Se volete esprimere una vostra preferenza per lo sviluppo di Godot Engine potete partecipare a questa survey pubblicata oggi sul sito ufficiale! https://godotengine.org/article/godot-community-poll-2026/
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Channel
@crystalbit
On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Cite this entry
299subscribers
+0 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
| Telegram ID | -1001403511013 |
|---|---|
| Type | Channel |
| Username | @crystalbit |
| Created | Between 1 December 2018 and 30 November 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 8 August 2026 |
| Last confirmed live | 12 October 2026 |
| Measurements held | 4 |
| Confirmed unchanged | 2 times, most recently 12 October 2026 |
| On Telegram | t.me/crystalbit |
Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 23 September 2026 and assigned it the closest of 31 fixed categories, at 72% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 1 Oct 2026, 19:58 | 299 | -1 |
| 16 Sept 2026, 21:41 | 300 | +1 |
| 8 Aug 2026, 08:03 | 299 | no change |
| 7 Aug 2026, 20:41 | 299 | first reading |
20 posts held, back to 7 March 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 16 July 2026. An engagement rate over an empty window would be a number about nothing.
Measured directly from 2 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.
83 reactions across 19 posts, in 5 distinct kinds. The most used accounts for 62.7% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| ❤ | 52 | 62.7% | |
| 👍 | 23 | 27.7% | |
| 🔥 | 5 | 6.02% | |
| 👀 | 2 | 2.41% | |
| 🤣 | 1 | 1.20% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 19 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 83 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 7 March 2026 to 16 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Se volete esprimere una vostra preferenza per lo sviluppo di Godot Engine potete partecipare a questa survey pubblicata oggi sul sito ufficiale! https://godotengine.org/article/godot-community-poll-2026/
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Ho rilasciato la versione 2026.06 del Godot Game Template con • supporto a Godot 4.7 • scena per gestire le impostazioni audio e grafiche • tante piccole migliorie, vi invito a leggere le note di release Sentitevi liberi di girarmi anche dei feedback se decidete di utilizzarlo! → https://github.com/crystal-bit/godot-game-template/
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Ecco la nuova minor release di Godot! Da qualche giorno stavo già provando la versione 4.7 RC e devo dire che la funzionalità che ho subito apprezzato è l'offset_transform dei nodi Control! Di fatto si tratta di una proprietà simile al transform del CSS che permette di applicare un offset di scala, traslazione o scala senza impattare sul layout. Ottimo per le animazioni della UI! https://godotengine.org/releases/4.…
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Oggi purtroppo non riesco ad essere in live ma recupero domani sempre alle 15:00! Ho intenzione di rimettere un po' mano al godot-game-template, il progetto di partenza open source che potete utilizzare per i vostri giochi o app. Vorrei concentrarmi su: - supporto a Godot 4.7 - menù delle impostazioni con file di configurazione - forse rilascio di alcuni addon sul nuovo https://store.godotengine.org/ ?
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In live! Per ora i sistemi per outline e localizzazione sono in piedi quindi si torna su un po di logica di gameplay! 👉 https://www.twitch.tv/crystal_bit 👈
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Alcuni talk della Godot Con 2026 sono stati rilasciati! Immagino che pian piano arriveranno anche gli altri, intanto questi non sembrano affatto male. 👉 https://www.youtube.com/@GodotEngineOfficial/videos
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• https://www.twitch.tv/crystal_bit Outline di selezione e setup sistema multilingua? Vediamo cosa riesco a fare oggi! Se vi va fate un salto
Doppia novità per Godot Engine: • rilascia la patch version 4.6.3 • nuovo Asset Store ufficiale: sarà integrato nella futura versione 4.7 e supporterà recensioni, analytics, versioning, changelog ed altre funzionalità! I vecchi addon non verranno migrati automaticamente, quindi bisognerà effettuare manualmente il porting al nuovo sistema
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Ieri sono stato al /dev/games di Roma, ho assistito a quasi tutti i talk. Vi racconto qualcosina in live • https://www.twitch.tv/crystal_bit Poi continuo un po' con lo sviluppo di Grablings 🧑💻
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In live, come al solito sullo sviluppo di Grablings! 👉 https://www.twitch.tv/crystal_bit 👈
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Ecco a voi il video che avevo preparato qualche giorno fa e di cui ho fatto vedere una piccola anteprima in live su Twitch lo scorso sabato 😁 L'ispirazione per fare questo video è venuta in parte giocando a Disco Elysium (che ho adorato) ed in parte dal fatto che Kenney ha rilasciato da poco un asset pack dedicato alle light cookie / light mask. Trovate tutti i link in descrizione, assieme al progetto Godot che imp…
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In live: -> anteprima del prossimo video tutorial sui come usare i light cookies/textures in 3D -> lettura del blog post su Godot 4.7 beta -> sviluppo di Grablings Fate un salto se vi va :) 👉 https://www.twitch.tv/crystal_bit 👈
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Showing the 12 most recent of 20 posts we hold for @crystalbit. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 1 October 2026 — this entry's latest reading, not the date you are reading this.
“Crystal Bit” (@crystalbit), 299 subscribers as measured 1 October 2026. Telegram Register, tgregister.com/channel/crystalbit.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.