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Channel

Apptica | Mobile App Analytics

@apptica_com

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Cite this entry

31subscribers

+1 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002422129032
TypeChannel
Username@apptica_com
CreatedBetween 1 September 2024 and 31 March 2025 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded11 August 2026
Last confirmed live4 October 2026
Measurements held5
Confirmed unchanged2 times, most recently 4 October 2026
On Telegramt.me/apptica_com

Topic

Technology — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 30 September 2026 and assigned it the closest of 31 fixed categories, at 57% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

303130.57 August 2026 — 30 subscribers11 August 2026 — 30 subscribers1 September 2026 — 31 subscribers10 September 2026 — 30 subscribers18 September 2026 — 31 subscribers7 August 202618 September 2026
5 measurements spanning 42 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–31 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
18 Sept 2026, 21:1631+1
10 Sept 2026, 07:1530-1
1 Sept 2026, 18:3431+1
11 Aug 2026, 04:3130no change
7 Aug 2026, 20:1330first reading

Engagement

13 posts held, back to 6 November 2025 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 13 posts for this entry, the most recent from 21 May 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
14s
Average length
14s

Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.

Reaction mix

89 reactions across 13 posts, in 5 distinct kinds. The most used accounts for 31.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
⚡2831.5%
❤‍🔥2022.5%
🎉2022.5%
👾1112.4%
👏1011.2%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 13 of the 13 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 89 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 13 most recent posts we hold, published 6 November 2025 to 21 May 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

21 May 2026, 12:10 UTC36 views3 reactionsread 11 August 2026
Photo

Fortnite is officially back in the App Store after almost 6 years 🎮 and again available on iPhone and iPad worldwide. Fortnite spent years outside the App Store ecosystem — and still remained one of the most influential gaming brands in the world. Its return once again shows how important mobile distribution is, even for the largest publishers. Fortnite’s comeback is a reminder that: 📱 mobile platforms still defin…

👏2❤‍🔥1

20 May 2026, 11:52 UTC32 views6 reactionsread 11 August 2026
Photo

✨ New long-read on the Apptica blog ↓ Influencer marketing keeps growing in mobile marketing, but attribution is becoming more complicated every year. Second-screen viewing, delayed installs, in-app browsers, and privacy limitations make it harder to understand what actually drives performance — and why traditional attribution often misses a large part of the results. 📋 In the new article, we explain: — why influe…

🎉3⚡2👏1

15 May 2026, 11:10 UTC28 views4 reactionsread 11 August 2026
Photo

Day 1 at GameFest 2026 🎮 One of the most interesting topics on today’s agenda is the panel on Publishing & Monetisation in Emerging Markets — especially as more gaming companies look beyond traditional Tier-1 regions for growth opportunities. The program also covers: 🌍 cross-border game collaborations 🎥 game cinematics & storytelling 📈 gaming and streaming trends in Uzbekistan 🧠 animation, AI, and digital content d…

👏3⚡1

14 May 2026, 09:05 UTC25 views2 reactionsread 11 August 2026
Photo

Apptica is heading to GameFest 2026 🎮 On May 15–16, GameFest will bring together thousands of gaming industry professionals in Tashkent — from game developers and publishers to investors, studios, and tech companies shaping the future of the market. Apptica’s team members Natalia and Yana will be there to talk about: 📊 mobile market intelligence 🎯 user acquisition & ad creatives 🎮 gaming trends and analytics 🚀 how …

👾2

7 May 2026, 08:49 UTC30 views6 reactionsread 11 August 2026
Photo

📊 No breakout category — but one keeps leading Looking at Q4 2025 → Q1 2026 (share by downloads), the market stays relatively stable. No sharp spikes, no sudden category shifts. But one category consistently stands out 👇 🛠 Tools — #1 by download share across both periods — Previously showed steady growth (Tools gained in Q3(2025) 0.47% compared to Q2(2025)) — Maintains leadership while others stay flat or slightl…

⚡4👾2

5 May 2026, 10:47 UTC30 views6 reactionsread 11 August 2026
Photo

🎮 New launch — already $1.3M+ in revenue The Seven Deadly Sins: Origin by Netmarble was released on March 21, 2026 — and it’s already showing strong early performance: 📥 246K+ downloads 💰 $1.38M revenue 💸 RPD: $5.61 For such a recent release, this is a powerful start — especially for an open-world RPG, where scaling usually takes time. What’s driving these results? 👇 — Aggressive launch incentives (SSR Hero, weap…

⚡2🎉2👏2

23 Apr 2026, 13:02 UTC29 views11 reactionsread 11 August 2026
Photo

✨ We’ve published a long-read on the Apptica blog ↓ Influencer marketing in mobile gaming has changed a lot, but many teams still struggle to measure it correctly. The main issue is that attribution doesn’t show the full picture. Users rarely install a game immediately after clicking a link. More often, they first discover the game through a creator, and later come back via search or directly from the app store. A…

❤‍🔥5⚡3🎉3

17 Apr 2026, 09:59 UTC32 views11 reactionsread 11 August 2026
Photo

New games that are gaining traction right now 🚀 We looked at Q1 2026 releases in Apptica and picked a few titles that stand out among new launches and are already seeing active user acquisition: 🥇 Moto Bike Stunt Wheelie Game ~2.8M downloads Bike stunts with simple, fast-paced mechanics 🥈 Ice Runner Battle: Snow Race ~2.8M downloads A dynamic runner with a competitive twist 🥉 Last Asylum: Plague ~2.7M downloads S…

⚡4🎉4❤‍🔥3

8 Apr 2026, 10:55 UTC38 views7 reactionsread 11 August 2026
Photo

Mobile growth, UA, and monetization — all in one place 👇 Gamesforum Cyprus (April 15–16, Limassol) brings together mobile gaming industry leaders to share real strategies and insights on what’s working today. Our friends at Gamesforum shared a promo code with us that you’re welcome to use: 🎟 GFCyprus20 — get 20% off your ticket A great opportunity to connect with the market and exchange ideas with other teams. 🚀

⚡3❤‍🔥2🎉2

24 Dec 2025, 09:36 UTC82 views7 reactionsread 11 August 2026
Photo

As the year comes to a close, we want to say thank you to everyone who’s been part of Apptica’s journey this year ✨ From clients and partners to collaborators and our wider community, we’re grateful for the conversations and shared momentum along the way. Every interaction helped move things forward 🤝 We’re excited to keep building, learning, and growing together in the year ahead 🚀 Wishing everyone a happy holida…

❤‍🔥3🎉3⚡1

23 Dec 2025, 11:11 UTC52 views6 reactionsread 11 August 2026
File

🤖 AI-generated creatives are becoming a core part of mobile advertising. Video dominates, gaming leads adoption, and AI helps teams refresh creatives faster and scale performance across markets. What was once experimental is now standard practice — we’ve pulled together key insights to show how this shift is unfolding. 👉 Check out our attached report and AdQuantum’s post for additional insights and real campaign ex…

⚡2❤‍🔥2👏2

11 Nov 2025, 12:07 UTC86 views10 reactionsread 11 August 2026
Photo

🚀 The US Holiday Season Growth Playbook 2025 is here! We’ve teamed up with Mobupps to break down what’s driving app growth this holiday season, from consumer behavior to creative trends that really convert. Here’s what’s inside: ✨ Data-backed overview on downloads & revenue trends across top app categories ✨ Growth benchmarks and ad creative performance powered by Apptica data ✨ The 2025 outlook for spending, mobil…

👾4⚡3🎉3

Showing the 12 most recent of 13 posts we hold for @apptica_com. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 18 September 2026 — this entry's latest reading, not the date you are reading this.

“Apptica | Mobile App Analytics” (@apptica_com), 31 subscribers as measured 18 September 2026. Telegram Register, tgregister.com/channel/apptica_com.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.