🔄 EdenSpark Update Version 0.9.0.23 ✨ Added ▪️ Serialize typed values to XML with to_xml (the write direction, round-trips with from_xml) ▪️ Decompress gzip/zlib/deflate byte streams - the path binary formats use ▪️ The tilemap sample now loads the original, unmodified Tiled maps (base64/zlib tile data, embedded tilesets) ▪️ Group inspector fields with the @separator annotation (spacing, a line, or a labeled header)…
![Telegram profile photo for EdenSpark [News]](https://cdn.tgregister.com/av/e6/e648c2ed1bd60ba49725c7a22f42989ac24b9c3bcac1bcb7367d261648a794bd.jpg)
Channel
EdenSpark [News]
@edenspark_news
On this record: Growth · Engagement · Reactions · Posts · Cite this entry
205subscribers
+4 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
Register entry
| Telegram ID | -1003087550562 |
|---|---|
| Type | Channel |
| Username | @edenspark_news |
| Created | Between 1 August 2025 and 31 October 2025 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 8 August 2026 |
| Last confirmed live | 17 September 2026 |
| Measurements held | 6 |
| Confirmed unchanged | 2 times, most recently 17 September 2026 |
| On Telegram | t.me/edenspark_news |
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 9 Sept 2026, 02:17 | 205 | +1 |
| 30 Aug 2026, 13:37 | 204 | +2 |
| 22 Aug 2026, 19:36 | 202 | +2 |
| 15 Aug 2026, 00:15 | 200 | -1 |
| 8 Aug 2026, 11:30 | 201 | no change |
| 7 Aug 2026, 20:59 | 201 | first reading |
Engagement
20 posts held, back to 15 May 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 5 August 2026. An engagement rate over an empty window would be a number about nothing.
Reaction mix
51 reactions across 13 posts, in 5 distinct kinds. The most used accounts for 54.9% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 🔥 | 28 | 54.9% | |
| ❤ | 8 | 15.7% | |
| 👏 | 7 | 13.7% | |
| ✍ | 5 | 9.80% | |
| 🗿 | 3 | 5.88% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 13 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 51 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 15 May 2026 to 5 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
🚗 New devblog: Vehicle Controller Ever wonder why car wheels in games usually aren't real spinning cylinders? Turns out there's a good reason — and it's the key to stable, tunable vehicle physics. Our latest devblog walks through the new VehicleController component: how raycasted wheels work under the hood, how to configure engine, transmission, and differential settings, and how a single maxPitchRollAngle parameter…
🔥2
🟢EdenSpark Game Jam #3 Theme — "Classical Elements" The theme of elements — from mythology, alchemy, and tabletop games — offers vast room for game design. It could be controlling elemental magic and their combinations; the physics of fire, water, wind, ice, or lightning as mechanics; elemental creatures and their clashes; an ecosystem where elements influence one another; crafting and “alchemy” based on your chosen…
❤2
🔄 EdenSpark Update Version 0.9.0.20 ✨ Added ▪️ Create a Particle System right from the node creation context menu ▪️ Editor console log text now has a font size option ▪️ Editor tools can read and clear the editor console log ▪️ An agent can list editor tool windows and show or hide them for you 🐛 Fixed ▪️Zoom in the UI view is centered on the cursor again ▪️Ribbons and distance-based particle emission no longer br…
🔄 EdenSpark Update Version 0.9.0.16 ✨ Added ▪️Added XML support - the tilemap sample can now load Tiled .tmx/.tsx maps (with .tx object templates resolved automatically) ▪️Added binary asset support - load .data files and read their raw bytes 🐛 Fixed ▪️Some simple fonts were wrongly rejected; outlined glyphs no longer hit the curve limit ▪️Launcher: game re-downloaded on deep-link cold start; reopening a starting d…
🔥3
🚀 EdenSpark 0.9.0.12 is here A big one this time. Highlights: 🤖 AI assistant now searches real docs — cites exact files and lines from the EdenSpark/Daslang reference, runs fully offline, no account needed 🛠 Editor tools in Daslang — build your own inspector buttons, custom widgets, floating tool windows, even drive the editor camera, all scriptable and shareable with your team 📊 In-editor Profiler — frame time, ren…
🔥5❤3✍2
💬 EdenSpark Game Jam #2: The Team's Commentary The second EdenSpark jam turned out big and diverse — the “Mass Control” theme brought in 18 games across all kinds of genres, from incremental simulators to soft-body platformers, from space thrillers to raft races. That alone is a reason to thank every team that carried their project all the way to submission. We decided not to stop at the traditional winners announc…
🏆 EdenSpark Game Jam #2 Winners: The Double Triumph of Hypnojab The judges picked the top three, the community chose its favorite — and this time both categories landed on the same game. Meet the authors of the best entries of the second jam. The second monthly EdenSpark Game Jam on the theme of "Mass Control" has reached its finale. The platform's jury played through every submitted entry, jam participants cast th…
🔥2
🤞Second Jam Finale: Judges Step In, Community Voting Is Open Submissions close today at 19:00 UTC — the perfect time to share your impressions and support the entries The second EdenSpark Jam on the theme of "Mass Control" is entering the home stretch. The window for uploading and submitting your projects closes today, June 15, at 19:00 UTC — for those still tying up the last lines of code and putting the final bui…
🗿3
🔄 EdenSpark Update Version 0.0.5.19 🕹 the z0ne A new game made with EdenSpark is out — the z0ne. Get into the z0ne. Play it on games.edenspark.io ✨ Added ▪️ UI-basics documents 🔧 Improved ▪️ General stability improvements 🐛 Fixed ▪️ Fixed sound looping for audio played from files
🔄 EdenSpark Update 0.0.5.16 🔧 Improved ▪️ General stability improvements 🐛 Fixed ▪️ Fixed bone weights calculation that could cause distorted skinned animations
🔄 EdenSpark Update 0.0.5.15 ✨ Added ▪️trace_hd_water function to trace HD water from physics ▪️Pixel-shader DSL: compile-time loop unrolling, accumulators, and array/multi-iterator loops ▪️New raymarch spheres example shader and materials 🐛 Fixed ▪️Fixed a jump in the Character Controller sample
🔥1
Showing the 12 most recent of 20 posts we hold for @edenspark_news. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 9 September 2026 — this entry's latest reading, not the date you are reading this.
“EdenSpark [News]” (@edenspark_news), 205 subscribers as measured 9 September 2026. Telegram Register, tgregister.com/channel/edenspark_news.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.