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Channel

Индиана Геймс

@gamedevnewbie

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

9subscribers

+1 since we began measuring on 8 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001961215857
TypeChannel
Username@gamedevnewbie
CreatedBetween 1 April 2023 and 31 October 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded12 August 2026
Last confirmed live11 October 2026
Measurements held3
Confirmed unchanged2 times, most recently 11 October 2026
On Telegramt.me/gamedevnewbie

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 2 October 2026 and assigned it the closest of 31 fixed categories, at 98% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

898.58 August 2026 — 8 subscribers12 August 2026 — 8 subscribers1 October 2026 — 9 subscribers8 August 20261 October 2026
3 measurements spanning 54 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–9 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
1 Oct 2026, 04:579+1
12 Aug 2026, 13:468no change
8 Aug 2026, 14:328first reading

Engagement

20 posts held, back to 6 February 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 8 April 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
3m 14s
Average length
28s

Measured directly from 7 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.

Reaction mix

50 reactions across 20 posts, in 4 distinct kinds. The most used accounts for 78.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥3978.0%
❤510.0%
😁48.00%
👍24.00%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 50 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 6 February 2026 to 8 April 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

8 Apr 2026, 20:17 UTC18 views3 reactionsread 12 August 2026

Последние недели потихоньку пилю прототип на тему генетики. На скриншоте в первом ряду кот и кошка, во втором — четыре котёнка. Котята наследуют черты родителей — пока это только цвет шерсти, — причём, как в жизни, есть и случайность, и доминирование одних цветов над другими, и скрытые гены: на картинке один из котят песочного цвета, хотя у родителей шерсть другая. По пути немножко заплутал в программировании. Кажды…

🔥3

23 Mar 2026, 18:20 UTC20 views3 reactionsread 12 August 2026
Photo

Придумал концепт — симулятор курьера, но не в будущем, как в Death Stranding, и не в прошлом, как в свежей The Legend of Khiimori. А в настоящем: игра про курьера, который доставляет заказы в городе. Ходим (а потом и ездим), прокладываем маршруты, преодолеваем преграды и непогоду, прокачиваем свой велосипед. Сам, конечно, делать не буду, но я бы в такое сыграл.

🔥3

21 Mar 2026, 07:55 UTC19 views3 reactionsread 12 August 2026
Photo

Обещал себе подвести итог, чему меня научила работа над Bike vs. Gravity: – физика колёс в Unity – работа с уровнями, то есть переключение сцен – создание таймера – простая анимация в виде переключения спрайтов по триггеру – работа со Sprite Shape для сложных поверхностей – кастомизация управления и UI под мобильные Кстати, Яндекс Игры написали, что снимут мою игру о капибаре за низкий рейтинг. Трудно их тут осуждат…

🔥3

19 Mar 2026, 10:07 UTC25 views2 reactionsread 12 August 2026
Photo

В последнее время не было чего-то интересного для рассказа, вот я и молчал :) Две недели множил уровни — примерно столько же, сколько делал всю остальную игру. Этот процесс оказался непростым и достаточно монотонным. Возможно, в будущем надо будет оптимизировать такую работу над контентом или избегать content-heavy проектов. Каждый уровень надо было протестировать, в том числе после сборки, на проде, и в том числе …

🔥2

19 Mar 2026, 09:32 UTC71 views3 reactionsread 12 August 2026
Video

Игру доделал :) https://matyuschenko.itch.io/bike-vs-gravity https://yandex.ru/games/app/500071

❤2🔥1

26 Feb 2026, 08:09 UTC20 views2 reactionsread 12 August 2026
Video

Как говорил Хоакин Феникс, я всё ещё здесь. Множу уровни. Когда дошёл до середины плана, отпраздновал тем, что добавил экран выбора уровня. Ещё 13 уровней — и в релиз. 17/30 (уровней сделано)

🔥2

21 Feb 2026, 22:03 UTC19 views2 reactionsread 12 August 2026
Photo

Оказывается, левел-дизайн — это сложно. Но интересно. 7/30 (уровней сделано)

🔥2

20 Feb 2026, 20:02 UTC17 views1 reactionsread 12 August 2026
Photo

Второй #разбор — про Botany Manor, которую я недавно прошёл. Напомню (сам себе), что в этой рубрике я путано вываливаю на экран технические заметки о том, как сделана игра. Тут снова всё яркое и, кажется, это можно назвать лоу-поли. Моделей людей и фауны нет вовсе (поправка: есть одна птица), но много флоры и предметов интерьера. Эти модельки созданы тщательно и любовно. Крупная растительность вроде кустов сделана х…

🔥1

19 Feb 2026, 20:39 UTC14 views3 reactionsread 12 August 2026
Photo

Сделал пару уровней. С одной стороны, с такими темпами работа над ними займёт недели. С другой, думаю, не займёт, потому что сегодня часть времени ушла на то, чтобы продумать сам процесс масштабирования. В частности, я сделал префабы из игрока, поверхности трассы и финиша. Также реализовал пару нужных штук: отображение номера уровня и работу кнопки перехода к следующему. Для этого узнал, где хранится этот номер и п…

🔥3

18 Feb 2026, 19:47 UTC72 views5 reactionsread 12 August 2026
Video

Поправил всякие мелочи, добавил байку резкости и пижонский выхлоп. Осталось всего ничего (нет): намножить интересных уровней.

🔥5

17 Feb 2026, 19:58 UTC17 views2 reactionsread 12 August 2026
Video

Добавил управление на тачах (кнопки на экране). Доработал модельки водителя и байка. Добавил анимацию водителю при наклоне. Доработал дизайн таймера (шрифт, цвет при финише). Скоро останется некуда откладывать размножение уровней и придётся наконец им заняться!

🔥2

Showing the 12 most recent of 20 posts we hold for @gamedevnewbie. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 1 October 2026 — this entry's latest reading, not the date you are reading this.

“Индиана Геймс” (@gamedevnewbie), 9 subscribers as measured 1 October 2026. Telegram Register, tgregister.com/channel/gamedevnewbie.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.