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Channel

Работа в геймдеве [Gamedev Job] 🎯

@gamedev_vacancy

On this record: Topic · Growth · Engagement · Reactions · Posts · Citations · Cite this entry

597subscribers

+16 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001798968906
TypeChannel
Username@gamedev_vacancy
CreatedBetween 1 February 2022 and 31 January 2023 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live3 October 2026
Measurements held8
Confirmed unchanged1 time, most recently 3 October 2026
On Telegramt.me/gamedev_vacancy

Topic

Job listings — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 21 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

5815975897 August 2026 — 581 subscribers8 August 2026 — 581 subscribers15 August 2026 — 586 subscribers23 August 2026 — 590 subscribers31 August 2026 — 588 subscribers10 September 2026 — 590 subscribers17 September 2026 — 591 subscribers3 October 2026 — 597 subscribers7 August 20263 October 2026
8 measurements spanning 57 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 579–599 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
3 Oct 2026, 11:16597+6
17 Sept 2026, 20:00591+1
10 Sept 2026, 03:41590+2
31 Aug 2026, 12:13588-2
23 Aug 2026, 22:06590+4
15 Aug 2026, 19:14586+5
8 Aug 2026, 03:20581no change
7 Aug 2026, 19:00581first reading

Engagement

20 posts held, back to 4 March 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 31 July 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

5 reactions across 3 posts, in 4 distinct kinds. The most used accounts for 40.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🤡240.0%
❤120.0%
👀120.0%
🤔120.0%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 3 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 5 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 4 March 2026 to 31 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

31 Jul 2026, 03:24 UTC140 viewsread 8 August 2026

Product Analyst (GameDev & AI focus) Компания: GameGears.Online (в составе GDEV) Формат: Полная удалёнка, Full-time (11:00–20:00 МСК) Зарплата: $2000 – $4000 Что делать: • Глубоко анализировать продукт и поведение игроков: искать точки роста, строить сложные воронки, сегментировать аудиторию и находить причины отвалов. • Проектировать и проводить A/B-тесты: от формулировки гипотезы до пострелизной аналитики и реком…

31 Jul 2026, 03:22 UTC122 viewsread 8 August 2026

Senior INCENT Media Buyer (Rewarded UA) Компания: GameGears.Online (в составе GDEV) Продукт: Aliens vs Zombies: Invasion Формат: Полная удалёнка, Full-time (11:00–20:00 МСК) Зарплата: $3000 – $5000 Что делать: • Вести полный цикл закупки incent/rewarded трафика (playtime, loyalty, offerwall, GPT-сетки). • Управлять биддингом, бюджетами и скейлом, синхронизируя закупку с LiveOps-календарём. • Проектировать и оптимиз…

29 Jul 2026, 05:02 UTC158 views1 reactionsread 8 August 2026

​​2D-дженералист Мы - команда RedBoon, авторы игры Knock on the Coffin Lid. Сейчас мы работаем над новым проектом и ищем художника, который поможет задать его визуальный язык. У нас есть узнаваемый стиль и сложившееся комьюнити, поэтому нам нужен человек, который сможет найти айдентику проекта, опираясь на наследие предыдущего. Чем предстоит заниматься • Определить визуальный стиль новой игры • Рисовать детализирова…

❤1

10 Jul 2026, 01:39 UTC299 viewsread 8 August 2026

​​Level Designer Unity (Middle) Инди студия ищет левел дизайнера на проект Vincit (https://store.steampowered.com/app/3966800/VINCIT/?beta=0) Старт в августе Условия: удаленно, гибкий график, полная занятость З/П: 1000–1500 € Задачи - Блокаут уровней в Unity. - - Дизайн боевых арен и энкаунтеров под соло и кооп прохождения. - Баланс прогрессии и онбординга совместно с геймдиректором. - Предлагать и описывать меха…

5 Jul 2026, 03:59 UTC349 viewsread 8 August 2026

Сайт проекта «Записки 3D-шника»: https://notes3d.ru/

30 Jun 2026, 09:05 UTC446 viewsread 8 August 2026

​​Мы WhyNot - делаем простые игры по типу 3 в ряд. Расширяем команду и ищем 2D-художника, который будет рисовать ассеты под наши проекты. Что предстоит делать: — Рисовать символы для слотов (тематические айконы, Wild, Scatter, BAR/7-ки и т.п.) — Делать фоны, рамки барабанов, UI-элементы (кнопки, панели, поп-апы) — Оформлять лого, сплэш-экраны — Готовить исходники к нарезке и интеграции — Работать по ТЗ и попадать в …

23 Jun 2026, 01:09 UTC432 viewsread 8 August 2026

3D Sci-fi Environment Artist Ищу 3D художника для создания модульных локаций в realistic sci-fi стилистике. Основной референс по атмосфере и визуальному стилю - Dead Space. Игра разрабатывается на Unity UP (6 версия). Задачи: - Моделирование модульных ассетов для построения локаций через mid poly pipeline - Текстурирование по методу trim sheet - Использование декалей для дополнительной детализации - Использование v…

26 May 2026, 05:27 UTC447 viewsread 8 August 2026

​​2D Artists Мы Crada (https://www.crada.io/) — маркетплейс по производству UA/ASO креативов для мобильных игр и приложений. Ищем фриланс 2D Artist с обязательным опытом в мобильном геймдеве в команде маркетинга. Задачи: - Разработка ассетов для рекламных видеороликов и playable ads для мобильных игр Требования: - Обязателен опыт работы в маркетинге для мобильных игр + примеры работ - Хорошие навыки владения Photo…

26 May 2026, 05:26 UTC288 viewsread 8 August 2026

​​3D Motion Designers - только с опытом в мобильных играх Мы Crada https://www.crada.io/ — маркетплейс по производству UA/ASO креативов для мобильных игр и приложений. Ищем фриланс специалистов, готовых к сотрудничеству на проектной основе, для создания 3D видео креативов для мобильных игр и приложений. Задачи: - Разработка рекламных видеороликов для мобильных игр или приложений Требования: - Обязателен опыт созда…

15 May 2026, 11:59 UTC418 views1 reactionsread 8 August 2026

3D художник(Middle, Full-time) Наша студия находится в поиске опытного 3D художника для работы над неаносированным проектом. Задачи: — Создание hard-surface моделей по полному игровому пайплайну; — Создание UV-разверток, запекание карт, PBR-текстурирование; — Подготовка моделей к дальнейшей интеграции в UE5. Требования: — Опыт работы от двух лет; — Знание основных пакетов моделирования; — Наличие актуального портфол…

👀1

Showing the 12 most recent of 20 posts we hold for @gamedev_vacancy. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 3 October 2026 — this entry's latest reading, not the date you are reading this.

“Работа в геймдеве [Gamedev Job] 🎯” (@gamedev_vacancy), 597 subscribers as measured 3 October 2026. Telegram Register, tgregister.com/channel/gamedev_vacancy.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.