.هَبیتات)[2] در کشورهای درحال‌توسعه اجرا شده است. با توجه به دلایل گفته‌شده و با پُررنگ‌تر شدن تعاریف برای مفهوم کم‌وبیش جدیدِ شهر قابل بازی، در این شماره از کوچه بر آن شدیم تا اندکی به مفهوم بازی، تفریح و سرگرمی نزدیک‌تر شده و تأثیری که بازی (چه اشکال سنتی آن مانند

Signed Negin.N. Azali

16 Apr 2022, 09:46 UTC≈1,600 viewsread 6 August 2026

فراخوان برای ارسال مقالات و یادداشت ها موضوع: شهر-بازی؛ پیرامون تفریح و بازی در شهر در دیدگاه نئولیبرال، شهر هوشمند به شهری اطلاق می‌شود که با استفاده از مزایای فناوری‌‌های نوین و همچنین علم داده و اطلاعات، محیطی کارآمدتر، رقابتی‌تر، پایدارتر و خلاق‌تر و در نهایت «زیست‌پذیرتر» را به شهروندان خود ارائه دهد. آشکار است که این فن‌سالاری تکنولوژی و اطلاعات، تا حد زیادی در پاسخ‌گویی به بسیاری از سؤالات شهر و فضای زیست ان

Signed Negin.N. Azali

20 Jan 2022, 08:46 UTC≈1,260 viewsread 6 August 2026

This talk from 2018 by Austin Walker about the role of games in society is really nice in thinking about what encourages and discourages games to be transformative https://play.acast.com/s/vicegamingsnewpodcast/bonuspod-austinsnyugamecenterguestlecture Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or

Signed Negin.N. Azali

17 Dec 2021, 12:15 UTC≈1,230 viewsread 6 August 2026

https://www.bomburo.com/arabia-felix-games

Signed Negin.N. Azali

28 Oct 2021, 18:06 UTC≈1,390 viewsread 6 August 2026

https://docs.google.com/presentation/d/1WqzXBZeOwJe4sVsI94LNxmCWvm8_qCTRsFLJ-cX6ddw/edit#slide=id.ge26a579de8_0_48

Signed Negin.N. Azali

20 Oct 2021, 06:55 UTC≈1,220 viewsread 6 August 2026

Can play help us to connect, care, inspire and grow?! It was amazing speaking with @MomOfAllCapes and her brilliant family about how games can support #SEL #civics #socialstudies #ethics! Listen to the #letsk12better episode at https://t.co/h35Dc2o05d @letsplaythecity

Signed Negin.N. Azali

19 Oct 2021, 11:21 UTC928 viewsread 6 August 2026

free climate fiction game https://survivethecentury.net

Signed Negin.N. Azali

18 Oct 2021, 21:31 UTC939 viewsread 6 August 2026

Serious Games that change the world: 1. Microsoft Flight Simulator (1982) 2. Tiltfactor Laboratory (2003) 3. A Force More Powerful (2006) 4. Darfur is Dying (2006) 5. PeaceMaker (2007) 6. World Without Oil (2007) 7. FoldIt (2008) 8. IBM City One (2010) 9. Amnesty the Game (2011) 10. Superbetter (2012) @letsplaythecity

Signed Negin.N. Azali

16 Oct 2021, 20:25 UTC894 viewsread 6 August 2026

https://www.mdpi.com/topics/urban_computing

Signed Negin.N. Azali

14 Oct 2021, 13:20 UTC879 viewsread 6 August 2026
Forwarded from @Jafar_GhavamdoustVideo

«اپیزود پنجم: گیمیفیکیشن» در پنجمین اپیزود از مجموعه گفتگوهای سیناپس با هدف معرفی رویکردهای میان‌رشته‌ایِ حل مسئله اجتماعی با نگین نجارازلی، دانش‌آموخته گیمیفیکیشن از دانشگاه اسکوده سوئد گفتگو کردیم. #گیمیفیکیشن #حل_مسئله_اجتماعی #رویکردهای_میان_رشته_ای #Gamification #Social_Problem_Solving #Interdisciplinary_approaches https://t.me/Ghavamdoust_channel

Signed Negin.N. Azali

14 Oct 2021, 06:25 UTC812 viewsread 6 August 2026

Transformative Research https://twitter.com/jo_chamb/status/1447884689763602438?s=20

Signed Negin.N. Azali

11 Oct 2021, 07:32 UTC851 viewsread 6 August 2026

Can Niantic Unlock the Real-World Metaverse? Looking forward to hearing more details about Niantic lightning in a few weeks time. It turns pokemon Go's architecture into a platform which others can build geospatial AR experience https://twitter.com/NeginSilver/status/1447464624794779650?s=20

Signed Negin.N. Azali

Showing the 12 most recent of 20 posts we hold for @letsPlayTheCity. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 14 August 2026 — this entry's latest reading, not the date you are reading this.

“Gamification & the City” (@letsPlayTheCity), 964 subscribers as measured 14 August 2026. Telegram Register, tgregister.com/channel/letsPlayTheCity.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.