Ни дня без полезностей!
🔥3

Channel
@GameDesignersCh
On this record: Growth · Engagement · What this channel posts · Reactions · Stars · Posts · Citations · Handles named that no longer answer · Cite this entry
1,398subscribers
+0 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of 1,000–3,162.
| Telegram ID | -1001509662545 |
|---|---|
| Type | Channel |
| Username | @GameDesignersCh |
| Description | Новые материалы когда-нибудь дважды в месяц. No ads. Наш чат: https://t.me/NoCrunch |
| Created | Between 1 August 2021 and 31 January 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 7 August 2026 |
| Last confirmed live | 11 August 2026 |
| Measurements held | 2 |
| On Telegram | t.me/GameDesignersCh |
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 7 Aug 2026, 22:17 | 1,398 | no change |
| 7 Aug 2026, 18:04 | 1,398 | first reading |
20 posts held, back to 20 December 2024 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 28 August 2025. An engagement rate over an empty window would be a number about nothing.
Lifetime counters from Telegram’s own channel header, read 7 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.
393 reactions across 19 posts, in 15 distinct kinds. The most used accounts for 50.9% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 🔥 | 200 | 50.9% | |
| ❤ | 105 | 26.7% | |
| 👍 | 57 | 14.5% | |
| ❤🔥 | 8 | 2.04% | |
| 👏 | 5 | 1.27% | |
| 🌭 | 4 | 1.02% | |
| 🏆 | 2 | 0.509% | |
| 💯 | 2 | 0.509% | |
| 😭 | 2 | 0.509% | |
| 🙏 | 2 | 0.509% | |
| 🫡 | 2 | 0.509% | |
| 🍌 | 1 | 0.254% | |
| 🤔 | 1 | 0.254% | |
| 🤝 | 1 | 0.254% | |
| 🥱 | 1 | 0.254% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 19 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 393reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 20 December 2024 to 28 August 2025, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @GameDesignersCh. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.
Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.
This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.
Counted over the 20 most recent posts we hold for this entry, published 20 December 2024 to 28 August 2025. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.
Ни дня без полезностей!
🔥3
Полный план маркетинг по ключевым этапам в формате PDF Продолжаем время гайдов. Надеюсь, теперь меня будут репостить, хехе. Итак, есть у меня приятель — Кирилл Орешкин. Вот он собрал первую версию плана по ключевым этапам. Потом мы ее глубоко доработали и на выходе получился такой приличного объема документ аж на 30+ страниц. Что внутри? Пошаговое руководство по маркетингу игр в Steam от подготовки к анонсу до рел…
🔥20❤11🥱1
Тут еще полезное вышло совсем недавно про капсулы в стиме!
Время гайдов! У меня есть хороший товарищ, Mr.Robo отличный эксперт в вопросах арта. Он часто выручает советами и анализом. Но как-то раз во время разговора мы пришли к мнению, что есть куча информации про маркетинг, разработку, а вот про арт-капсулу почти ничего😑😑. Тут и было принято решение: Надо сделать! Собственно, представляю вам гайд!😎😎 https://docs.google.com/presentation/d/19yB8N17EjfSQPAlkcWz3OQe38dZuY6w…
❤9🔥5
В очередной раз извиняюсь что пропал, но просто мы сначала июля готовили демо сначала к самому Геймскому(можно посмотреть кадры здесь), а потом и дату релиза после него анонсировали наконец и у меня стало пугающе мало времени. Но потихоньку доделываю один интересный материал, так что до связи!
❤16🔥5👍3
Сорри, что давненько от меня не выходило ничего нового, взял вынужденный перерыв — очень уж расстроился когда потратив целый месяц на пассивный сбор материалов по Expedition 33 и прослушав 20+ часов интервью и подкастов посмотрел на свои записи и понял, что у меня не получается из этого сделать полноценную статью — слишком мало действительно полезной информации спрашивали у ребят. Ладно. Пора выходить из спячки. Ис…
🔥21❤6👍1🤔1
😳 Гости уже здесь! В новом выпуске Shindie подкаста — создатели вирусной инди-бомбы No, I’m not a human из студии Trioskaz! Ещё во время записи у игры было 400 000 вишлистов в Steam — а к моменту релиза подкаста счётчик перевалил за 600 000! 🔗 Ссылка на YouTube Никита, Света, Макс, Витя, Рома и Оля рассказали, как начинался их путь, откуда взялась идея игры, с какими трудностями столкнулись, и чего точно не стоит …
🔥16❤🔥3👏2❤1
Пока Садари не отобрал у меня власть над словом, закину новый подкаст с нашим участием)
🙏2
Всем привет! В этот раз у нас в гостях Никита Ветер и Оля Ирандо, создатели игры "No, I'm not a Human". В истории ребят все как вы любите: кровь, пот, сорвавшиеся сделки и 8 лет работы до взрыва вишлистов. Поговорим про саму игру, переговоры, выбор партнера и тикток. Заваривайте чайничек густого душистого пуэра и прихватите клубнику! Поехали! https://youtu.be/C5Wmq_JOd9M
🔥11❤🔥3👍2❤1🤝1
Пользуясь случаем, скину сюда ссылку на подкаст, где рассказываем, что стоит за "ну сделали за 3 месяца демо, которое собрало 400к вишей". Около 8 лет тяжб и страданий)
🔥4🫡2😭2❤1🏆1
Наши друзья написали полезный пост о важности правильного анонса страницы вашей игры в стим. Это мы читаем!
🌭4🍌1
Когда запускать страницу в Steam? Как набирать вишлисты? Что делать, как быть и зачем хорошей игре вообще нужен маркетинг? Эти вопросы не покидают голову инди-разработчика, и про них уже написано множество статей. Вот что я понял из собственного опыта: анонсы решают. Хороший информационный повод и сильный маркетинговый бит могут принести десятки тысяч вишлистов за короткое время - и на их фоне все предыдущие попытк…
🔥7❤🔥2
Showing the 12 most recent of 20 posts we hold for @GameDesignersCh. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.
Republishes
Channels on the register whose posts this channel has forwarded.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
@GameDesignersCh named 1 handle that resolve to nothing today. That is a fact about the reference, not necessarily a fact about the handle’s history — see the two groups below.
Most of these may never have existed as a live channel at all.A handle a channel names can be a typo, an aspirational name nobody registered, or a channel that was already gone before this one ever mentioned it. Unless a row below is marked evidenced, all we know is that it references a handle that is not a live channel today — not that anything “died”. How this is measured.
References a handle that is not a live channel — we have no record it ever was one.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 7 August 2026 — this entry's latest reading, not the date you are reading this.
“Геймдев без кранчей” (@GameDesignersCh), 1,398 subscribers as measured 7 August 2026. Telegram Register, tgregister.com/channel/GameDesignersCh.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.