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Channel

GateGame - Global Channel

@gategameglobalchannel

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

19subscribers

-3 since we began measuring on 11 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001715312162
TypeChannel
Username@gategameglobalchannel
CreatedBetween 1 December 2021 and 3 January 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded11 August 2026
Last confirmed live12 September 2026
Measurements held4
Confirmed unchanged1 time, most recently 12 September 2026
On Telegramt.me/gategameglobalchannel

Growth

192220.511 August 2026 — 22 subscribers11 August 2026 — 22 subscribers26 August 2026 — 20 subscribers12 September 2026 — 19 subscribers11 August 202612 September 2026
4 measurements spanning 32 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–22 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Sept 2026, 02:0019-1
26 Aug 2026, 15:4620-2
11 Aug 2026, 12:3322no change
11 Aug 2026, 01:1522first reading

Engagement

16 posts held, back to 3 January 2023 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 16 posts for this entry, the most recent from 25 May 2023. An engagement rate over an empty window would be a number about nothing.

Reaction mix

960 reactions across 4 posts, in 8 distinct kinds. The most used accounts for 16.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍15416.0%
🔥13714.3%
🥰13714.3%
👏13514.1%
❤13313.9%
🤩13213.8%
🎉12813.3%
😁40.417%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 4 of the 16 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 960 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 16 most recent posts we hold, published 3 January 2023 to 25 May 2023, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

25 May 2023, 15:49 UTC≈2,160 views2 reactionsread 11 August 2026
Photo

👉 Another updates for our GateGame101 about upcoming features: Game Mod Distribution 👈 More details here

😁2

17 May 2023, 14:08 UTC≈2,160 views2 reactionsread 11 August 2026

DappRadar and the Blockchain Game Alliance Released their 'Blockchain Gaming in April' Report Last Week 🎮 (Details here) Let’s take a look 👇🏻 📉 On-chain gaming activity saw a 10% decline with 672,000 daily UAW, yet games maintained a significant 38% share of tracked on-chain activity. 🥇 Alien Worlds maintains its dominance in recent months, witnessing a 16% growth and reaching 245,653 dUAW, showcasing the game’s e…

😁2

8 May 2023, 14:29 UTC≈2,270 viewsread 11 August 2026
Photo

To GateGame community members! ❤️ We're excited to announce that all of our latest technical news and updates will now be shared under the GateGame 101 series. This includes our latest article on building a web3/decentralized caching mechanism to enhance player interactions and game logic. More details here Stay up-to-date with our latest developments and join the conversation on GateGame 101.

27 Apr 2023, 03:12 UTC≈2,260 viewsread 11 August 2026
Photo

🅰️ Exciting update for gamers and blockchain enthusiasts alike 👉 We are thrilled to announce the roadmap of development in our mission to revolutionize the gaming industry. Our team has been working tirelessly to develop a distributed computing system that will allow user to run their own nodes to powered up part of the logic layer, reducing the burden on the game server and creating a more seamless gaming experien…

19 Apr 2023, 13:56 UTC≈2,120 viewsread 11 August 2026

🎉 Congratulation to our partners Netmarble and MarbleX for their 4th blockchain game launching 🎉 https://metaworld-mycity.netmarble.com/en https://twitter.com/MARBLEXofficial/status/1648265597074149376 https://twitter.com/MetaWorld_MC/status/1648522057771270145 Meta World: My City is the official sequel to the global IP Everyone's Marble which is enjoyed by more than 200 million players around the world 🌐 In Meta …

15 Apr 2023, 04:09 UTC≈2,110 viewsread 11 August 2026
Photo

Exciting news for the gaming industry in Q1 2023! According to recent reports, the gaming market is projected to reach a staggering $201 billion in size this year. In addition, gaming VC funding saw a significant increase of 29% quarter-over-quarter, with 109 deals completed during the same period, marking a 5% increase. Cash balances held by market-leading gaming and tech companies are also noteworthy, with impress…

10 Apr 2023, 13:32 UTC≈2,410 viewsread 11 August 2026
Photo

👉 Embracing Decentralized Storage with GateGame's IPFS and Filecoin Collaboration 👈 ✅ GateGame is no longer relying solely on blockchain technology, but we're also leveraging the power of decentralized storage. With the implementation of IPFS, we're now able to save all game assets and reduce the load on our logical server. This strategic shift allows us to increase scalability and stability, while still maintaining…

5 Apr 2023, 14:55 UTC≈2,380 viewsread 11 August 2026
Photo

"🚀 Introducing GateGame's new updated roadmap for 2023: "Gate Opening" 🚪 We're thrilled to announce that we're expanding beyond Web3 games and onboarding all game formats! That's right, we'll now support all game models and offer blockchain and crypto options for payment and information storage, including NFT items on chain. This marks the beginning of our "Gate Opening Process," where we're advancing blockchain te…

20 Jan 2023, 13:45 UTC≈2,250 viewsread 11 August 2026
Photo

🎆 As Lunar New Year is coming, we would like to take this opportunity to recap on our progress of 2022. 2022 is a challenge year for the industry as a whole but we are glad to strive forward. 💥Thank our communities, partners and investors who have been supporting us over. Let's make 2023 a great success. ➖➖ 👉GateGame: Website | Twitter | Fanpage | Telegram

19 Jan 2023, 14:30 UTC≈1,280 viewsread 11 August 2026
Photo

ℹ️PROJECT OVERVIEW: GENSOKISHI ONLINE 👑 GensoKishi Online is a play-to-earn MMORPG metaverse NFT game that utilizes the Polygon blockchain with its NFTs and cryptocurrencies, ROND and MV. In GensoKishi Online, players will socialize, fight, raid, and cosplay in a massive, living, breathing fantasy world while earning and monetizing their rewards. ☑️Free to Play - Spend the best time with metaverse with people all ov…

17 Jan 2023, 12:18 UTC≈1,190 viewsread 11 August 2026
Photo

🤝Welcome our strategic partnership with #Gensokishi 🌟#GensokishiOnline is a 3D MMORPG and a reincarnation of the beloved Elemental Knights platform game. Utilising blockchain and Metaverse features, there is something for everyone in Genso - NFT, gaming, trading, building UGC and advertising. 🌟#GateGame is a Steam-liked distribution platform for Web3 Games of both PC and Mobile formats. Using GateGame master ID, us…

16 Jan 2023, 12:02 UTC≈1,090 viewsread 11 August 2026
Photo

❓ In 2023 and 2024, will we see a wave of high-quality blockchain games or continue the pending period of digital industry? 👉 GateGame still believes that "digital assets are the trend of the future" and prepares a ready roadmap for every game project at GateGame. Details: https://vnexpress.net/thi-truong-blockchain-se-the-nao-trong-2023-4554326.html

Showing the 12 most recent of 16 posts we hold for @gategameglobalchannel. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 September 2026 — this entry's latest reading, not the date you are reading this.

“GateGame - Global Channel” (@gategameglobalchannel), 19 subscribers as measured 12 September 2026. Telegram Register, tgregister.com/channel/gategameglobalchannel.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.