Telegram RegisterThe public register of Telegram

Channel

NGM GAME Official

@NGMGAME

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

164subscribers

+0 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002746147292
TypeChannel
Username@NGMGAME
CreatedBetween 1 June 2025 and 30 September 2025— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live8 August 2026
Measurements held2
On Telegramt.me/NGMGAME

Growth

1646 August 2026 — 164 subscribers8 August 2026 — 164 subscribers6 August 20268 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 163–165 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
8 Aug 2026, 16:17164no change
6 Aug 2026, 13:02164first reading

Engagement

20 posts held, back to 11 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 16 June 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Photos
35
Videos
35
Links
35

Lifetime counters from Telegram’s own channel header, read 8 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
5m 12s
Average length
45s

Measured directly from 7 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

8 reactions across 5 posts, in 4 distinct kinds. The most used accounts for 50.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🥰450.0%
225.0%
💩112.5%
💯112.5%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 5 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 8reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 11 January 2026 to 16 June 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

16 Jun 2026, 11:03 UTC55 viewsread 8 August 2026
Forwarded from @DisunessBevelopment

WHY BRAINROT IS BIGGER THAN A MEME TREND - MIKE WAIZMAN 1/2 What happens when internet memes, TikTok culture, and casino gaming collide? In a conversation with Mike Waizman, NGM Game CMO, we explored why “Brainrot” is more than just a viral trend, how changing online behaviors are reshaping player expectations, and why the future of iGaming may belong to studios that understand internet culture as well as they unde

16 Jun 2026, 11:03 UTC60 views1 reactionsread 8 August 2026
Forwarded from @DisunessBevelopment

2/2 🛫 2. You're projecting a huge opportunity, since there are almost no competitors in this niche yet. What scares you more: competitors copying the idea, or players getting bored with the meme itself before the market has time to mature? Mike: Competitors copying the idea doesn’t scare me that much. In fact, if competitors start copying it, that probably means we were right about the direction. The harder part is

1

30 Apr 2026, 11:52 UTC684 viewsread 8 August 2026
Photo

More than just a game. It’s a heart poured into every pixel. ❤️🐾 At NGM GAME, we don’t just build slots—we build moments of joy, excitement, and connection. Today, our hearts are full because we’ve been officially shortlisted for the G GATE Awards! 🏆 While others might "flex" or "brag," we want to take a moment to say thank you. This nomination isn’t just a corporate milestone; it’s a tribute to our incredible arti

16 Apr 2026, 17:34 UTC705 viewsread 8 August 2026
Photo

Honestly, this feels great. We just found out that NGM GAME is a nominee for the Ggate Awards! 🏆 It’s one thing to work hard behind the scenes on our games and tech, but it’s another thing entirely to see that work recognized by the community. This nomination is a huge shout-out to our team who puts in the hours to make sure our partners have the best tools in the iGaming market. If you’ve worked with us or just l

14 Apr 2026, 17:14 UTC55 viewsread 8 August 2026
Photo

💥 Conoce los éxitos recientes de NGM Game Nuevo proveedor en acción 🔥 Entra al sitio web y descubre: 👉 Historias geniales 👉 Boosts generosos 👉 Grandes multiplicadores Toca el botón ✅ JUGAR ✅ de abajo y gira en los nuevos lanzamientos hot Juega responsablemente, 18+ ______________________________ ➡️ Promociones actuales 📣 PARTICIPAR

14 Apr 2026, 17:14 UTC67 viewsread 8 August 2026
Forwarded from @traffhub_channelVideo

$3К в неделю на брейнрот-контенте по CPM-модели | Гембла с УБТ Недавно один iGaming-провайдер закупал посты по с анонсом слота Brainrot Mania (поклацать можно тут), который основан на таких мемах, как Bombardiro Crocodilo, Tralalero Tralala, Ballerina Cappuccina и Tung Tung Sahur. ☝️Если вы нормальный человек, то вам эти слова ни о чем не говорят, но если вы понимаете смысл этих слов — соболезнуем. В общем тренд д

7 Apr 2026, 16:45 UTC76 viewsread 8 August 2026
Photo

Wishing our partners and players a prosperous Easter! May this season bring new levels of success and joy to your journey. We are proud to continue building the future of iGaming together. Happy Easter from the entire team at NGM GAME!

28 Mar 2026, 04:11 UTC97 views1 reactionsread 8 August 2026
Forwarded from @iaffclubPhoto

#эксперт #пиар ⚡️❔Как пиар сотрудников влияет на бренд? Отвечает Mike Waizman, CMO NGM Game 👇🏻 В iGaming люди верят людям, а не логотипам. ⚡️Когда сотрудники, особенно продакт, арт-дир, математики, C-level, выходят в публичное поле, рассказывают про процессы, показывают лицо и позицию, бренд получает доверие автоматически. Это убирает ощущение «очередного безымянного провайдера в списке 500+». Мы строим NGM GAME

💯1

8 Mar 2026, 11:07 UTC171 views1 reactionsread 8 August 2026
Video

Today the industry takes a moment to recognize the women building it every day. But recognition shouldn’t live for a single day on the calendar. Across studios, platforms, and teams, women are building the products, leading the conversations, designing the experiences, and driving the future of iGaming forward. That deserves more than a moment. Together with 2J.com, 100HP Gaming, Pixmove Games, NGM Game, Formula Sp

1

27 Feb 2026, 01:55 UTC127 viewsread 8 August 2026
Forwarded from @iaffclubPhoto

#эксперт #слоты ⚡️❔Работает ли в слотах ситуативность? Отвечает Mike Waizman, CMO NGM Game 👇🏻 Работает, но только если встроена в продукт еще на этапе концепции. ➡️Пытаться «прикрутить актуалочку» потом как пытаться сделать из хомяка пуму. Хомяк обидится, а пумы все равно не выйдет. Но если с самого начала закладывается повод — праздник, поп-культурный референс, движ вокруг мемов, тогда продукт может поймать волн

Showing the 12 most recent of 20 posts we hold for @NGMGAME. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 327,898 of 1,189,255entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 8 August 2026 — this entry's latest reading, not the date you are reading this.

“NGM GAME Official” (@NGMGAME), 164 subscribers as measured 8 August 2026. Telegram Register, tgregister.com/channel/NGMGAME.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.