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Channel

PG电子|PG模拟器|PG电子模拟器

@PGdianzishiwan

On this record: Topic · Growth · Engagement · Reactions · Posts · Citations · Telegram's recommendations · Cite this entry

12,704subscribers

-126 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002108668198
TypeChannel
Username@PGdianzishiwan
CreatedBetween 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live26 September 2026
Measurements held33
Confirmed unchanged1 time, most recently 26 September 2026
On Telegramt.me/PGdianzishiwan

Topic

Gambling & betting — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 11 September 2026 and assigned it the closest of 31 fixed categories, at 97% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

12,56312,83012,696.57 August 2026 — 12,830 subscribers7 August 2026 — 12,830 subscribers9 August 2026 — 12,823 subscribers10 August 2026 — 12,814 subscribers11 August 2026 — 12,790 subscribers12 August 2026 — 12,779 subscribers14 August 2026 — 12,778 subscribers15 August 2026 — 12,766 subscribers16 August 2026 — 12,749 subscribers17 August 2026 — 12,746 subscribers18 August 2026 — 12,757 subscribers19 August 2026 — 12,745 subscribers20 August 2026 — 12,756 subscribers22 August 2026 — 12,744 subscribers23 August 2026 — 12,733 subscribers25 August 2026 — 12,722 subscribers26 August 2026 — 12,717 subscribers26 August 2026 — 12,716 subscribers27 August 2026 — 12,710 subscribers28 August 2026 — 12,696 subscribers30 August 2026 — 12,684 subscribers30 August 2026 — 12,679 subscribers31 August 2026 — 12,672 subscribers1 September 2026 — 12,658 subscribers2 September 2026 — 12,648 subscribers4 September 2026 — 12,640 subscribers6 September 2026 — 12,620 subscribers9 September 2026 — 12,607 subscribers12 September 2026 — 12,605 subscribers13 September 2026 — 12,592 subscribers15 September 2026 — 12,583 subscribers17 September 2026 — 12,563 subscribers26 September 2026 — 12,704 subscribers12,7047 August 202626 September 2026
33 measurements spanning 50 days, net -126. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12,523–12,870 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 33
Measured (UTC)SubscribersChange
26 Sept 2026, 12:2012,704+141
17 Sept 2026, 09:0112,563-20
15 Sept 2026, 10:2112,583-9
13 Sept 2026, 19:1512,592-13
12 Sept 2026, 02:0012,605-2
9 Sept 2026, 18:0112,607-13
6 Sept 2026, 12:4112,620-20
4 Sept 2026, 00:5912,640-8
2 Sept 2026, 14:2912,648-10
1 Sept 2026, 17:4312,658-14
31 Aug 2026, 18:5412,672-7
30 Aug 2026, 21:4612,679-5
30 Aug 2026, 00:3712,684-12
28 Aug 2026, 23:3412,696-14
27 Aug 2026, 22:4412,710-6
26 Aug 2026, 22:4712,716-1
26 Aug 2026, 01:5312,717-5
25 Aug 2026, 02:1312,722-11
23 Aug 2026, 16:3512,733-11
22 Aug 2026, 04:1912,744first reading

Engagement

22 posts held, back to 28 July 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 48 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
3.31%
avg views ÷ 12,704 subscribers
Avg views / post
421
4 posts measured
Reaction rate
0.162%
reactions ÷ views · ER floor
Posts in window
4
of 22 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 3 of 4 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 2 September 2026
Posts held22 (28 July 2026 – 2 September 2026)
Views total1,683
Reactions total2
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken2 Sept 2026, 21:23 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

29 reactions across 18 posts, in 2 distinct kinds. The most used accounts for 75.9% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤2275.9%
👍724.1%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 19 of the 22 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 29 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 22 most recent posts we hold, published 28 July 2026 to 2 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

2 Sept 2026, 12:13 UTC186 views1 reactionsread 2 September 2026
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NetEnt电子 ⭐️ 杰克与魔豆2 ⭐️ 《杰克与魔豆2》是 NetEnt 推出的经典系列续作,这次 Jack 不再单纯爬上魔豆寻找巨人,而是进入一个充满魔豆、财富和公司竞争的奇怪职场世界,还要面对自己的老板 Goaty Mc Goatface。游戏在保留原作奇幻元素的同时加入了现代商业和加密财富等设定,整体风格更加搞怪。目前官方已经公开主题和故事背景,但完整的特殊图案、奖励模式以及具体玩法规则仍未全部公布,因此现阶段不建议提前写死玩法数据。 游戏 ID:杰克与魔豆2 开发商:NetEnt 卷轴:5 行数:5 支付线:25 回报率 (%): 96.45% | 94.27% 免费旋转频率: 1/236 波动率:高的 最大赢额: 20,000倍 发布日期: 2026年9月17日 ➡️ 频道目录 👈 😃 九游会官方网址 ⭐️ j9lh.com (官网地址,不限IP) ⭐️ j9islot.com ⭐️ …

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1 Sept 2026, 08:33 UTC358 views1 reactionsread 2 September 2026
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Relax电子 ⭐️ 云端熔炉 ⭐️ 《云端熔炉》是 Relax Gaming 推出的一款蒸汽朋克冒险游戏,主要围绕飞艇、哥布林船长和空中虫群展开。游戏采用20条固定奖励线,比较重要的是带倍率的扩展百搭图案,百搭落下后可以沿转轴扩展并提升倍率,如果两个百搭出现在同一列,倍率还有机会相互结合。电能转轴则会进一步强化百搭效果,进入免费旋转后还能累积全局倍率,所以真正值得期待的是百搭、电能转轴和倍率同时配合起来的时候。 游戏 ID:云端熔炉 开发商:Relax Gaming 卷轴:6 行数:5 支付线:20 命中频率:23.15% 回报率 (%): 96.10% | 94% 波动率:中/高 最大赢额: 10,000倍 发布日期: 2026年10月15日 ➡️ 频道目录 👈 😃 九游会官方网址 ⭐️ j9lh.com (官网地址,不限IP) ⭐️ j9islot.com ⭐️ j9p9.com 😊佣金政策:新代理扶持…

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31 Aug 2026, 05:25 UTC449 viewsread 2 September 2026
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PP电子 ⭐️ 奥林匹斯之门2500 ⭐️ 《奥林匹斯之门2500》是 Pragmatic Play 推出的奥林匹斯之门系列新作,继续以宙斯和奥林匹斯神殿为背景,采用6列5行的全盘计奖和连续掉落玩法。相同图案达到规定数量即可获得奖励,中奖图案消失后还会继续掉落新图案,同时宙斯有机会加入额外倍率,单个倍率最高可达到2500倍。进入免费旋转后,连续掉落配合高倍率是整个游戏最值得关注的部分,最高奖励可达到投注金额的25000倍。 游戏 ID:奥林匹斯之门2500 开发商:Pragmatic Play 卷轴:6 行数:5 支付线:分散支付 回报率 (%): 96.52% | 95.50% | 94.50% 命中率:1/3.58 免费旋转频率: 1/443.16 波动性:高 最高获胜:25,000倍 发布日期:2026年9月28日 ➡️ 频道目录 👈 😃 九游会官方网址 ⭐️ j9lh.com (官网地址,不限IP) ⭐️…

28 Aug 2026, 09:15 UTC690 views0 reactionsread 2 September 2026
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Relax电子 ⭐️ 财富列车5 ⭐️ 《财富列车5》是 Relax Gaming 推出的 财富列车5 系列第五部作品,这次最明显的变化就是开发商没有满足于把第四代再强化一点,而是重新设计了整个“坐火车抢钱”的过程。熟悉的亡命之徒会重新登场,同时也加入了新的角色,而整个奖励阶段现在更像一次真正的列车旅行:玩家需要不断收集车票推动火车前进,到达新的车站以后再解锁新的能力和强化效果。这样一来,奖励不再只是盯着画面上的数字越堆越大,而是会随着列车不断前进出现新的变化。对于玩过前几代的玩家来说,人物和西部亡命之徒的味道还是很熟悉,但真正开始奖励模式以后,会明显发现这一代的节奏和以前不太一样,整个过程更强调“这一趟列车到底还能开多远”。 游戏 ID:财富列车5 开发商:Relax Gaming 卷轴:5 行数:4 支付线:40 回报率 (%):96.10% | 94% 波动率:高(10/10) 最大赢额: 100,000倍 发布日期…

27 Aug 2026, 14:24 UTC676 viewsread 2 September 2026
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ELK电子 ⭐️ 水泥牛仔 ⭐️ 《水泥牛仔》是 ELK Studios 推出的一款西部冒险题材电子游戏,从目前公开的主题信息来看,牛仔、荒漠、仙人掌以及狂野西部都是这款游戏的重要元素,不过它看起来并不准备老老实实做一款传统西部作品。光是“水泥牛仔”这个名字,就给人一种现代硬派风格撞上老西部世界的感觉,少了些经典牛仔片一本正经的味道,多了一点粗犷和叛逆。ELK Studios 过去的作品本身就很喜欢在角色和故事上加入自己的想法,所以我比较期待的反而不是能不能看到酒馆、左轮手枪这些老元素,而是它准备怎么解释“水泥”和“牛仔”之间的关系。如果最终能够把这种奇怪的反差真正做进故事和动画里,这款游戏至少在题材上不会只是又一个换皮的西部作品。 游戏 ID:水泥牛仔 开发商:ELK studios 卷轴: 5 行数:5 支付线: 集群支付 回报率 (%):96% | 94% 命中率:24.7% 波动性:高 最高获胜: 10,000倍…

26 Aug 2026, 05:36 UTC745 views1 reactionsread 2 September 2026
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4ThePlayer电子 ⭐️ 7×7宙斯至尊版 ⭐️ 《7×7宙斯至尊版》是 4ThePlayer 推出的一款古希腊神话题材电子游戏,也是《7×7 宙斯》的强化续作。这一次玩家依然来到云层之上的奥林匹斯山,宙斯就站在游戏画面旁边,手里的闪电随时准备劈向转轴。虽然宙斯题材在这类游戏里已经算是老面孔了,但这款作品真正有意思的地方并不是换了多少神话角色,而是整个游戏区域会随着雷霆不断扩大,从最开始相对紧凑的画面慢慢扩展到更大的区域,再配合越来越高的奖励倍率,视觉上会明显感觉这一轮正在逐渐“失控”。这一代最高奖励提升到投注金额的一万七千六百五十倍,而且属于高波动类型,所以整体定位很明确——不是靠平稳的小奖励慢慢磨,而是希望在连续掉落、扩展和高倍率碰到一起的时候打出真正的大场面。 游戏 ID:7×7宙斯至尊版 开发商:4ThePlayer 卷轴: 5 行数: 5 支付线:分散支付 回报率 (%): 94% | 92% | 90.…

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24 Aug 2026, 11:37 UTC849 views1 reactionsread 2 September 2026
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ELK电子 ⭐️ 兰利街23号 ⭐️ 《兰利街23号》是 ELK Studios 推出的一款阴谋论悬疑题材电子游戏,故事主角马文一直坚信有人在暗中监视自己,家里贴满了外星人、神秘符号和各种调查资料,看起来就像一个已经研究阴谋论研究到走火入魔的人。比较有意思的是,随着游戏继续进行,你会慢慢发现马文可能真的没有疯,因为确实存在某个神秘组织在监视他。游戏里可以看到飞碟、机械鸽子、全视之眼和地平说等各种经典阴谋论元素,再配上老式电视、录像带以及监控设备,整个画面有一种九十年代科幻悬疑片的感觉。它不像普通游戏只是换个背景图片,而是明显想让玩家跟着马文一步一步调查下去,这一点是我觉得它最有意思的地方。 游戏 ID:兰利街23号 开发商:ELK studios 卷轴:5 行数:5 支付线:35 回报率 (%): 96% | 87% 命中频率: 29.7% 波动性:高(7/10) 最高获胜:10,000倍 发布日期: 2026年8月2…

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21 Aug 2026, 04:18 UTC≈1,150 views2 reactionsread 2 September 2026
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PG电子 ⭐️ 橄敢赢 ⭐️ 在足球场明亮的灯光下,人群的欢呼声响彻云霄。杰克,这位曾经的替补四分卫,终于迎来了属于他的机会,登上了全国瞩目的舞台。 每一次传球,每一次冲刺,他都带领球队突破对方顽强的防守。在最后一攻中,他抓住一个狭小的空隙,冲入端区,达阵得分,赢得了比赛。随着终场哨声响起,全场沸腾。 这场胜利不仅带来了奖励和荣耀,更开启了通往更广阔舞台的大门。 游戏 ID: 橄敢赢 开发商:PG电子 游戏类型:3X3 支付线:分散支付 回报率 (%):96.74% 波动率:中/高 最大赢利: 5000倍 发布日期: 2026年8月18日 ➡️ 频道目录 👈 😃 九游会官方网址 ⭐️ j9lh.com (官网地址,不限IP) ⭐️ j9islot.com ⭐️ j9p9.com 😊佣金政策:新代理扶持期固定分红55% 🆕 J9九游会TG百家乐比赛👉每日在此处领取100U 《橄敢赢》是一款3轴(第…

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19 Aug 2026, 12:49 UTC≈1,130 views2 reactionsread 2 September 2026
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NetEnt电子 ⭐️ 浩劫余生 ⭐️ 《浩劫余生》是 NetEnt 推出的一款末日废土题材电子游戏,这次的背景设定还挺有意思:原本应该帮助人类工作的人工智能突然失控,而且干脆把注意力从办公软件转向了核武器,结果整个世界直接进入末日状态。曾经坐在办公室里的普通人也只能放下电脑,拿起高尔夫球杆、废铁刀具和路牌改造的盾牌,在已经变成废墟的城市里重新求生。整个设定既有人工智能反噬人类的科幻味道,又带着 NetEnt 最近比较喜欢的夸张幽默感,所以看起来并不是那种特别沉重的末日作品,反而有点像一群普通上班族突然被扔进废土世界,被迫从“打工人”变成末日战士,题材辨识度还是相当高的。 游戏 ID:浩劫余生 开发商:NetEnt 卷轴:4 行数:6 支付线:分散支付 回报率 (%): 96.05% | 94.06% | 92.04% 免费旋转频率: 1/220 波动率:高的 最大赢额: 25,000倍 发布日期: 2026…

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18 Aug 2026, 06:01 UTC974 viewsread 31 August 2026
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PP电子 ⭐️ 赫利俄斯:三重太阳 ⭐️ 《赫利俄斯:三重太阳》是 Pragmatic Play 推出的一款古希腊神话题材电子游戏,这次主角不再是大家已经非常熟悉的宙斯,而是驾驭太阳战车横跨天空的太阳神赫利俄斯。从目前公开的视觉和主题信息来看,整个游戏明显走的是金色、太阳和神殿路线,画面给人的感觉会比黑暗神话题材明亮很多,同时又保留了古希腊诸神应有的宏大感。个人觉得这个题材比较有意思的一点,是 Pragmatic Play 终于把视线从经常出现的宙斯身上移开,选择赫利俄斯重新做一套太阳神主题,对于已经玩过不少希腊神话游戏的玩家来说,至少第一眼不会感觉只是把旧角色换了一套皮肤。 游戏 ID:赫利俄斯:三重太阳 开发商:Pragmatic Play 卷轴:6 行数:5 支付线:分散支付 回报率 (%): 96.56% | 95.56% | 94.53% 命中率:1/2.87 免费旋转频率: 1/158.7 波动性:中等 最…

17 Aug 2026, 09:28 UTC975 views1 reactionsread 30 August 2026
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Nolimit电子 ⭐️ 血汗工厂2 ⭐️ 《血汗工厂2》是 Nolimit City “血汗工厂”系列的续作,整个游戏继续围绕疯狂运转的工厂流水线展开。如果玩过第一代,应该很容易记住那种又脏、又乱、机器随时可能把人卷进去的夸张感觉,而第二代从名字来看显然还是准备继续拿“打工人”开刀。这个系列最有意思的地方,就是表面上看起来像在生产鞋子、玩具和各种商品,实际上从工厂标语、人物动作到机械设备都在讽刺为了赚钱不断压榨效率的工作环境。Nolimit City 本身就特别喜欢这种不太正经的题材,所以它不会给人传统工业主题那种冷冰冰的感觉,反而更像一部黑色幽默动画:画面越荒唐,背后讽刺的东西反而越明显。 游戏 ID:血汗工厂2 开发商:nolimit city 卷轴:4 行数:5 支付线:625 回报率 (%):96.04% | 94.06% | 92.05% 免费旋转频率:1/201 命中频率:24.59% 波动率:高(10/1…

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14 Aug 2026, 10:05 UTC≈1,200 views2 reactionsread 28 August 2026
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PP电子 ⭐️ 墓月黑金 ⭐️ 《墓月黑金》是 Pragmatic Play 推出的一款暗黑怪诞题材电子游戏,第一次看到画面时,你可能会以为它只是普通的墓地恐怖主题,但真正玩起来会发现它比想象中离谱不少。游戏发生在月光下的墓园里,戴着动物面具的盗墓者四处挖掘,而画面中的奖励图案甚至包括眼球、牙齿、心脏、大脑等人体器官,再加上飞碟、蜥蜴以及地下交易等元素,整个故事明显带着一种恶趣味式的黑色幽默。好在美术采用偏卡通化的表现方式,所以不会完全往写实恐怖方向发展。游戏采用5列4行、15条固定奖励线,属于中等波动类型,标准理论回报率为96.5%,最高奖励达到投注金额的10000倍,整体属于主题非常另类,但基础结构并不难理解的一款作品。 游戏 ID:墓月黑金 开发商:Pragmatic Play 卷轴:6 行数:5 支付线:分散支付 回报率 (%): 98% 命中率:1/3.49 免费旋转频率: 1/439 波动性:高(5/5) …

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Showing the 12 most recent of 22 posts we hold for @PGdianzishiwan. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 9 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Appears in Telegram’s recommendations for other channels

The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly — each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone else’s query is independent of having been queried itself.

南宫 官方频道(送288)
@tgt66669 · 23,279
Telegram ranks this channel #24 of 30 here — alongside 29 others — read 18 September 2026
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@ndsss · 150,329
Telegram ranks this channel #34 of 38 here — alongside 37 others — read 17 August 2026

This channel appears in 2 seed channels' Telegram-generated recommendation lists in total. Each is Telegram’s list for THAT channel, not this one — see how this is measured.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 26 September 2026 — this entry's latest reading, not the date you are reading this.

“PG电子|PG模拟器|PG电子模拟器” (@PGdianzishiwan), 12,704 subscribers as measured 26 September 2026. Telegram Register, tgregister.com/channel/PGdianzishiwan.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.