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Channel

Геймдев на Кровати

@gamedevbed

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

440subscribers

+4 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002181556469
TypeChannel
Username@gamedevbed
CreatedBetween 1 June 2024 and 30 September 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live14 August 2026
Measurements held3
Confirmed unchanged1 time, most recently 14 August 2026
On Telegramt.me/gamedevbed

Growth

4364404387 August 2026 — 436 subscribers8 August 2026 — 436 subscribers14 August 2026 — 440 subscribers7 August 202614 August 2026
3 measurements spanning 7 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 435–441 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
14 Aug 2026, 22:07440+4
8 Aug 2026, 05:16436no change
7 Aug 2026, 12:48436first reading

Engagement

19 posts held, back to 17 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
61.0%
avg views ÷ 440 subscribers
Avg views / post
268
18 posts measured
Reaction rate
2.38%
reactions ÷ views · ER floor
Posts in window
18
of 19 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 16 of 18 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 7 August 2026
Posts held19 (17 July 20267 August 2026)
Views total4,828
Reactions total102
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken8 Aug 2026, 05:16 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

108 reactions across 17 posts, in 13 distinct kinds. The most used accounts for 72.2% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥7872.2%
98.33%
👍65.56%
🤯43.70%
👏21.85%
🤨21.85%
10.926%
🌚10.926%
🍾10.926%
👨‍💻10.926%
💅10.926%
😱10.926%
🦄10.926%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 17 of the 19 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 108reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 19 most recent posts we hold, published 17 July 2026 to 7 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

7 Aug 2026, 13:30 UTC110 views6 reactionsread 8 August 2026

Пятничный пост про “Почему люди пишут движки вместо игр”. PS Это мое ИМХО на личном опыте, почему я писал(и пишу) движки/фреймворки. Писать движок - это кайф. У тебя цель - написать движок. Фичи, которые ты обдумываешь и делаешь, всегда приносят пользу. Иногда небольшую, но приносят. Каждая оптимизация вызывает удовлетворение, потому что ты сделал свой Продукт чуть лучше, пускай и на доли процента. Тебе не нужн

5👍1

7 Aug 2026, 12:30 UTC146 views8 reactionsread 8 August 2026
Photo

Короче, такие дела. Моя аналитика показывает 11 минут, поки - 8 минут. Это всего лишь окончание теста, дальше команда вручную проверяет и тестит и потом уже принимает/отклоняет. Пока хочу запустить несколько экспериментов чтобы улучшить первую минуту, так как все еще много коротких сессий. Ну а параллельно еще идет тест на крейзи и там метрики пока лучше чем на поки.

🔥8

7 Aug 2026, 11:50 UTC184 views10 reactionsread 8 August 2026
Photo

Как и обещал, небольшой постмортем по добавлению 3д в пикси Изначально у меня был BabylonJS для 3д и Pixi для 2д. Все было ок пока не встал вопрос о том, что пожатый бандл весит 1.4мб, а из фич бабилона я использую меньше 5%. + нужно было 2 канваса чтобы движки могли независимо работать и не было проблем. Тогда я задумался о том, чтобы заменить бабилон на что-то легковесное. Первым рефакторингом я заменил Babylo

🔥10

6 Aug 2026, 07:19 UTC179 views13 reactionsread 8 August 2026
Photo

Больше трафика! Крейзи и поки продолжают наливать трафик. По моей аналитике, средний плейтайм в районе 11 минут, это пока рекорд среди моих игр, но буду ждать “официальных” результатов. По игре: вчера добавил ездовых маунтов. Это фича для iap и жесткого гринда. Так же почистил старые фичи которые планировал добавлять, но сейчас решил убрать. А еще я убрал BabylonJS! “Саша, но как это? 3д игра без 3д движка?”

🔥7🤯3🤨2🌚1

4 Aug 2026, 08:06 UTC254 views4 reactionsread 8 August 2026
Photo

Крейзи вчера и сегодня решили подлить трафика, а поки уже налили около 20к. Думаю попробовать пару глобальных экспериментов чтобы улучшить первую и вторую минуты сессий. Новую игру еще обдумываю. Есть идеи, но хочу добавить свой движок чтобы меньше легаси тащить в новую игру.

🔥4

3 Aug 2026, 11:48 UTC262 views7 reactionsread 8 August 2026
Photo

Первые результаты на CrazyGames. Выборка, как всегда, небольшая(170 плеев), поэтому эти метрики скорее средние, чем медианные. Интересно, что моя аналитика показывает схожие данные: 14 минут плейтайма для крейзи и 11 для поки. Тест на Поки должен закончиться на этой неделе, интересно будет глянуть результаты.

🔥7

31 Jul 2026, 18:11 UTC326 views7 reactionsread 8 August 2026
Photo

Сегодня банька! Эта неделя была плодотворной. Игру взяли на тест Поки и Крейзи, почти закончил с ЯИ. Нашёл и исправил багу на мобилках. Что дальше? Сейчас думаю над тем, чтобы сделать еще одну игру пока идут тесты. Нужно хорошо отдохнуть и со светлой головой начать новую неделю. Хороших выходных!

4🔥3

31 Jul 2026, 08:59 UTC322 views5 reactionsread 8 August 2026
Photo

Среднее время играния в минутах… Но как всегда, у поки и крейзи свои методы расчета. Поэтому на практике ожидаю в раза 2 хуже метрики)

🔥5

31 Jul 2026, 06:44 UTC309 views6 reactionsread 8 August 2026
Photo

Апрувнули iframe на ЯИ. Нужно поправить локализацию в нескольких местах и можно отправлять на модерацию. Видео рекламу добавлю позже когда заапрувят билд. Будет очень интересно сравнить результаты на Поки, Крейзи и ЯИ

🔥5👍1

30 Jul 2026, 10:37 UTC312 views6 reactionsread 8 August 2026
Photo

Crazy апрувнули тестовый запуск. Посмотрим, где лучше метрики. Думаю, на крейзи будет чуть лучше из-за большего числа “роблокс” игроков. Жду апрува CSP на ЯИ и тоже буду отправлять на модерацию.

🔥5👍1

29 Jul 2026, 17:43 UTC277 viewsread 8 August 2026
Photo

Теперь в Google Search Console можно добавлять не только сайты, но и соц. аккаунты. Я пока не пробовал, но выглядит интересно. Кто уже пробовал?

29 Jul 2026, 14:51 UTC272 viewsread 8 August 2026
Photo

НАШЕЛ БАГУ НА ПОКИ! Короче, некоторые мобильные девайсы определялись как PC, и из-за этого ломася onboarding, ввод и статистика. У себя уже пофиксил, вечером запущу фит тест. Я сообщил Поки, но хз поправят или нет. Еще у меня iPad определялся как Desktop и тоже неработало управление. Вскоре поделюсь результатами тестов.

Showing the 12 most recent of 19 posts we hold for @gamedevbed. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 768,798 of 1,481,243entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 14 August 2026 — this entry's latest reading, not the date you are reading this.

“Геймдев на Кровати” (@gamedevbed), 440 subscribers as measured 14 August 2026. Telegram Register, tgregister.com/channel/gamedevbed.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.