Telegram RegisterThe public register of Telegram

Channel

TiXa Games

@TiXaGames

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

61subscribers

-1 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002108748463
TypeChannel
Username@TiXaGames
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded10 August 2026
Last confirmed live14 August 2026
Measurements held3
Confirmed unchanged1 time, most recently 14 August 2026
On Telegramt.me/TiXaGames

Growth

616261.57 August 2026 — 62 subscribers10 August 2026 — 62 subscribers14 August 2026 — 61 subscribers7 August 202614 August 2026
3 measurements spanning 7 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
14 Aug 2026, 14:5761-1
10 Aug 2026, 04:1562no change
7 Aug 2026, 18:0562first reading

Engagement

18 posts held, back to 11 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 18 posts for this entry, the most recent from 24 January 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Video runtime
18m 49s
Average length
2m 05s

Measured directly from 9 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

152 reactions across 18 posts, in 1 kind.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
152100.0%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 18 of the 18 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 152reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 18 most recent posts we hold, published 11 January 2026 to 24 January 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

24 Jan 2026, 05:39 UTC109 views9 reactionsread 10 August 2026
Video

بازی Apocalypse : No Mercy (آنلاین مولتی پلیر) 🐉⚔️🔥 📌 @TiXaGames

9

24 Jan 2026, 05:39 UTC105 views9 reactionsread 10 August 2026
Photo

بازی Apocalypse : No Mercy (آنلاین مولتی پلیر) 🐉⚔️🔥 یک بازی مولتی پلیر ریل تایم در دو نسخه Android و iOS منتشر شده است که یک بازی Survival می‌باشد که در آن بازیکن باید زنده بماند، از تله‌ها عبور کند و با تصمیم‌های لحظه‌ای رکورد بزند. دارای بیش از 120 کاراکتر و کاستوم متفاوت دارد و همچنین بیش از 5 سرزمین که در هر سرزمین هیولاهای منحصر به فرد خود را داراست. همچنین کاربران میتوانند بصورت آنلاین و مولتی پلیر در یک روم ب

9

22 Jan 2026, 23:40 UTC664 views9 reactionsread 10 August 2026
Video

بازی منچ آنلاین Ludo Space (Online) | لودو سه‌بعدی با متای فروشگاهی 🎲🚀 📌 @TiXaGames

9

22 Jan 2026, 23:40 UTC90 views9 reactionsread 10 August 2026
Photo

بازی منچ آنلاین Ludo Space (Online) | لودو سه‌بعدی با متای فروشگاهی 🎲🚀 منچ کلاسیک با یک ارائه‌ی 3D فضایی با حالت های دوربین متفاوت Auto/Top View که میتواند دید 2D را نیز فراهم کند. همچنین امکانات متا: Friends، پاداش رایگان، و یک Shop کامل با Chest و ارز (Coins/Gems) و قابلیت های بسیار دیگر. ♻️ حلقه گیم‌پلی: انتخاب حالت بازی ← مسابقه ← پاداش ← خرج کردن در شاپ/باز کردن Chest ← ادامه ⚙️🚀 بخش ها و فیچرهای پیاده سازی ش

9

22 Jan 2026, 13:25 UTC≈1,250 views8 reactionsread 10 August 2026
Video

بازی JiG | بازی ریتمیک رکوردی با ترک های متنوع 🎧🔥 📌 @TiXaGames

8

22 Jan 2026, 13:25 UTC69 views9 reactionsread 10 August 2026
Photo

بازی JiG | بازی ریتمیک رکوردی با ترک های متنوع 🎧🔥 یک گیم موزیکال که بازیکن با تایمینگ دقیق کمبو می‌سازد و با هر ترک، یک حس متفاوت می‌گیرد. وجود Grade/رتبه‌بندی در پایان راند و نمایش جزئیات امتیاز، دقیقاً همان چیزی است که بازیکن را برای بهتر شدن برمی‌گرداند. ♻️ حلقه گیم‌پلی: انتخاب ترک ← اجرای ضرب‌ها ← ساخت کمبو ← نتیجه + Grade ← تلاش دوباره برای بهتر شدن ← انتخاب ترک های دیگر ⚙️🚀 بخش ها و فیچرهای پیاده سازی شده: ●

9

21 Jan 2026, 15:49 UTC54 views9 reactionsread 10 August 2026
Photo

بازی Mr. Peanut | پازل فیزیکی با هدف‌گیری و مسیرسازی 💣🥜 یک پازل مرحله‌ای که هر مرحله‌اش یک «مسئله‌ی فیزیک» است: زاویه، برخورد، موانع و استفاده از ابزارهای محیطی. بازی با طراحی مرحله و سیستم ستاره/سکه، بازیکن را تشویق می‌کند که برای حل تمیزتر و بهتر برگردد. ♻️ حلقه گیم‌پلی: انتخاب مرحله ← هدف‌گیری/شلیک ← تعامل با موانع و آبجکت‌ها ← رسیدن به هدف/پورتال ← جمع‌آوری ستاره برای 3 ستاره شدن مراحل ⚙️🚀 بخش ها و فیچرهای پیا

9

21 Jan 2026, 15:49 UTC62 views9 reactionsread 10 August 2026
Video

بازی Mr. Peanut | پازل فیزیکی با هدف‌گیری و مسیرسازی 💣🥜 📌 @TiXaGames

9

20 Jan 2026, 13:08 UTC50 views9 reactionsread 10 August 2026
Video

بازی !DynaMerge 🧨💥 (یونیتی | Unity) 📌 @TiXaGames

9

20 Jan 2026, 13:08 UTC46 views8 reactionsread 10 August 2026
Photo

بازی !DynaMerge 🧨💥 (یونیتی | Unity) یک Merge پُرانرژی با قطعات دینامیت که لذت اصلی‌اش در کمبوهای پشت‌سرهم و فیدبک انفجار است. بازی هم برای سشن‌های کوتاه مناسب است، هم برای رقابت روی رکورد، چون پایان هر راند خلاصه‌ی واضحی از Merge/Score نشان می‌دهد. ♻️ حلقه گیم‌پلی: چیدن آیتم‌های مشابه ← Merge ← ارتقاء ← کمبو ← انفجار/پاکسازی ← رکورد بهتر ⚙️🚀 بخش ها و فیچرهای پیاده سازی شده: ● هسته بازی ● سیستم امتیاز/Best Score +

8

19 Jan 2026, 12:46 UTC53 views8 reactionsread 10 August 2026
Video

بازی Searchers (یونیتی | Unity) | اکشن دوبعدی 🧙‍♂️⚔️ 📌 @TiXaGames

8

19 Jan 2026, 10:44 UTC55 views8 reactionsread 10 August 2026
Photo

بازی Searchers (یونیتی | Unity) | اکشن دوبعدی 🧙‍♂️⚔️ یک اکشن 2D که بازیکن با انتخاب کاراکترها وارد مراحل می‌شود، دشمن‌ها را پاکسازی می‌کند و با ارز داخل بازی ارتقاء می‌گیرد. تنوع محیط‌ها و حس پیشروی مرحله‌ای، بازی را مناسب نگه‌داشت کاربر می‌کند. ♻️ حلقه گیم‌پلی: انتخاب تیم ← ورود به مرحله ← مبارزه/پاکسازی ← پاداش ← ارتقاء/آنلاک ← مرحله بعد ⚙️🚀 بخش ها و فیچرهای پیاده سازی شده: ● مکانیک حرکت، شلیک و دشمن ها ● کاراکت

8

Showing the 12 most recent of 18 posts we hold for @TiXaGames. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 905,126 of 1,478,351entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 14 August 2026 — this entry's latest reading, not the date you are reading this.

“TiXa Games” (@TiXaGames), 61 subscribers as measured 14 August 2026. Telegram Register, tgregister.com/channel/TiXaGames.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.