Telegram RegisterThe public register of Telegram
Telegram profile photo for CometSpace Web3 Gamedev Company

Channel

CometSpace Web3 Gamedev Company

@comet_space_group

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Cite this entry

440subscribers

-16 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002234937699
TypeChannel
Username@comet_space_group
CreatedBetween 1 June 2024 and 30 September 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live30 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 30 August 2026
On Telegramt.me/comet_space_group

Growth

4404564487 August 2026 — 456 subscribers8 August 2026 — 456 subscribers15 August 2026 — 454 subscribers24 August 2026 — 446 subscribers30 August 2026 — 440 subscribers7 August 202630 August 2026
5 measurements spanning 23 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 438–458 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
30 Aug 2026, 17:08440-6
24 Aug 2026, 06:17446-8
15 Aug 2026, 19:07454-2
8 Aug 2026, 04:50456no change
7 Aug 2026, 15:34456first reading

Engagement

20 posts held, back to 26 November 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 15 April 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
10m 15s
Average length
1m 02s

Measured directly from 10 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

128 reactions across 20 posts, in 10 distinct kinds. The most used accounts for 33.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
4333.6%
🔥4132.0%
👍1410.9%
👏118.59%
💯53.91%
🤩53.91%
32.34%
👨‍💻32.34%
👌21.56%
👀10.781%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 128reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 26 November 2025 to 15 April 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

15 Apr 2026, 05:42 UTC124 views9 reactionsread 8 August 2026
Video

🚀 What truly sets Poomb Creatures apart? Poomb Creatures goes beyond traditional gaming by combining engaging gameplay with real ownership and a structured in-game economy. 🔹 Smooth Web2 to Web3 experience — start instantly and explore blockchain features at your own pace 🔹 Advanced Tap 2 Earn system — progression-driven mechanics instead of repetitive actions 🔹 Real ownership — every Poomb Pet and item has actual

3👏2🔥2👍1🤩1

9 Apr 2026, 10:26 UTC108 views6 reactionsread 8 August 2026
Photo

Beyond Tokens: Why Web3 Gaming in 2026 Isn’t About Speculation 🚀 By 2026, it became clear: tokens don’t create value. Economies do. Before, the formula was simple: launch token → hype → liquidity 📈 But when people come for speculation — they leave just as fast. What changed? Strong projects don’t build tokens. They build systems: — structured economies 💡 — balanced emission & sinks — real reasons to spend — prog

2🔥2👍1👏1

31 Mar 2026, 13:54 UTC76 views6 reactionsread 8 August 2026
Video

🚀 STEP INTO COMET SPACE We’re a global GameDev studio shaping the future of gaming through AI, Web3, and next-gen technologies. From GameFi ecosystems to AI-powered products and crypto-driven solutions — we turn ideas into scalable realities. Built for those who think bigger. Built for those who move faster. 🔥 Your next breakthrough starts here.

2🔥2👍1👏1

25 Mar 2026, 12:14 UTC72 views7 reactionsread 8 August 2026
Photo

Attention Is the Real Currency: Why Web3 Games Compete for Presence, Not Just Players By 2026, Web3 gaming stopped asking how to attract users — and started asking how to keep them. Traffic is easy. Retention is hard. Presence is rare. 🎮 Early Play-to-Earn relied on rewards. Users came for tokens — and left when incentives dropped. Because attention was rented, not earned. ⚡ Modern ecosystems compete for: — dail

2💯2🔥2👍1

17 Mar 2026, 13:24 UTC47 views6 reactionsread 8 August 2026
Video

What if your in-game progress could turn into real rewards? 🚀 Poomb Creatures combines the simplicity of Web2 with the power of Web3. Start playing with your email, Google, or Facebook — no wallet needed. Grow your Poomb Pet, complete challenges, and earn $COGA Points. Ready for more? Connect a Solana wallet and turn your progress into $COGA tokens 💰 Trade, upgrade, and own your assets in a secure decentralized s

2🔥2👍1👏1

11 Mar 2026, 10:30 UTC41 views7 reactionsread 8 August 2026
Photo

The Rise of Hybrid Gaming: Why the Future Is Both On-Chain and Off-Chain For years, Web3 gaming searched for the perfect formula. Some projects focused entirely on on-chain systems — transparency, ownership, and decentralized economies. Others stayed off-chain, prioritizing speed, performance, and smooth gameplay. By 2026, the lesson became clear: the future isn’t about extremes — it’s about balance. Hybrid gaming

3🔥21👌1

3 Mar 2026, 09:57 UTC40 views6 reactionsread 8 August 2026
Video

At Comet Space, the best ideas are born where technology meets creativity. 🧠 We don’t just follow rules — we think bigger, move faster, and build smarter. Gamification is in our DNA, and every team member brings deep expertise to the table. We create mobile games and Telegram-based products that engage and evolve with their communities. 🚀 Curious who’s shaping the future of Comet Space? Meet the team behind the vi

2🔥2👏1🤩1

25 Feb 2026, 09:58 UTC51 views6 reactionsread 8 August 2026
Photo

🎮 From Play-to-Earn to Play-to-Live By 2026, one thing is clear: Play-to-Earn didn’t fail — extraction did. 🔹 Players came to farm. When rewards dropped, they left. Because money attracts attention. But it doesn’t build presence. 🔹 Modern players expect: — daily progression — identity inside the world — social belonging — meaningful impact The future isn’t about earning per session. It’s about living in the ecos

2💯2👏1🔥1

17 Feb 2026, 09:47 UTC57 views6 reactionsread 8 August 2026
Video

🚀 Poomb Creatures — More Than Just a Game In the latest video, Comet Space CEO Ihor Haleta shares how Poomb Creatures combines immersive gameplay with real in-game value. 🔹 Grow and upgrade your Poomb Pet, enhance stats, and unlock powerful abilities 🔹 Jump into Runner and Survival modes — avoid obstacles, collect rewards, and boost your strength 🔹 Complete daily missions, spin the Wheel of Fortune, and speed up yo

2🔥2👌1🤩1

11 Feb 2026, 15:25 UTC59 views6 reactionsread 8 August 2026
Photo

AI, Community, and Ownership: What Web3 Gaming Learned by 2026 By 2026, one thing is clear: features don’t retain players. Connection does. 🤖 AI is no longer optional. Players expect personalization, adaptability, and real-time interaction. 🌐 Community is not an audience — it’s co-creation. UGC, shared goals, collective challenges are now core Web3 mechanics. 🚀 Poomb Creatures in action: adaptive quests, evolving

2🔥2👍1👏1

3 Feb 2026, 09:46 UTC51 views6 reactionsread 8 August 2026
Video

At Comet Space, ideas don’t stay on paper — they grow into living tech products with character 💥 We don’t separate “creative minds” from “technical minds”. Here, everyone builds, experiments, and thinks beyond the obvious. Our playground is Web3, mobile gaming, and Telegram experiences designed to truly connect with users. Meet the team behind Comet Space — the people who turn bold ideas into real products 🚀

2🔥2👍1👏1

28 Jan 2026, 14:03 UTC48 views6 reactionsread 8 August 2026
Photo

🎮 Gaming in 2026: Games Are No Longer Products By 2026, one thing is clear: games didn’t fail — the old “release → monetize → update” model did. Modern players expect: — constant evolution — personalization — social interaction — real influence over the world they play in That’s why successful games today are living ecosystems, not static products. Gamification has evolved too. It’s no longer about points or badg

2🔥21👍1

Showing the 12 most recent of 20 posts we hold for @comet_space_group. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 30 August 2026 — this entry's latest reading, not the date you are reading this.

“CometSpace Web3 Gamedev Company” (@comet_space_group), 440 subscribers as measured 30 August 2026. Telegram Register, tgregister.com/channel/comet_space_group.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.