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Channel

Kormin 3D

@Kormin_3D

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

119subscribers

+4 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002052154919
TypeChannel
Username@Kormin_3D
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded9 August 2026
Last confirmed live29 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 29 August 2026
On Telegramt.me/Kormin_3D

Growth

1151191177 August 2026 — 115 subscribers9 August 2026 — 115 subscribers15 August 2026 — 117 subscribers21 August 2026 — 118 subscribers29 August 2026 — 119 subscribers7 August 202629 August 2026
5 measurements spanning 22 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 114–120 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
29 Aug 2026, 01:43119+1
21 Aug 2026, 12:12118+1
15 Aug 2026, 12:44117+2
9 Aug 2026, 05:31115no change
7 Aug 2026, 11:31115first reading

Engagement

20 posts held, back to 24 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
48.8%
avg views ÷ 119 subscribers
Avg views / post
58.1
9 posts measured
Reaction rate
1.55%
reactions ÷ views · ER floor
Posts in window
9
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 6 of 9 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 8 August 2026
Posts held20 (24 July 20268 August 2026)
Views total523
Reactions total6
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken9 Aug 2026, 05:31 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

17 reactions across 13 posts, in 3 distinct kinds. The most used accounts for 70.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥1270.6%
👎317.6%
211.8%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 13 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 17reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 24 July 2026 to 8 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

8 Aug 2026, 19:10 UTC34 views1 reactionsread 9 August 2026

Инди вакансия: 3D-моделлер Локация работы: #Удаленка Квалификация сотрудника: #Junior, #Middle Занятость: Проектная, Фриланс Работодатель: Strategem Есть ли у команды или её лидеров выпущенные проекты?: Да Есть ли в команде люди с опытом работы в крупных/средних геймдев компаниях?: Да Можно ли проект использовать в портфолио: Да Название проекта: The Origins of Mythology Стадия разработки: Прототипирование Платфор

1

8 Aug 2026, 17:08 UTC37 viewsread 9 August 2026

Инди вакансия: 3D-художник (дженералист) Локация работы: #Удаленка Квалификация сотрудника: #Middle, #Senior, #Lead, #Principal Занятость: Фриланс, Проектная Работодатель: Ambiencive Games Есть ли у команды или её лидеров выпущенные проекты?: Да Есть ли в команде люди с опытом работы в крупных/средних геймдев компаниях?: Да Можно ли проект использовать в портфолио: Да Название проекта: "Технотьма" Стадия разработк

7 Aug 2026, 14:07 UTC51 viewsread 9 August 2026

Вакансия: 3D Моделер окружения / Hard Surface Artist (Удалённо) В команду требуется опытный 3D-моделер окружения (Hard Surface Artist) для создания высококачественных гиперреалистичных моделей окружения, архитектуры, техники и объектов. Требования: - Опыт работы от 3 лет в сфере 3D-моделирования. - Уверенное владение Plasticity. - Хорошее знание Blender, 3ds Max, Maya или аналогичного ПО. - Опыт создания моделей в

7 Aug 2026, 08:30 UTC49 viewsread 9 August 2026

Вакансия: CG Artist (архитектурный 3D-мэппинг) Ищем CG Artist на проект по созданию архитектурного 3D-мэппинга с перспективой долгосрочного сотрудничества и трудоустройства в штат.. Важно: рассматриваем только специалистов с реальным опытом создания проектов по архитектурному 3D-мэппингу. Опыт в CG без мэппинга, к сожалению, не подойдет. Задачи * Создание 3D-контента для архитектурного 3D-мэппинга: от концепта до

5 Aug 2026, 14:05 UTC65 views1 reactionsread 9 August 2026

#удаленка Ищем 3D-визуализатора кухонь и корпусной мебели на постоянную основу в студию. Работа удалённая. Требуется ответственный специалист уровня middle или крепкий junior. Мы полностью освобождаем вас от менеджмента: сами ищем клиентов, брифуем их, выбиваем предоплаты и защищаем проекты от бесконечных правок. От вас — только качественный рендер мебели в срок. • Оплата: сдельная (% от каждого заказа), по факту пр

🔥1

4 Aug 2026, 19:26 UTC67 views1 reactionsread 9 August 2026

🔩 Ищем Hard Surface 3D Artist Ищем сильного Hard Surface моделлера для работы над CG проектом. Основная задача — создание механизмов, аппаратов и техники в стилистике стимпанк. Готовые модели будут использоваться в Unreal Engine для дальнейшей сборки сцен, анимации и финального рендера. 🎯 Основные задачи: • Моделирование механизмов, аппаратов, техники и механических объектов в стилистике стимпанк. • Работа по ко

🔥1

4 Aug 2026, 10:10 UTC69 views1 reactionsread 9 August 2026

ВСЕМ ПРИВЕТ! ИЩЕМ 3D ARTIST'ОВ В КОМАНДУ РАЗРАБОТКИ PC ИГРЫ (Unreal Engine 5) Мы разрабатываем асимметричный мультиплеерный стелс-экшен на UE5 (социальный стелс в духе SpyParty на круизном лайнере). Ищем талантливых 3D-художников, готовых войти в проект и закрыть две ключевые задачи: -— 👕 1. 3D Character Artist / Character TD (Персонажка & Скины) Задача: Создание стилизованных/low-poly 3D-моделей персонажей (Хищ

🔥1

3 Aug 2026, 07:21 UTC72 views1 reactionsread 9 August 2026
Photo

Palworld Online выйдет на iOS и Android уже в этом году Президент студии Garena Терри Чжао отметил, что команда работает в тесном сотрудничестве с Pocketpair, чтобы передать максимальную глубину Palworld. Разработчики обещают сохранить масштабный открытый мир, наполненный множеством активностей, возможность совместного развития в мультиплеере, захватывающие механики выживания и крафта, а также полную оптимизацию для

🔥1

2 Aug 2026, 05:46 UTC79 views1 reactionsread 9 August 2026

Вакансия: 3D Modeller & 3D Animator Заработная плата: будет обговорена позже. Локация работы: #Удаленка Квалификации сотрудника: #Junior, #Middle Занятость: Full-time Работодатель: Nexora Games [RevShare / Royalty / В портфолио] 3D Modeller & Animator (FPS) в Nexora Games Проект: ZX: Operation Fallen Front - хардкорный тактический FPS от первого лица на Unreal Engine (мрачная атмосфера Восточной Европы, CQB, реал

🔥1

31 Jul 2026, 09:50 UTC100 views2 reactionsread 9 August 2026
Photo

Съёмки фильма по Elden Ring завершились Съёмочный процесс кино по Elden Ring подошёл к концу. Об этом стало известно из уже удалённого поста от художника по реквизиту Шона Скофилда (Sean Schofield).

🔥2

30 Jul 2026, 07:08 UTC108 viewsread 9 August 2026
Photo

Всем привет ! Срочно ищем спецов по Unreal Engine, уровень PRO\God mode, новичков просьба не писать. Портфолио обязательно (в идеале беханс/ссылка на Яндекс диск). Сейчас в разработке очень интересный проект корпоративной графики, идеально подходящий под Анрил (занятость на весь август). Пишите: [email protected] с пометкой Unreal.

29 Jul 2026, 18:03 UTC94 views1 reactionsread 9 August 2026

3D ARTIST (Environment KAIF GAMES, студия мобильных Open World RP-игр с более чем 10 млн загрузок, ищет 3D-художников по созданию зданий и окружения. Нужен опыт в Blender/3ds Max/Maya, знание GTA-проектов и умение работать с текстурами. Основные обязанности: моделирование, текстурирование, оптимизация под мобильные игры. Предлагаются удалённый формат, full-time, long-term сотрудничество и конкурентное вознаграждение

1

Showing the 12 most recent of 20 posts we hold for @Kormin_3D. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 414,097 of 1,626,935entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 29 August 2026 — this entry's latest reading, not the date you are reading this.

“Kormin 3D” (@Kormin_3D), 119 subscribers as measured 29 August 2026. Telegram Register, tgregister.com/channel/Kormin_3D.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.