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Channel

GamezTop 🎮 |Твой канал об играх

@GamezTop7

On this record: Growth · Engagement · Reactions · Stars · Posts · Citations · Cite this entry

15,649subscribers

-36 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1001112274376
TypeChannel
Username@GamezTop7
CreatedBetween 1 February 2017 and 31 March 2019— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live16 August 2026
Measurements held10
Confirmed unchanged1 time, most recently 16 August 2026
On Telegramt.me/GamezTop7

Growth

15,64915,68515,6676 August 2026 — 15,685 subscribers6 August 2026 — 15,685 subscribers8 August 2026 — 15,681 subscribers9 August 2026 — 15,677 subscribers10 August 2026 — 15,674 subscribers10 August 2026 — 15,670 subscribers12 August 2026 — 15,666 subscribers13 August 2026 — 15,661 subscribers14 August 2026 — 15,655 subscribers16 August 2026 — 15,649 subscribers6 August 202616 August 2026
10 measurements spanning 10 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15,644–15,690 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
16 Aug 2026, 06:0315,649-6
14 Aug 2026, 13:2515,655-6
13 Aug 2026, 01:4615,661-5
12 Aug 2026, 00:5215,666-4
10 Aug 2026, 22:2115,670-4
10 Aug 2026, 00:2915,674-3
9 Aug 2026, 02:0115,677-4
8 Aug 2026, 00:5415,681-4
6 Aug 2026, 23:4815,685no change
6 Aug 2026, 14:4915,685first reading

Engagement

25 posts held, back to 27 January 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 21 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
0.776%
avg views ÷ 15,649 subscribers
Avg views / post
121
7 posts measured
Reaction rate
2.24%
reactions ÷ views · ER floor
Posts in window
7
of 25 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 14 August 2026
Posts held25 (27 January 202614 August 2026)
Views total850
Reactions total19
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken15 Aug 2026, 17:24 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

74 reactions across 25 posts, in 3 distinct kinds. The most used accounts for 85.1% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥6385.1%
79.46%
💯45.41%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 25 of the 25 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 74reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 25 most recent posts we hold, published 27 January 2026 to 14 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
5
across the posts below
Posts paid on
1
of 25 we hold a reading for · 4%
Most on one post
5
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @GamezTop7. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 25 most recent posts we hold for this entry, published 27 January 2026 to 14 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

14 Aug 2026, 02:02 UTC49 views2 reactionsread 15 August 2026

👑 King's Bounty: Легенда о рыцаре не разрешает собрать идеального героя за одно прохождение. Рун не хватит на все три дерева навыков. Уникальные войска закончатся, если потерять их в бою. Золото, отложенное на снаряжение, придётся отдать за новую армию. Выбираешь Мощь, Магию или Разум и одновременно отказываешься от двух других путей. Из-за этого прокачка перестаёт быть поиском правильного ответа. Решение становитс

🔥2

13 Aug 2026, 02:44 UTC73 views3 reactionsread 15 August 2026

🏆 Doom не просто выпустил шутер. Он придумал шутер. Dark Souls не сделал сложную игру. Он переписал, что значит сложно. Minecraft доказал: игра может быть пустым листом. Семь игр, с которыми до сих пор сравнивают весь их жанр: 🔫 Doom: до него стрелялки были, шутера не было 🗡 Dark Souls: «как Dark Souls» теперь само по себе жанр ⛏️ Minecraft: пустой лист оказался бесконечным 🌃 GTA III: после него открытый город стал

🔥2💯1

12 Aug 2026, 01:41 UTC86 views4 reactionsread 15 August 2026

🌧 Death Stranding делает одиночество механикой, но не оставляет игрока одного. Сэм часами идёт под дождём, балансирует грузом и слышит только ветер. А потом у обрыва находится чужая лестница, над рекой висит верёвка, посреди пустоши работает генератор. Их оставили люди, которых ты никогда не встретишь. Один незнакомец потратил ресурсы раньше, чтобы другой спустя неделю сохранил доставку. Игра превращает помощь в ти

🔥4

11 Aug 2026, 01:34 UTC104 views2 reactionsread 15 August 2026

🕯 Gothic могла оттолкнуть за первый час и всё равно остаться в памяти на двадцать лет. Она не объясняла управление, не делала героя избранным и не останавливала мир ради удобства игрока. Второй встречный мог отобрать всё найденное, первый мракорис убивал за пару ударов, а новый навык нельзя было взять кнопкой в меню: нужен учитель, репутация и плата. Мир не ждал, пока ты освоишься. Он жил без тебя, и право остаться

🔥2

7 Aug 2026, 11:07 UTC153 views3 reactionsread 15 August 2026

⚖️ В Mass Effect 92% игроков прошли трилогию Парагоном. Полную свободу дали, наказания в реальности нет, а почти все всё равно спасали, договаривались и помогали. Проблема не только в совести. Игры часто пишут злодея как карикатуру: украсть у ребёнка, предать союзника, нагрубить ради красной шкалы. Сложного антигероя обещают, а дают человека, который портит всем жизнь без причины. Поэтому тёмную ветку пробуют из люб

🔥3

5 Aug 2026, 10:02 UTC163 views3 reactionsread 15 August 2026

📻 SIGNALIS пугает не монстрами. Она пугает памятью, которую невозможно выключить. Элстер создали как инструмент: служить, выполнять приказ, не хранить ничего лишнего. Но она помнит Ариану. Помнит обещание, которое ведёт её через мёртвый комплекс, чужие тела и повторяющийся кошмар. Чем сильнее мир пытается стереть прошлое, тем яснее становится простая вещь: память здесь не архив. Это последнее доказательство, что вну

🔥3

7 May 2026, 04:56 UTC378 views3 reactionsread 15 August 2026

Есть игры, которые не наказывают тебя за ошибку. Они ставят выбор так, что ты сам не хочешь его отменять. Убил Ральфа в «The Walking Dead», не остановил Мартина Сепима в «Detroit», выбрал «Истребить» в Mass Effect 3 — и понял, что это и было твоё настоящее решение. Сейв существует. Просто ты его не загружаешь. Разобрал 5 таких моментов → https://dzen.ru/a/aebOpIa2gVBDo1vo 🎮 Был момент, который ты прошёл «нечестн

🔥21

19 Apr 2026, 15:26 UTC351 views3 reactionsread 15 August 2026
Photo

Capcom вернула RE1/RE2/RE3 в Steam, но поставила Enigma DRM — и классика снова расплачивается за корпоративный шаблон. Игроки получают сломанный оконный режим, проблемы на Steam Deck, отсутствие облачных сохранений и оверлея, пока версия на GOG работает без этих ограничений. Парадокс: рейтинг у релиза высокий, потому что трилогия великая, а не потому что порт хороший. В разборе показал, почему ошибка здесь не в играх

🔥3

Showing the 12 most recent of 25 posts we hold for @GamezTop7. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 16 August 2026 — this entry's latest reading, not the date you are reading this.

“GamezTop 🎮 |Твой канал об играх” (@GamezTop7), 15,649 subscribers as measured 16 August 2026. Telegram Register, tgregister.com/channel/GamezTop7.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.