70多岁,让别人休息下吧
🔥2
Signed NT³

Channel
@GameNewsReview
On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry
146subscribers
+0 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
| Telegram ID | -1002693205692 |
|---|---|
| Type | Channel |
| Username | @GameNewsReview |
| Description | 锐评来自玩游戏和做游戏的人 |
| Created | Between 1 April 2025 and 31 July 2025— estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 8 August 2026 |
| Last confirmed live | 15 August 2026 |
| Measurements held | 2 |
| On Telegram | t.me/GameNewsReview |
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 8 Aug 2026, 20:47 | 146 | no change |
| 7 Aug 2026, 03:45 | 146 | first reading |
14 posts held, back to 19 June 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 1 of 4 measured posts that carry a reaction reading, and over those same posts' views.
| Window | Rolling 30 days · latest post in window 29 July 2026 |
|---|---|
| Posts held | 14 (19 June 2026 – 29 July 2026) |
| Views total | 465 |
| Reactions total | 2 |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 8 Aug 2026, 20:47 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Lifetime counters from Telegram’s own channel header, read 8 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.
22 reactions across 6 posts, in 4 distinct kinds. The most used accounts for 40.9% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 😁 | 9 | 40.9% | |
| ❤ | 5 | 22.7% | |
| 🔥 | 4 | 18.2% | |
| 🥰 | 4 | 18.2% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 6 of the 14 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 22reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 14 most recent posts we hold, published 19 June 2026 to 29 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
70多岁,让别人休息下吧
🔥2
Signed NT³
SD本身不是主流啊 说的人多,真买了一直玩的人少 属于一种极客产品了
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最后发现可能和题材没什么关系 阪口博信在时候的FF从1到10都很好,从5之后部部都是经典,而且能以每年每两年一部速度推出。 顺便搞点半熟英雄、放浪冒险谭、寄生前夜、圣剑传说、浪漫沙加和前线任务…… SQUARE黄金时代
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人走茶凉,只能说互相成就了。 多名核心成员创办的公司的新作,目前还不知道怎么样了
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笑点:本来以为可以玩到什么好东西,结果发现好像没非要好玩的
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多人游戏、竞技游戏的核心体验,其实即便不是电子游戏也可以给予到。 线下、体育、桌游、甚至什么竞赛,其实都有类似的体验。 换言之竞争会更加激烈+容易埋没在时代当中,潮流一过去也就没人提了。 游戏的单人叙事是有且仅有电子游戏能做得到。 不是说大家上网看了视频就不玩了,真正足够好的叙事与游玩,大家看了后会更想自己上手也摸两下。
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必须严肃阅读 https://x.com/Harada_TEKKEN/status/2073750456522899467
🥰4
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我怎么感觉好像合并才刚结束没多久 然后现在又要重组和分离了
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我羡慕小岛的公关与宣传能力
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这下知道为什么光与影这么无聊了 原来和正常主流人不是一个回路
😁6
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索尼:诶,你说的有道理,PS6以后PS就是个游戏平台了,游戏机只是亏本卖给你试试。 若干年后,索尼:宣布PS8不再发售实体版,用户可在PS平台购买PS8虚拟套餐
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还不就是因为没游戏玩 马里奥正作迟迟不来,各种大IP没来 现在就来了个星级火狐重置,服了
😁3
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Showing the 12 most recent of 14 posts we hold for @GameNewsReview. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Citation-graph rank — 1,112,296 of 1,549,376entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.
Republished by
Channels on the register that have forwarded this channel's posts into their own feed.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 8 August 2026 — this entry's latest reading, not the date you are reading this.
“游戏新闻锐评” (@GameNewsReview), 146 subscribers as measured 8 August 2026. Telegram Register, tgregister.com/channel/GameNewsReview.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.