1 Nov 2022, 07:07 UTC≈1,240 views77 reactionsread 7 August 2026 Hey all! Been a while. Turns out my latest commitment to post something in @TypoTalesDevDiary every other week has worked out for an incredible two weeks... 🙃
I guess it's time. I don't want to admit it, but... I feel like TypoTales is finally dead. I just can't find any motivation to get myself to work on the project anymore, and even if I do occasionally find a task that's fun to implement, it's usually stuff that…
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27 Aug 2022, 08:00 UTC≈1,290 views54 reactionsread 7 August 2026 Dang, it's already been about half a year?! D:
Well, if I called February a trainwreck, then the past two months where... uh... armageddon? But it can't get much worse than ending up in hospital, right? So now that everything's back up to a normal, healthy state, let's get back to development, and here's a short summary on how that's going!
Last week I've added randomized weekly quests, and before "enjoying" the ger…
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2 Mar 2022, 09:42 UTC≈1,870 views39 reactionsread 7 August 2026 Time for an Update!
So, February was a bit of a total trainwreck for me irl, which is why I didn't find much time to work on the game. Mostly been doing smaller things, such as adding new encounters and minor quality of life improvements over the past few weeks, but didn't find the time to work on the bigger changes that are still waiting on my bucket list.
Therefore I'll have to delay the Open Beta Launch into mid …
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21 Dec 2021, 14:11 UTC≈2,370 viewsread 7 August 2026 Witness the end! (v0.5.196)
As previously announced, the final story adventure is now available and, after 6 months, this final alpha test will now come to an end. Thanks to everyone who participated! :)
Guild content as well as Foraging have been disabled. You'll also no longer be able to start non-story adventures once you are above the level required to finish the story. You got time until the end of the year to …
19 Dec 2021, 12:36 UTC≈1,590 viewsread 7 August 2026 Getting closer to the end (v0.5.194)
Sirocco has finished treating the wounded and thus the story continues for everyone who's reached level 8 and above!
A small heads-up: The final story update will follow on tuesday, after which most activities as well as guild content will be disabled. The game will then go completely offline some time after the christmas weekend – if you want to get your Alpha Hero achievement f…
14 Dec 2021, 11:19 UTC≈1,530 viewsread 7 August 2026 Dark Times are ahead! (v0.5.191)
A new (well, to some of the older players it might seem old) story adventure begins, leading us to the upcoming end of the world! It's available to everyone who's reached level 6 with one of their weapons.
Other Changes in this Update:
• Fixed a bug that caused stat changes through status effects to not be applied immediately.
• Reworked Name and Race reset consumables, their use can…
3 Dec 2021, 15:11 UTC≈1,260 viewsread 7 August 2026 There's a new blog post, this time going into detail about some upcoming changes to consumables and speed!
https://typotales.com/posts/20211203-speed-and-consumables
23 Nov 2021, 16:42 UTC≈1,440 viewsread 7 August 2026 📦 Added Guild Warehouse Transfer Logs (v0.5.188)
You can now take a look at who stored or took items from your guild's storage with /viewTransactionLog. There's also a new guild role in case you want to restrict access to this command, defaulting to on.
18 Nov 2021, 11:43 UTC≈1,550 viewsread 7 August 2026 🗺 It's time for new adventures! (v0.5.181)
• Added the 🏜 Everdry Desert, available to everyone level 24+
Featuring three new companions and a little secret that's not fully implemented yet! As always, difficulty might be a bit off at first (never play on patch day! :P), but I'll listen to feedback and adjust things fairly quickly as needed.
• Increased the soft level cap from 25 to 35.
Experience points of players w…
9 Nov 2021, 13:24 UTC≈1,180 viewsread 7 August 2026 Experience Boosts (v0.5.175)
If you level a new weapon type, you'll now receive a 10% experience boost if you already got another weapon proficiency that's at least 5 levels higher.
As an example, let's say you are level 15 with Bows, and then switch over to use a Sword: until you reach level 10, you'll be a progressing a bit faster with it. If you are partying up with other players, they'll also receive that bonus.…
2 Nov 2021, 15:36 UTC≈1,370 viewsread 7 August 2026 Just some small adjustments (v0.5.168)
• Dragon evolutions now use a new material instead of Divine Scales: 💉Growth Enhancers (m75)
• It is now possible to befriend the phoenix chick inside the caldera through a new encounter after you've chased it out of its hiding spot.
• Added a leaderboard for slain shadows. Since that wasn't tracked before, everyone will start at 0.
1 Nov 2021, 08:31 UTC≈1,040 viewsread 7 August 2026 This month's blog post talks a bit about upcoming changes to my development process as a whole.
https://typotales.com/posts/20211101-october-review-2021
TLDR: @TypoTalesDevDiary is a new channel where I'll post regular development insights and I'll start doing more regular development streams over on twitch (https://www.twitch.tv/Jacudibu), beginning next tuesday (the 9th) at 19:00 UTC.
Showing the 12 most recent of 20 posts we hold for @TypoTales. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.