Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 22 September 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
9 measurements spanning 61 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 349–374 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
7 Oct 2026, 09:37
352
-1
25 Sept 2026, 23:57
353
-4
12 Sept 2026, 09:59
357
-4
4 Sept 2026, 15:18
361
-1
27 Aug 2026, 20:33
362
-4
21 Aug 2026, 12:48
366
-4
15 Aug 2026, 11:24
370
-1
8 Aug 2026, 06:19
371
no change
7 Aug 2026, 20:56
371
first reading
Engagement
20 posts held, back to 23 October 2025 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 17 February 2026. An engagement rate over an empty window would be a number about nothing.
What this channel posts
Video runtime
2m 18s
Average length
1m 09s
Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
Reaction mix
108 reactions across 15 posts, in 8 distinct kinds. The most used accounts for 50.0% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
🔥
54
50.0%
❤
29
26.9%
👍
9
8.33%
👏
9
8.33%
🤔
4
3.70%
🎉
1
0.926%
🤡
1
0.926%
🫡
1
0.926%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 16 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 108 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 23 October 2025 to 17 February 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
This channel has been absent for a while, because we moved operations to Discord.gg/dontdie
But wanted to share our new epic trailer!
https://x.com/dontdiegame/status/2023789517229195457?s=20
Season 1 USDC Tournament launches on Feb 23rd. $5k starting prize pool, 80% of any NFTs sold goes into the pool
A new high score has been breached - 263k
https://x.com/dontdiegame/status/1999190216125350225?s=20
For reference, the highest score from chapter 1 was just over 55k
Chapter 2 is a completely different beast with new strategies and ways to score.
But very few ever make it through Chapter 2 because it's hard!
When we have a USDC prize pool in Jan though, you WON'T need to make it all the way to the end.
As long …
For you leaderboard hunters, here's a lil exclusive tip before our early December playtest...
You can get points by doing lots of damage on single turns, and those points are earned each turn. This is now the most effective way to earn points. Overkill is counted.
Also I was able to get 31x damage on turn 4 and did 3k damage with a single die. Ch2 is crazy broken.
An unspoken truth about game design - balance is not fun. Allow for extreme outlier imbalance if you get the right crazy cracked build.
It's moments like this that you'll always remember when playing.
Did 225 block with a standard 'block 6' side
Pics or it didn't happen
The game re-opens early December for your first taste of the absolutely outrageously broken chapter 2. See you soon.
Oh you like that outfit?
https://x.com/dontdiegame/status/1990585311852966056
I've been playtesting chapter 2
It's so fun. The power curve in this game is absurd. Feels like cheating
Can't wait to share it. Here's a sneak peek of what's you'll be facing
❤11
Showing the 12 most recent of 20 posts we hold for @dontdiegame. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Handles this channel named that no longer answer
Dead references
2
handles named in this channel’s posts, vacant today
Evidenced gone
0
we ourselves saw one of these resolve, at some point
Never seen alive
2
vacant every time we have ever looked
@dontdiegame named 2 handles that resolve to nothing today. That is a fact about the reference, not necessarily a fact about the handle’s history — see the two groups below.
Most of these may never have existed as a live channel at all. A handle a channel names can be a typo, an aspirational name nobody registered, or a channel that was already gone before this one ever mentioned it. Unless a row below is marked evidenced, all we know is that it references a handle that is not a live channel today — not that anything “died”. How this is measured.
Never seen alive
References a handle that is not a live channel — we have no record it ever was one.
@foolishcarp named in 1 post, 9 August 2026 – 9 August 2026
@pkkoro150032 named in 1 post, 9 August 2026 – 9 August 2026
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 7 October 2026 — this
entry's latest reading, not the date you are reading this.
“Don't Die Official Updates” (@dontdiegame), 352 subscribers as measured 7 October 2026. Telegram Register, tgregister.com/channel/dontdiegame.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.