Telegram RegisterThe public register of Telegram

Channel

Багровая Башня

@EventBeginPlay

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

21subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002846649096
TypeChannel
Username@EventBeginPlay
DescriptionЧто происходит после Event BeginPlay? Осваиваю Unreal Engine, делаю прототипы игр, и показываю, что у меня получается 🎮
Created24 August 2025measured — dated from the channel’s first post
First recorded11 August 2026
Last confirmed live11 August 2026
Measurements held2
On Telegramt.me/EventBeginPlay

Growth

217 August 2026 — 21 subscribers11 August 2026 — 21 subscribers7 August 202611 August 2026
2 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
11 Aug 2026, 14:3121no change
7 Aug 2026, 17:2821first reading

Engagement

13 posts held, back to 24 August 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
814.3%
avg views ÷ 21 subscribers
Avg views / post
171
1 post measured
Reaction rate
4.68%
reactions ÷ views · ER floor
Posts in window
3
of 13 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 3 August 2026
Posts held13 (24 August 20253 August 2026)
Views total171
Reactions total8
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken11 Aug 2026, 14:31 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
3
Videos
6
Links
3

Lifetime counters from Telegram’s own channel header, read 11 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
8m 33s
Average length
1m 26s

Measured directly from 6 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

58 reactions across 9 posts, in 5 distinct kinds. The most used accounts for 51.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
3051.7%
🔥2543.1%
🍓11.72%
👍11.72%
🥰11.72%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 9 of the 13 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 58reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 13 most recent posts we hold, published 24 August 2025 to 3 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

3 Aug 2026, 09:28 UTC171 views8 reactionsread 11 August 2026
Video

Пришло время поделиться первым тизером моей Old-School RPG в стиле культовых Might and Magic и Lands of Lore. Работа над этим проектом чрезвычайно увлекла меня. Сейчас, когда есть все инструменты для того чтобы работать над игрой мечты, мне пришла мысль, что задача сделать игру в стиле классических Dungeon Crawler'ов сейчас более чем выполнима. Я использовал "технологии предков", чтобы передать те самые ностальгиче

🔥8

15 Oct 2025, 14:13 UTC58 views5 reactionsread 11 August 2026

Вампирша прошла путь до VK Play! 😃 Самое время качать бесплатное демо и, конечно же, оставлять отзывы: https://vkplay.ru/play/game/vampirella-versus-skeletoids/ На текущем этапе отзывы критично важны, чтобы понять, в какую сторону будет развиваться игра 💥 #UE5 #Unreal #UnrealEngine #Blueprints #Gamedev #Геймдев

🔥5

4 Oct 2025, 08:53 UTC525 views7 reactionsread 11 August 2026
Photo

🎉 Первый играбельный билд Вампирши готов! Скачивайте по ссылке: https://lordkiselton.itch.io/vampirella-versus-skeletoids (доступно для форточных ПК) В центре событий — наша любимая вампирша, которая отрывается на скелетах по полной! 💥💀 Я сделал боевую систему в Blueprints, графику взял из бесплатных ассетов, и теперь вы можете сами проверить, как всё это играется. Скачивайте, играйте, ломайте скелетам кости и де

7

17 Sept 2025, 13:10 UTC420 views7 reactionsread 11 August 2026
Video

Что нового у Вампирши? Целый небольшой уровень с тьмой-тмущей врагов, а также злым боссом которого непременно нужно победить! Кроме уровня на этот раз поработал с импактом от ударов, поднастроил визуальные эффекты, добавил UI, поправил всякие баги, которые уже успел понаделать за время работы над прототипом 😄 В будущем планирую сделать эффектное появление босса, но пока еще не решил, какое именно Ждите следующих в

7

10 Sept 2025, 13:16 UTC370 views7 reactionsread 11 August 2026
Video

Решил откопать и показать самый первый прототип, с которого все начиналось... Как раз, пока обновления для Вампирши в разработке 😉 Это Action RPG от третьего лица с базовым функционалом: герой красиво машет мечом быстрыми и медленными атаками, блокирует и уворачивается, в то время как враги огребают и красиво разлетаются в разные стороны. Как вам? Думаете, стоит его когда-нибудь реанимировать и довести до ума в пер

7

6 Sept 2025, 16:10 UTC563 views6 reactionsread 11 August 2026
Video

Новые приключения Вампирши уже тут! 🦇 Врагов — целые толпы, но и мы не лыком шиты! В ход идут новые козыри: дальнобойный скилл, мощная лечилка и... коварные ловушки! (Да, в них можно угодить и самой, будьте осторожнее 😄) А еще можно сыграть на глупости скелетов — так и норовят напороться на собственные шипы или пилу, сами того не желая, помогают нам сокращать их ряды! Отдельный респект Алексею Логинову за крутой з

6

5 Sept 2025, 15:00 UTC58 views6 reactionsread 11 August 2026
Photo

Немного быстрой визуализации атмосферы будущего уровня Вампирши Скоро будет новый ролик с обновленным геймплеем, не пропустите 😃 #UE5 #Unreal #Blueprints #Gamedev #Геймдев #ChatGPT

🔥6

27 Aug 2025, 08:41 UTC318 views6 reactionsread 11 August 2026
Video

🔊 Бум-бздынь-шмяк! Добавил звуки и музыку в Вампиршу - включайте звук на ваших устройствах, чтобы оценить, как они влияют на импакт и ощущения от геймплея. Я и сам был приятно удивлен, насколько лучше стали ощущаться взмахи мечей и попадания. Особенно понравилось, как небольшая случайная подстройка высоты тона для каждого звука позволяет сделать из одного «бума» целое многообразие, что оживляет всю боевую сцену. Ка

3🍓1👍1🥰1

24 Aug 2025, 16:15 UTC344 views6 reactionsread 11 August 2026
Video

Мой первый диаблоид на UE5 -- Вампирша против Скелетоидов 😄💀 Было желание сделать динамичный кор-геймплей -- с комбо-ударами, быстрым перемещением, а также противниками с разным поведением. До него были прототипы и других игр на Blueprints. Одной, если быть точным. Его разработка заняла достаточно большое количество времени, хотя взамен я получил ценные скиллы, которые и помогли мне собрать первый пригодный для по

🔥6

Showing the 12 most recent of 13 posts we hold for @EventBeginPlay. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 11 August 2026 — this entry's latest reading, not the date you are reading this.

“Багровая Башня” (@EventBeginPlay), 21 subscribers as measured 11 August 2026. Telegram Register, tgregister.com/channel/EventBeginPlay.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.