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Channel

BENCHIMO

@benchimo

On this record: Growth · Engagement · Reactions · Posts · Cite this entry

1,150subscribers

-13 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 1,000–3,162.

Register entry

Telegram ID-1001375202157
TypeChannel
Username@benchimo
CreatedBetween 1 March 2018 and 31 August 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live25 August 2026
Measurements held8
Confirmed unchanged1 time, most recently 25 August 2026
On Telegramt.me/benchimo

Growth

1,1501,1631,156.56 August 2026 — 1,163 subscribers6 August 2026 — 1,163 subscribers9 August 2026 — 1,158 subscribers12 August 2026 — 1,157 subscribers16 August 2026 — 1,156 subscribers18 August 2026 — 1,154 subscribers21 August 2026 — 1,151 subscribers25 August 2026 — 1,150 subscribers6 August 202625 August 2026
8 measurements spanning 19 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,148–1,165 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
25 Aug 2026, 02:581,150-1
21 Aug 2026, 19:051,151-3
18 Aug 2026, 22:161,154-2
16 Aug 2026, 01:581,156-1
12 Aug 2026, 11:061,157-1
9 Aug 2026, 18:111,158-5
6 Aug 2026, 12:021,163no change
6 Aug 2026, 11:071,163first reading

Engagement

20 posts held, back to 8 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 25 July 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

40 reactions across 17 posts, in 3 distinct kinds. The most used accounts for 92.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
3792.5%
👏25.00%
😁12.50%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 17 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 40reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 8 January 2026 to 25 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

25 Jul 2026, 18:46 UTC50 views1 reactionsread 6 August 2026
Photo

انویدیا بار دیگر در جریان رویداد SIGGRAPH 2026 که این روزها در لس‌آنجلس برگزار می‌شود، از فناوری DLSS 5 Neural Rendering رونمایی کرد و نسخه بهبود‌یافته‌ای از این فناوری را به نمایش گذاشت. با وجود واکنش‌های انتقادی که پس از نمایش اولیه DLSS 5 از سوی بخشی از کاربران و گیمرها مطرح شده بود، این شرکت همچنان توسعه این فناوری را ادامه داده و اکنون نحوه عملکرد آن را با تغییرات و قابلیت‌های جدید به نمایش گذاشته است. . 🔗مشاهده

1

4 Jul 2026, 14:21 UTC87 views1 reactionsread 6 August 2026

https://youtu.be/dqazWwW6F4o?si=kQ-FstuVoHWCRZYe

1

4 Jul 2026, 14:20 UTC77 views1 reactionsread 6 August 2026

https://youtu.be/qNET3UrXp5w?si=Z-A0b85ivQQzisB3

1

21 Feb 2026, 12:52 UTC146 views5 reactionsread 6 August 2026

https://youtu.be/f405Rm8x8U8?si=6d5LXaZyZABQEdVL

5

8 Jan 2026, 12:14 UTC192 views1 reactionsread 6 August 2026
Photo

تصویر رسمی از پردازنده AMD RYZEN 7 9850X3D در نمایشگاه #CES2026 این پردازنده مشخصات یکسانی با 9800X3D داشته اما فرکانس کاری بالاتری دارد تا در بازی های پردازنده محور عملکرد بهتری از خود نشان دهد. . #پردازنده #AMD #9850X3D . رسانه تخصصی بنچیمو رو از اینجا دنبال کن 🟣 اینستاگرام بنچیمو 🔴 یوتیوب بنچیمو 🟡 وب سایت بنچیمو 🔵 تلگرام بنچیمو

1

8 Jan 2026, 12:07 UTC129 views1 reactionsread 6 August 2026
Photo

سامسونگ و اینتل با SmartPower HDR مصرف انرژی OLED را تا 22٪ کاهش دادند؛ HDR پرنورتر، باتری ماندگارتر ! سامسونگ و اینتل از فناوری جدید SmartPower HDR رونمایی کرده‌اند. این فناوری می‌تواند مصرف انرژی پنل‌های OLED را تا 22 درصد کاهش دهد، بدون اینکه کیفیت تصویر HDR به‌طور محسوسی افت کند. در نمایشگاه CES 2026، سامسونگ و اینتل این فناوری را به نمایش گذاشتند. فناوری SmartPower HDR به‌صورت مشترک توسعه داده شده تا لپ‌تاپ‌

1

8 Jan 2026, 12:05 UTC72 views1 reactionsread 6 August 2026
Photo

نسخه 591.47 درایور GeForce Game Ready برای فناوری DLSS 4.5 منتشر شد فناوری کاملاً جدید DLSS 4.5 RTX Super Resolution از شرکت انویدیا اکنون از طریق نسخه 591.47 درایور GeForce Game Ready در دسترس قرار گرفته. بهبودهای فناوری DLSS 4.5 Super Resolution در یک نمودار مقایسه شده که شامل آموزش پیشرفته‌تر مدل‌ها و استفاده از نسل دوم مدل ترنسفورمر می‌شود. این تغییرات باعث پایداری زمانی بهتر تصویر، کاهش پدیده شبح‌وار شدن (Gh

1

8 Jan 2026, 12:00 UTC58 views2 reactionsread 6 August 2026
Photo

انفجار گرافیکی انویدیا 🔥 DLSS 4.5 با ۶ برابر FPS و کیفیت تصویری خیره‌کننده حالا دیگر به DLSS 4.5 رسیده‌ایم! فناوری DLSS 4 انویدیا یک جهش بزرگ در زمینه ارتقای تصویر با هوش مصنوعی بود. این فناوری تا 8 برابر افزایش کارایی، تولید چندفریمی تا 4 برابر و استفاده از جدیدترین مدل ترنسفورمر را به همراه داشت که باعث می‌شد RTX Super Resolution جزئیات تصویری بسیار بالاتری ارائه دهد. فناوری DLSS 4 در زمان عرضه، تنها از 75 بازی

2

Showing the 12 most recent of 20 posts we hold for @benchimo. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 25 August 2026 — this entry's latest reading, not the date you are reading this.

“BENCHIMO” (@benchimo), 1,150 subscribers as measured 25 August 2026. Telegram Register, tgregister.com/channel/benchimo.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.