11 Jun 2026, 15:09 UTC286 views2 reactionsread 8 August 2026 Photo
2026.7 is small — but very practical for lookdev and archviz 👹
Maxon has released Redshift 2026.7, focused on better hex tiling, real-time rendering improvements, and a bigger push into architectural workflows.
What matters:
• Hex tiling now supports random tile flips for more texture variation
• Normal maps now rotate correctly through UV Context Projection
• Redshift Live gets depth of field support back
• Redshi…
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11 Jun 2026, 14:38 UTC278 views3 reactionsread 8 August 2026 Video
Cinema 4D 2026.3 finally gives UVs a serious upgrade 📱
Maxon has released Cinema 4D 2026.3, and the headline is clear: a completely redesigned UV Editor that replaces the old BodyPaint-era workflow. This is less “flashy new toy” and more “daily production painkiller.”
What matters:
• New professional UV Editor with unwrapping, packing, organizing and UDIM support
• UV tools now feel much closer to Cinema 4D’s norma…
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9 Jun 2026, 14:34 UTC255 views2 reactionsread 8 August 2026 Video
Houdini 22 looks huge - but right now it is still teaser archaeology 🛸
SideFX has shown a very short Houdini 22 sneak peek, and Digital Production’s main warning is correct: don’t treat frame-by-frame guesses as documentation yet. The full keynote is scheduled for June 22, 2026.
What seems to matter:
• Gaussian Splats appear to be a major focus
• Splat data may be created, processed, rendered in Karma, and possibly…
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8 Jun 2026, 15:23 UTC231 viewsread 8 August 2026 Video
One Piece S2 — Framestore’s character VFX is doing three jobs at once: power system, comedy, and actual acting 😮
• Scale: Framestore delivered 570+ VFX shots focused on Smoker, Wapol, and Chopper.
• Smoker (smoke that feels “alive,” not just sim): they iterated density/speed/shape so it stays intangible but still hits with weight, and avoided soft “dissolves” in favor of sharper, tactile transitions. On the show si…
8 Jun 2026, 14:46 UTC186 views2 reactionsread 8 August 2026 Photo
Nuke finally gets PureRef-style references inside the Node Graph 🧠
NukeRef is a tiny free Python tool that lets compositors paste image references directly into Nuke’s DAG as interactive backdrop images — no second monitor, no browser tab, no floating PureRef board.
What matters:
• Copy an image, hover over the Node Graph, paste it
• References become regular BackdropNode objects
• Supports clipboard images and loc…
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3 Jun 2026, 14:59 UTC242 views1 reactionsread 8 August 2026 Photo
Chaos is putting AI ideation directly inside the render pipeline⚡️
Chaos has expanded Veras beyond Enscape — it now lands inside V-Ray and Corona, turning AI concept generation into a built-in workflow step instead of a separate side app.
What matters:
• Veras is now integrated with V-Ray, Corona, and Enscape
• In Corona, it can generate concepts from a Corona VFB screenshot
• It can also turn a still image into a …
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3 Jun 2026, 14:36 UTC203 viewsread 8 August 2026 Video
Blender viewport denoising is getting an NVIDIA brain 🧠
NVIDIA says DLSS 4.5 Ray Reconstruction is coming to Blender 5.3 Cycles this fall as a new denoiser, building on the existing OptiX path. The goal: keep the viewport interactive while giving artists something much closer to a final render during lookdev.
What matters:
• DLSS Ray Reconstruction becomes a new Cycles denoiser
• Built for ray-traced and path-trace…
1 Jun 2026, 13:58 UTC202 views3 reactionsread 8 August 2026 Video
Beeble is turning AI relighting into a real Nuke workflow 💡
Beeble’s new Nuke plugin lets artists load AI-generated PBR pass sets and relight footage directly in Nuke using Directional, Point, and HDRI lights.
What matters:
• Built for Nuke 14.1v2+
• Works on Windows and macOS
• Loads PBR passes like Source, Normal, Basecolor, Roughness, Specular, Metallic
• Supports EXR, PNG sequences, and MP4 pass sets
• Includes…
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1 Jun 2026, 13:31 UTC201 views2 reactionsread 8 August 2026 Photo
PFTrack is moving from matchmove to full scene reconstruction 🎯
The Pixel Farm has released PFTrack 26.05, adding a new dense point-cloud workflow built around Hero Cloud — a node that generates 3D point clouds from a solved camera, with no LiDAR or extra capture hardware needed.
What matters:
• New Hero Cloud node creates dense point clouds from tracked footage
• Works from a single solved camera, using shot paral…
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20 May 2026, 14:22 UTC264 views4 reactionsread 8 August 2026 Video
Beeble wants to turn AI compositing into a node graph ➡️
Beeble has launched Canvas, a new node-based AI compositing system for VFX, post-production and virtual production workflows. Instead of using separate AI tools one by one, artists can build repeatable graphs that mix footage, plates, masks, references and AI-generated elements.
What matters:
• Node-based AI compositing for complex shot workflows
• Built arou…
❤4
20 May 2026, 13:59 UTC219 views3 reactionsread 8 August 2026 Photo
MoonRay is officially moving into the ASWF ecosystem 🌒
DreamWorks Animation’s open-source renderer MoonRay has joined the Academy Software Foundation as a hosted project — meaning it gets foundation governance while staying backed by DreamWorks engineering.
What matters:
• MoonRay is a production path tracer used by DreamWorks on every feature film since 2019
• Built with USD / Hydra workflows in mind
• Supports di…
❤3
20 May 2026, 13:27 UTC198 views2 reactionsread 8 August 2026 Photo
Advanced 3D GSplats | Processing, Animation & Worldbuilding | Andrey Lebrov | FMX HIVE 2026 ❗️
Explore the Houdini toolset for viewport splats preview, cleanup and enhancement, then systems deriving splat skeleton allowing traditional organic animation. Splat capture through drone flight automation and traditional assembly pipelines with Splats instead of primitives.
Houdini-first workflows, Octane-centric assembly…
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Showing the 12 most recent of 19 posts we hold for @cgcent. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.