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GameDevDigest

@gamedevdigest

On this record: Growth · Engagement · Posts · Cite this entry

9subscribers

-1 since we began measuring on 8 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001394239095
TypeChannel
Username@gamedevdigest
Created15 January 2018 — measured — dated from the channel’s first post
First recorded12 August 2026
Last confirmed live12 October 2026
Measurements held3
Confirmed unchanged1 time, most recently 12 October 2026
On Telegramt.me/gamedevdigest

Growth

9109.58 August 2026 — 10 subscribers12 August 2026 — 10 subscribers12 October 2026 — 9 subscribers8 August 202612 October 2026
3 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–10 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Oct 2026, 11:479-1
12 Aug 2026, 10:3310no change
8 Aug 2026, 12:3410first reading

Engagement

12 posts held, back to 15 January 2018 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 12 posts for this entry, the most recent from 25 January 2018. An engagement rate over an empty window would be a number about nothing.

Recent posts

25 Jan 2018, 11:39 UTC78 viewsread 12 August 2026

Статья, описывающая быстрый и довольно реалистичный способ рендеринга облаков на мобильных устройствах. Никакого кода нет, только математика и описание общих принципов: https://habrahabr.ru/post/345186/

23 Jan 2018, 09:06 UTC81 viewsread 12 August 2026

Небольшая подборка ассетов из Unity Asset Store на тему процедурной генерации. Помогут ускорить прототипирование, а некоторые могут пригодиться и в продакшене: Бесплатные: 1. Procedural Tree. Генератор деревьев для ландшафта. Отзывы пользователей крайне положительные. https://assetstore.unity.com/packages/tools/modeling/procedural-tree-32907 2. Procedural Toolkit. Ассет-швейцарский нож. Генерирует мебель, здания, …

19 Jan 2018, 07:52 UTC46 viewsread 12 August 2026

Старый, но очень полезный туториал, показывающий, как можно использовать битовые маски для создания тайловых карт уровней. Только благодаря ему я понял, что вообще такое "битовые маски" #gamedev #indie https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673

18 Jan 2018, 13:05 UTC37 viewsread 12 August 2026

Для тех, кто хочет "подтюнить" внешний вид своих проектов с помощью шейдеров, классная страница Minions Art на Patreon с короткими туториалами в виде гифок. Очень крутой способ подачи обучающего материала. #gamedev #unity #tutorials https://www.patreon.com/minionsart

18 Jan 2018, 08:12 UTC34 viewsread 12 August 2026

Unity Technologies представили тизер Book Of The Dead, интерактивного фильма от первого лица, призванного продемонстрировать возможности нового рендерингового пайплайна в Unity 2018 #unity https://www.youtube.com/watch?v=DDsRfbfnC_A https://unity3d.com/ru/book-of-the-dead

17 Jan 2018, 07:32 UTC38 viewsread 12 August 2026

Весь мир срочно ждёт твоего спасения от злых сил, пока ты собираешь грибы для алхимика, воруешь еду в домах и занимаешься рыбалкой. Неплохая (хоть и немного сумбурная, как мне показалось) статья от Дэвида Старка, создателя Airships: Conquer The Sky, о "проблеме Skyrim". #gamedev #games 🇷🇺https://dtf.ru/14695-spasitel-mira-s-deficitom-vnimaniya-kak-reshit-problemu-skyrim 🇬🇧 https://www.gamasutra.com/blogs/DavidStark/2…

16 Jan 2018, 09:42 UTC34 viewsread 12 August 2026

В Фейсбуке провели большое исследование (6 тысяч опрошенных геймеров, 100 рекламодателей, 400 разработчиков) на тему отношения пользователей к рекламе во фритуплей играх: 🇷🇺http://app2top.ru/marketing/facebook-bol-shinstvo-mobil-ny-h-gejmerov-ne-vozrazhaet-protiv-reklamy-vo-frituplej-igrah-113421.html 🇬🇧http://www.pocketgamer.biz/news/67321/facebook-mobile-gaming-ad-survey-2018/

16 Jan 2018, 07:51 UTC29 viewsread 12 August 2026

🇬🇧Maciej Szczesnik, бывший сотрудник CD Projekt, ныне инди-разработчик, рассказывает о создании интерактивной короткометражки с использованием Unity: https://www.gamasutra.com/blogs/MaciejSzczesnik/20180115/313030/Creating_target_movies_with_Unity.php #gamedev #unity

Showing the 12 most recent of 12 posts we hold for @gamedevdigest. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 October 2026 — this entry's latest reading, not the date you are reading this.

“GameDevDigest” (@gamedevdigest), 9 subscribers as measured 12 October 2026. Telegram Register, tgregister.com/channel/gamedevdigest.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.